Plague Ability Seems too Unnecessary/Useless
Hey all. So as we know the new killer dropped today (or yesterday technically) and I love her. Her design is great, her backstory is unique, and her perks are pretty cool. The only issue I have with her is her ability.
Her ability allows her to vomit a wave of sick at a survivor causing them to contract infection. This infection can spread to objects such as pallets or generators (and i haven't seen it but i think other survivors?)
In order to cure their infection they need to use a fountain. However when the fountain is used the Plague can drink it and their sick goes from causing infection to dealing damage. This is where my issues come in.
It is obvious that the intent is to cause sick to a survivor so that they use the fountain and you get a ranged attack, and the infected survivor if choosing not to cure themselves get easier to kill if you catch them. (broken and one injure state) whilst also spreading the infection. But... why not just have a vomit that deals damage and skip the in between?
Hear me out. When vomiting on and object (or a survivor spreading the sick to an object) it only lasts a short while. This is assumedly to keep survivors from just being sick constantly. Fair enough, however there is always two fountains able to cure sick. (I attempted to just let them cure themselves and not drink the fountains and only two are allowed to be corrupted at a time) So these two mechanics combined, the sickness just doesn't spread. I have played match after match in a row as her, and a couple against her, and the sickness has only ever been afflicted to whoever she directly vomits on.
So if it doesn't spread, and people just go and cure themselves whenever they have the chance too (I've never seen a survivor risk holding the sickness to avoid the killer getting the ranged attack) then why have the sickness at all? Why not just make it a projectile attack like the huntress hatchet?
I LOVE the idea of a spreading sickness that makes the match more dangerous as it goes on, but that's what it needs to be. Dangerous. Right now if i get vomited on, I don't care cause I can just cure it and not worry about it for a long while. In the context of playing killer, I only vomit on them after I down them so I can hook them and move on and get a ranged attack later.
I want this killer to have a spreading sickness, but as it stands now, its just an extra step that wastes time when you could just be dealing damage in the form of the pain vomit. My recommendation? Pallets that are vomited on or have sickness spreaded to them stay that way permanently. This would make survivors think twice about when the right moment to use one is, AND make the killer think twice about smashing it cause then that's one less infected spot. Infection on generators should last longer.
Or alternatively keep the infection times the same, but allow the killer to leave all the fountains infected so they can't cure after a while. This would make the killer contemplate weather they want that ranged attack or weakened survivors, and survivors contemplate being weak for a while, and cure end game, or risk being weaken the rest of the match. Maybe make the pain vomit even stronger, potentially downing any survivors they hit with it, (No gaurentee they'll hit anyone with it, lord knows while i'm charging a vomit the survivor just chills behind a tree and i cant hit them) but reducing the time the killer has it by half.
I don't know the best way to do it, those are just my suggestions, but i do know that as it stands, the killer's ability is just sorta nonthreatening. Don't get me wrong, she is effective, but only when you
1:Vomit to Make the survivor sick.
2:They cure it and you drink the fountain.
3:Vomit to hurt them.
This killer is hinted at one where the survivor has to debate weather to cure or not and the killer weather to drink the fountain or not, but sadly its not. Its just a ranged killer with an extra step.
Sorry for the essay of a post but i felt this feedback was needed. Leave comments on weather you agree or not and what suggestions you'd make to make this killer more unique. Thanks all!
Comments
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I feel like its really good as is, you can use it like a backrev and get quickish downs. plague is strong now and prolly right above myers and below hag/huntress
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Could you elaborate? How could I use her infection to its full potential?
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One charge of puke is all that's usually needed to make somebody injured/broken. If you catch a survivor away from a safe area, they can be punished by puked on and M1'd for a down. She can heavily punish mistakes similar to Billy.
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I have never seen a survivor who is infected saved from a hook spread the infection to the savior. You sure that works?
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It works. They have to be broken though.
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In terms of chase her vomit is clear as to how it is strong. You just break them during chase.
the only time infecting objects seems useful is on generators that are at high percents, since you can kick it, then infect it, and there is 35 seconds of regression that survivors are afraid to touch it. And if they do touch it you will know they are there (like a built in surveillance)
if you want to spread the sickness as a strategy, I suggest slugging. Broken survivors on the ground get their saviors sick. I mean you can do that on the hook to. Regardless, the sickness only spreads on broken survivors
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Ill give it a shot. Maybe it is infectious but i'm using it wrong. I was unaware that the more you vomit on someone the worse they get.
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It's already crazy powerful, you need to play her like a Billy and you technically get the same result with how fast she can down people.
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The in-between is there, CUZ ONCE AGAIN, the Devs want Killers to play cat n mouse. They don't like tunneling... hence why we have Feral Frenzy.
However, Killers don't want to play that way. They want to 1-shot a survivor hook, camp, and then repeat until they've killed everyone.
Camping and Tunneling are what need to be addressed - not introducing Killers that are intended to change that... not everyone plays the same Killer.
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Nope not always. They wont get infected by interactions. And i've faced survivors that didnt get broken status at all. After 4th load i gave up. Fun huh ?
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Im sorry, you play legion so you may not be familar with how DBD really works. So Plague is fine and strong just over Myers and under Hag and Huntress in strength. No changes needed.
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remember when you said this about legion and he turned out the worst killer in the game?
and about spirit and she ended up needing 3 separate buffs?
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Plague is good only with blood vomit before this his ability can only help with long chase.
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No, since Legion's launch, i always said they are ######### and worst killer in the game, Spirit was always a top tier, but now she is bugged and waiting for a fix so she can stay on the top.
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Sure, just let them buff Plague 3 times to be viable, just like the Spirit.
I mean, you, since you saw her for the first time, claimed she is top tier, just like Spirit.
You don't want to be a hypocrife, do you?
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@RSB "I mean, you, since you saw her for the first time, claimed she is top tier, just like Spirit.
You don't want to be a hypocrife, do you?"
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This Kermit looks like he was slowly saying "checkmate, lad".
I like it, thank you.
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Oh no, they've run to a tall wall/jungle gym. Now I can't use my power. Oh no, they're not healing, now I can't use my power. Oh no, they healed across the map now I have to waste time running across this massive map to get my power and waste a chunk of duration to possibly hit someone once or twice. If I don't respect a pallet I lose it too.
Huzzah, I broke the survivors. Why is everyone healed all of a sudden? It only took me multiple pukes and loops to get them to that state, a full heal wouldn't be a detriment at all. No way, nope. She's not a good killer, she's so easily countered and rushed it's unreal. The idea that she's super good, and balanced is laughable. If you backrev a survivor into broken, they're an idiot. That simple.
All you have to do is use a jungle gym/window and keep ahead of the stream. Literally will not hit you. You know when she has Corrupt cuz the game alerts you, and she glows bright red, just don't get caught. If she tries puking, just keep running the loop. If she's puking directly on you, zigzag and you won't break. As if that was scary anyway. *Laughs in No Mither*
Puking on objects, doesn't really do anything unless they tap a gen, or drop a pallet, but you could puke on them when they go down anyway so. When corrupted, you can spread it, so you lose a chunk of time if you want more corrupted. Broken isn't scary and doesn't stop loops/give the killer a free hit. It also takes a lot of time if they're smart and can avoid it well enough. Like Marth said, "The time it takes to break I could've had them down already by just hitting m1."
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In that case it was more of a "Nooooo it couldn't happen, silly you"
:)
But you're right he has multiple use !
It's fun how peoples defending survivor mains 's bullshits tend to dissapear at the sight of Kermit.
Just a coincidence, of course !
Who am i to judge.
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Sooner, or later, Count Kermittu will get them all, don't you worry.
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Lmao totally forgot about this one !
Thanks, gonna had it to my sticker collection, could be useful :)
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Spirit and Plague are top tier killers, what are you even talking about?
Its always good to receive unecessary buffs tho.
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