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WGLF is now wildly OP

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Comments

  • Lixadonna
    Lixadonna Member Posts: 248

    Players ask for Basekit Unbreakable. Instead we get Altruistic Unbreakable. Just like Babysitting Altruist Unhook against Tunneling.

  • drsoontm
    drsoontm Member Posts: 4,903

    Technically they've already made many perks not work on Nurse anymore by simply making her blink attacks special.

    That even disabled Franklin that used to be so fun to use on Nurse.

    And yes, technically Nurse can still use Franklin by not blinking but that's not a realistic use of Nurse.

  • drsoontm
    drsoontm Member Posts: 4,903
    edited October 14

    You say that as if you have discovered a deeply buried secret.

    I don't think any reasonable player has ever said otherwise. Slugging, especially recently, is often the best move. (Not always.)

    The one critique of slugging that's an exaggeration is the one stating that the four-slug-bleed-out is both done out of spite and common.

    It happens, rarely, and is largely the result of severe misplays from the survivors. It's almost never out of spite and when it happens it's because it was the right move at the time.

    Usually, the killer starts hooking after the four-slug, unless survivors are hiding. (Or the rare case of a jerk.)

  • Akumakaji
    Akumakaji Member Posts: 5,465

    You are right on all accounts here. The thing with slugging is, that it powers so many good survivor perks (actually the unhooking, but you know what I mean) and with the recent extra hook timer the time to fully slug someone to death vs picking them up, hauling them to a hook and leave them hanging is basically the same, so some killers opt to use knockout and go for a slugging tour.

    Its really a testament to this strange times that in some (not so rare) cases, hooking someone is giving more pressure to the surivors, then it is giving the killer. I tried a full on slugging build for a night once, and it was surprisingly effective, but boi were the postgame chats salty. The sodium content was off the charts and the survivors didn't appreciate this playstyle one bit.

    I really think that BHVR needs to reevaluate hooks and how to make them more sweet to the killers, some kind of base effect if they manage to hook all four survivors while everyone is alive.

  • jajay119
    jajay119 Member Posts: 1,061
    edited October 14

    No I haven’t and that’s the point. We have always known that slugging and tunnelling has been the optimal way for people to play because they’ve always done it regardless of what changes have been made on either side. The point is people, for years now, have largely excused slugging and tunnelling for one reason or another - case in point a user above has said if they ‘tackle the slugging meta it will promote a tunnelling meta’ but I’m glad we are getting to a point where people are open to admitting it’s optimal play rather than give excuses about why they ‘have to play’ that way.

    The buff to WGLF won’t incite a slugging or camping / tunnelling meta because it already is the meta anyway and has been for some time now - despite nerfs to healing, despite nerfs to tool kits, despite nerfs to gen progression, despite nerfs to dead hard (which was one of the first excuses for this behaviour), despite nerfs to CoH. We know why they do it. It doesn’t need examining as if people using WGLF are the ones causing it when we all know it’s the other way around - just as the massive surge in DH at its prime also went hand in hand with the tunnelling meta that has plagued the game at times.

    We all have our opinions on 4 man slugging and I agree, as a survivor main, that the reports of this have largely been exaggerated - however over the past month it has started to increase exponentially and that’s without the problem of slugging for the 4K which has been an issue for many for years and the WGLF buff also helps to combat. Ultimately, BHVT clearly know there is an issue and this is clearly a way to combat it .

    Just because it’s optimal play doesn’t mean it’s fair or just play - things can change as the abundance of changes already have shown like when the hatch mechanic was changed as it was unfair for killers.

    Killer mains moaning that it will increase camping and tunnelling are just spouting the same tired rhetoric we see any time a survivor perk gets a buff to something remotely decent to justify a play style they’ve probably always used anyway. There are plenty of killers out there who don’t resort to this play.

  • Bookern
    Bookern Member Posts: 321

    funny coming from the extremely bias Surv opinion the lack of understanding comprehension and empathy is not surprising the resorting to insults to feel superior truly a sad showing

  • Bookern
    Bookern Member Posts: 321

    sounds like the Entitys problem since devs confirmed it as a viable strat geuss they need to reward me instead

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  • apathyinc
    apathyinc Member Posts: 464

    Please reference where they said BLEEDING OUT is a viable strategy to win the game. Even the tutorial teaches players to hook sacrifice.

  • crogers271
    crogers271 Member Posts: 1,834

    But none of what you said disproves the fact that multi hooking (the way the game SHOULD be played and the healthiest way

    It's an elimination game. Eliminations, and the threat of eliminations, is always going to be the strongest strategy. You can't change that without remaking the entire game.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 208

    funny coming from the extremely bias killer opinion the lack of understanding comprehension and empathy is not surprising the resorting to insults to feel superior truly a sad showing

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 208

    was watching my friend stream. Boy I’m glad I did not join them. Just give us a faster bleed out option. Killer gets a win and survivors don’t have to be stuck in a boring match

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,081

    Sure, if we deactivate Noed at end game too. Perfectly fair

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    yeah, because comparing one of strongest status effects that also bypasses "Exposed" status effect to a perk that will secure 1 kill at max in endgame is pretty much "reasonable"

  • CosmicScarab
    CosmicScarab Member Posts: 162

    That's just untrue. You are always going to slug because you need to walk over to where you downed someone to pick them up, and it only takes about 6-7 seconds to heal someone from the downed state with WGLF. If you are saying it is a misplay to chase someone 10~ seconds away from Charlotte then I don't know what to tell you besides please play some Twins for yourself and see how far that gets you.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    So you want the perk to…. literally be an empty perk slot?

  • Bookern
    Bookern Member Posts: 321

    slugging and bleeding out is a packaged deal if we let survs be able to force themselves to bleed out itll be the ne going next and if we allow them to self pickup theyll will be no pressure nor urgency

  • Bookern
    Bookern Member Posts: 321

    Sure, if we activate Noed before the last gen pops too. Perfectly fair