http://dbd.game/killswitch
Improve Weave Attunement and make it more balanced
So i recently played against a lot of Killers with Franklins Demise and Weave Attunement and noticed this combo to be busted. So i went brainstorming in how to improve the Perk Weave Attunement without making it useless.
And i came up with this:
All Items got 2 Tokens that can be recogniszed by the color of the items aura.
- Red Aura 2 Tokens
- Yellow Aura 1 Token
- White Aura 0 Tokens.
Everytime the Item reveal the Aura of a Survivor one Token is consumed. Once every Token is consumed the Item can no longer reveal the Auras of survivors.
Once a Survivor picked up an Item, they'll suffer from the oblivious starus effect for 20/25/30 seconds, regardles how many tokens are on the item.
Like that the Perk Weave Attunement still carry a valuable effect and is still usable with Franklins, without making this combo over powerd or useless at all.
I tried to keep the effect balanced and still usable.
What do you think?
Comments
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As much as we like your name, this would be a no from us. The tokens would burn out fast to those who know what to do (or do so on purpose when across the map), its still dependent on survivors (both bringing items and ya know…dropping them somewhere valuable instead of who knows where outskirts), and the oblivious isn't that great to begin with on most maps (it is a nice bonus though).
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You are pretty late to the party on this one. Weave Attunement scheduled for a change in November. Personally, I just think the aura reading from a dropped item needs a timer. Something like 90 or 120 seconds would be fair. That is enough to get value without being oppressive.
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Although I personally don’t enjoy going against WA & Franklin’s, I believe the combo is fine. WA by itself is fine. I say this because it’s not Meta, but it’s viable enough to be used by killers. This gives us some variety in a very small pool of popular killer builds.
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