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The Yellow Progression Bar means "it's worth it" to work on gens with others, correct?

If you are working on a gen with another using Prove Thyself, the progress bar is red. However, if you are working with them while injured using Prove, deja Vu and resilience, it is yellow.

Yellow is a positive sign, correct? Like, it's worth it? You are progressing past the debuff?

Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,914

    Correct

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,392

    I'm still confused on the debuff.

    If two people are working on a single gen with no gen perks the bar is red.

    However, the gen will get repaired quicker, correct? Less than the usual 90 seconds if a solo Survivor did it? It certainly feels faster.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,712
    edited September 22

    A yellow bar essentially means that you’re progressing faster than the default rate. What that actual rate is doesn’t matter for the bar to turn yellow. Mechanically, all it means is that you’re going faster than 1 charge per second.

    A red bar then means you’re progressing at a slower rate than default, ie., slower than 1 charge per second. I forget what the cooperation penalty is exactly, but it will turn the bar red without further modifiers.

    If the bar is yellow in your scenario, that means that, despite the cooperation penalty, you’re still going faster than 1 charge per second.
    Whether that’s “worth it” remains situational, though.

    Post edited by GentlemanFridge on
  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    Your progress bar color only takes into account your individual repair speed, and not anyone else you're cooperating with.

    If you're doing a gen with a teammate, your individual repair speed is 0.85c/s (assuming no perks), so the progress bar is red. But the combined repair speed with your teammate is 0.85 * 2 = 1.7c/s, so the gen is still completed faster than if you had done it by yourself.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,392

    If both survivors have Deja vu, do the Deja Vu perks stack unlike Prove Thyself?

  • For_The_People
    For_The_People Member Posts: 571

    (Always wondered but too afraid to ask myself lol)

    📝 φ(゚ー゚*) +X– %

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    If 2 survivors both were using Deja Vu, they'd each get 6% bonus from their own instance of the perk. Deja Vu never gives a bonus to anyone other than the perk owner.

  • Science_Guy
    Science_Guy Member Posts: 2,029

    "Worth it" always depends on context. In any case, you're still progressing slower than if you and the other survivor were on separate gens. But that's often the better deal anyway, since finishing one gen in ~50 seconds is better than finishing two halfway and having the killer interrupt someone with Pop, Pain Res., etc.

  • Laluzi
    Laluzi Member Posts: 6,223
    edited September 18

    Yes, and that's why it's often still worth it to work with survivors even without perks. You only really start feeling the loss of efficiency when a third and a fourth survivor are added to the equation - four unbuffed survivors on a gen is barely better than three.

    Technically, more gen progress gets done when all four survivors are on separate gens, but a completed gen is invulnerable to regression and so whether stacking is 'worth it' is situational regarding how occupied the killer is, what perks they have, and whether or not a certain gen's location makes it important to complete.

    Your bar only tracks your individual speed. You can look at it like this. For healing, which does not have a multiple-survivor penalty attached like repair does, you can have two survivors on a heal with no buffs or debuffs to healing, and their bars will display blue (normal progress) while the healed survivor is healed at double speed, because progress is additive for all survivors contributing to an action.

    So when repairing a gen in a pair, your bar will display red unless you have enough repair speed affecting perks to offset the -15% penalty. Resilience alone (9%, for 94%) will still show red, but Resilience + Deja Vu (9+6=15%, for 100%) will be blue and Resilience + Prove Thyself (9+10=19%, for 104%) will be yellow. But no matter what perks you're running, the gen still goes faster because there are two survivors contributing to it at reduced rates instead of one survivor contributing to it at normal or even buffed rates.