4th perk slot idea
Would it be a good idea if the 4th slot on killer and survivor are reserved for less-meta perks. This will make 4 gen regression perks or 4 gen rushing perks go to 3. With both survivors and killer perks getting limited to 3 bhvr can buff individual perks and maybe encourage more perk diversity. Examples in what you cant put on the 4th slot can be perks like pop goes the weasel, pain res, grim embrace, deadlock, eruption, surge, some aura reading perks*. Survivors cant put perks like OTR, DS, DH, exhaustion perks* Deja vu, etc. Obv this isnt all the perks but you get the point. The 4th perk slot can be opened to other perks. This doesnt mean that the 4th slot has only ######### perks but just not the same old same old. What are some problems with this idea or what would you do different?
Comments
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So each perk would get a sort of category or something, then you can't have more than 3 of a single category?
That seems to be a problem, when we then get perks that have multiple effects, like:
- Killer:
Agitation (Terror Radius + Carry Speed), Lightborn (Flashlight Counter + Haste), Iron Maiden (Faster Locker Opening + Victims Scream When Exiting a Locker).
- Victims:
Resilience (Increased speed in repair, sabo, heal, vault, etc.), Dramaturgy (Random effects), Calm Spirit (Don't spook crows, can't scream, cleanse totems silently).
This isn't even mentioning hex builds for Killers, and boon builds for Victims, how would Pentimento work with a limit of 3 hex perks?
Lastly, it would take a lot of choice, a lot of options, away from peoeple in what seems like an arbitrary decision to counter "meta"-builds, which is something that happens in every video game.
I think it should be left as is, this suggestion wouldn't be good.
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My one concern with ideas like this is it limits player options and places the meta firmly in the hands of the devs to decide, and means BHVR having to maintain a list of meta/non meta perks and actively decide what to strong arm in and out of the meta, rahter than letting it be naturally defined by the community.
There are also issues of there being different metas across the world. What is meta in the US, isn't necessarily meta in Europe, isn't necessarily meta in Asia, etc, which makes the above problem even worse.
An example of elegant design is the exhaustion, broken, deep wounds, terror radius → killer instinct systems, where you have a mechanic that limits the ability to use all of these abilities together and prevent broken combos. This is how I think things SHOULD work, if we want survivors/killers to not stack perks, using status' and general mechanics like this is the way to go…
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No not categories i was thinking just not gen regression or aura for killers and 2nd chance or gen rush perks for survivor that's it. Doesn't have to be every aura , gen regression, gen rush or 2nd chance perks. Example can be mettle of man and human greed can be ran despite both being a 2nd chance/aura but they suck compared to others so no one uses it
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Yeah exhaustion status effect prevents multiple powerful perks from being stacked but that is hard to translate to aura and gen speeds . If the concern is artificial meta behavior always does this to get people to buy the chapters that's just how it is. Ultimate weapon was meta but know is butt, weave is meta rn but it will get nerfed soon, MFT was meta then gutted etc… That's why I was thinking of just making the 4th slot not have 2nd chance, gen progression/regression or aura. I don't think survivors will complain that killere are running something that isnt 4 gen or 4 aura and i dont think killers will be complaing that survivors dont have 4 2nd chance perks or gen progress perks. I'm not a game dev so this can easily be terrible but just wanted to let likeminded people hear this out and converse with them.
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