http://dbd.game/killswitch
Why is HEAD ON an exhaustion perk?
I'm not asking about the realism aspect, but of the practical aspect.
I think head on would be much better if it wasn't an exhaustion perk allowing the use of dead hard.
Off it needs restrictions so it can't be used without limitations. I would say a timer like Q&Q could do the job (the timer should be much longer tho, maybe 120 seconds? I'd, open variable)
What do you think? Would it be to strong? Or do you think it's already in a good spot?
Comments
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It's exactly to avoid stacking Sprint Burst or whatever on top of a 3-second stun, thereby giving you such a massive head start that the killer might as well let you go.
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As long as the perk has a cool down then it's good. The only problems arise when you can endlessly stun the killer.
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The only problem is that the devs want to avoid it stacking with say Sprint Burst or Lithe giving you a massive advantage that will take the killer ages to recover from.
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Damn, would be so great to combine with dead hard.
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there shouldnt even be 3 sec CD on that thing when u enter a lobby, it's like they are so afraid to make a fun perk because killer would complain it's OP
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Dont you lose a second of Sprint Burst with the exit locker animation?
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Hm. You're not technically on the ground and running, yet, as the full animation needs to play before you can actually gain control of yourself to sprint.
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