Aura reading is out of control
I remeber when i started to play this, in 2018 and we had BBQ and Nurses calling like a most popular and maybe the unique powerfull perks about aura reveal in this game, so now, i think this point is going to out of control. WE have A LOT PERK nad basically nothing u can go against their
Killers
BBQ ( i remeber, always the survivors frequently enter on lockers to avoid that), Awakened Awareness, Darkness Revealed, Eruption, Friends 'til the end, Gearhead, Human Greed ( recent perk), Im all ears ( recent buffed), lethal Pursuer, Nowhere to hide, Predator ( new effect on tomorrow ptb), ultimate weapon, Weave attunement, Zanshin Tactic( new effect on tomorrow ptb).
Survivors
Alert, Eyes of belmont ( recent perk), fogwise, Inner focus ( new effect on tomorrow ptb), Poised ( new effect on tomorrow ptb)
We have other perk less popular than that and here i dont start a discusson about Survivors VS Killer, i just saying, how i supposed to avoid these amout of perk revealing me all the time? i wont sit on the corner every match but, how i can hide sometimes. These aura reading perks are unfair againts soloq, because after killer use 1 time all survivors already knows about what perk they are going against, in soloq killer can a 4 "free" usefull from that perk. I dislike the path where this game follows, the distance between SWF and Soloq after this amout of aura perks and maps changes never was so distant like now, and u can see this, because is soloq is to depressive now and we are on a DC and giving up epidemic, because every soloq is absolutely frustrating. I believe on so much statistc from BHVR, but, i cant trust on Soloq escape VS Squad escapes.
Comments
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If a killer puts that many perks into revealing you, then that means they can't use these perk slots on anything else. So that's less gen regression and chase perks. Of course their build should help them find you in that case. The killer only has 4 perk slots after all.
It's a trade off. They get information at the cost of something else and it's not like they'll see you at all times. BBQ only activates for 5 seconds after a hook, Nowhere To Hide only activates immediately after the killer kicked a gen, Lethal Pursuer is active at the very start of the match and then it only enhances other aura perks, Eruption basically the same niche as BBQ (to help the killer get into a chase after they finished the previous one) just as Friend's til the End. The only perks you mentioned that would actually come into play while in chase are Zanshin Tactics and I'm All Ears.
With the amount of Lithes you see I'm All Ears is not that great and Zanshin Tactics got a pointless new effect. Why would a killer need to see a survivor's aura around a dropped pallet? Most killers break pallets whenever they are dropped, so that alone makes it pretty mediocre. The ones that remain also don't need it because on one hand you hear that survivor and on the other hand you can't use for mind games because then you'd need to look in their direction and expose your red stain.
Most information perks are perfectly alright. Neither side is meant to be completely untrackable and every info perk is a perk slot that can't be used for something else. That goes for both sides.
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Will be interesting if the kill rate goes up.
Unlike all forum loop gods normal players don´t last long in chase. Their only chance was hiding.
Newer players are also completely overwhelmed by the aura reading as they always try to hide and don´t understand how they get found all the time.
High level players may not be very affected from the new aura reading stuff but i guess all normal player will.
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This is because everyone on the surveys said they wanted more chase. To chase you, the Killer needs to find you. To find you if you rat, they need aura perks to do it in a timely fashion.
The community made this bed, now we're all just going to have to lie in it.
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