Knight is overnerfed
Nerf: While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
UX - Knight Guard's Chase
Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
These nerfs have to be reverted. Knight is totally helpless right now.
Comments
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no, people who just solely relied on pinching people with his guards for free hits are now struggling to actual play him as killer
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as others have said if double tapping was the only strength you think knight had then this isnt a balance problem.
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He was buffed overall.
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He's actually not so bad. I'm getting frequent 3k-4ks with him by intercepting hunts instead of grouping up. Knight's Contract also does wonders with slight gen defense and preventing survivors from stalking me with a flashlight while I'm dealing with a chase.
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Pincer maneuvers and instant guard dropping gave guarantee hits so i can see why some find him weaker. The new knight is a tactician and i much prefer playing him now. His last iteration with the global cooldown was the weakest he ever was but i think this current version is stronger than the orginal. Definitely the highest my win rate been with him in. What your build? I use (call to arms, map of the relem, surveillance, ruin, undying, pentimento)
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