What perk do you hate going against?
PLAYTHING MAKES ME WANNA PLAY WITH THE THING CALLED 'DELETE SOFWARE'
Answers
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Mindbreaker
Royally ######### over Solo Q
2 -
Lethal Pursuer
8 -
Knock Out, Franklin's, Boil Over
15 -
Knock Out. It's my least favorite perk in the game and I still think it's ridiculous that they decided to buff it in the 6.1.0 patch when Knock Out bleed out builds already existed to make solo q miserable.
4 -
Weave Attunement + Franklin's, Knock Out
3 -
Knock Out and Third Seal. They're just there to make solo queue even more suffering than it already is while doing nothing to SWFs and I can't help but squint at whoever brings them, because outside of adepts I feel like you have to be at least a little intentionally mean to go that route.
5 -
Knock Out and Boil Over. They're obnoxious and almost solely used to make the game as unfun as possible for the opposing side.
9 -
Lethal Pursuer, Nowhere to Hide, Franklins + Weave and Plaything as survivor.
Boil Over, Finesse and Chemical Trap as killer
edit: And of course Head On0 -
I hate the fact that they gave it Blindness. So much.
4 -
Probably Off The Record. You find the person you hooked a bit ago completely out-positioned, and then bam! Random Endurance effect! Congrats, because you were dead to rights, and then just didn't go down, because 80 seconds of 100% silence and Endurance is fair and balanced.
3 -
blast mine and knock out
2 -
Probably Franklins like ######### killers already running the best add-ons just let me have my brown medkit
2 -
For killer, Knock Out, or Pentimento + Plaything.
For survivor, 100% Finesse.
2 -
Definitely Boil Over and Head On as killer, Franklins as survivor
0 -
Blast mine, Boil Over, Head on, that one flashlight hindered perk,
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Franklin's Demise
At LEAST let White Ward prevent the item loss upon death.
Or give survivors a perk to deactivate Killer's add-ons or cancel out Black Ward
1 -
Knockout, franklins demise would be the top 2. Cant think of any survivor perks that annoy me though
2 -
Forced Hesitation and Unforeseen.
0 -
My guy, there’s 4 survivors and 1 killer. That’s a terrible idea.
4 -
Object of Obsession
The only thing in the game that triggers rabid feral mode in us is this damnable perk0 -
ah yea 5 second blindness which is by far the worst status effect does nothing against any competent survivor LOL
1 -
Boil Over and Lucky Break as killer (I'm on console). Knockout as survivor.
2 -
How about none? (I play casually but if someone has a "strong build", it makes me feel very competitive.)
edit: Although, before its nerf OoO on Midwich against an M1 non-stealth killer was simply disgusting.
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Have to go with Knockout as well. I hope it doesn’t become popular because of that “experiment” I’ve seen mentioned.
3 -
Dead Hard.
I know it's been nerfed and no where near as bad as it once was but it still is annoying to play against. Especially as Demo when you often need to make a split second Shred and there's just nothing you can do because of it :(
And yeah, as everyone else has already said, Knock Out is really unhealthy for solo queue.
4 -
Another for Knockout and Franklin's, as Knockout in particular is never used for anything but the most toxic intentions and Franklin's just feels like a petty mean spirited perk more than a necessary perk. I do feel that if you're so scared of items that you feel you need Franklin's, there may be bigger issues with your strats than dealing with items
3 -
Lethal, Nowhere to Hide, Pentimento, Knock Out. Forced Hesi and Machine Learning are strong contenders to make that list once they become more popular.
2 -
It lasts as long as you're repairing the gen.
I'm not even saying it's good, it's just SO annoying. I just want my Fogwise value!!!!
1 -
The PC perk … and what I mean by this is those lovely players that have access to six or more perks in a game, or just permanent aura reading because you know, they have to cheat.
Ran into this three times last night. They don’t even try to hide it. Perma aura reads with no aura reading perks equipped. Or my favorite, when they run corrupt, bamboozle and thanataphobia and yet still somehow have three or four hex perks as well. Like, we can count my guy. Ah yes, the “perks” of being a PC player 🙄
0 -
Sounds more like the cheater perk to me. It's not exclusive to PC
5 -
WoO. If that survivor wants their game to run on autopilot, good for them but why does mine have to be the same? There is no fun in chasing a survivor infected with Windows brain. They just run to yellow and press space occasionally and your counterplay as a killer is equally boring.
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Off the Record. Whenever I hit a survivor and they turn white I just lose 1% of my soul.
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Pentimento, screw that perk and 30% penalty to gen repair fr
2 -
it combos well with vecna and his perk for aura reading, and i use it for flashlight squads if i dont want to bring lightborn as i hate flashlights and makes games frustrating not fun for me.
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Beating a dead horse here (sorry Maurice) but Knockout. My absolute least perk in the entire game, there is nothing healthy about it, I find it extremely problematic. Strong contender is also Boil Over, I hate it for all the same reasons as Knockout but boil over does need specific map RNG to be miserable, whereas Knockout does not.
4 -
As a survivor: - Knockout. (Pretty annoying, but effective, I know)
As a killer: - Boil over, Lightweight. (Following survivor player with lightweight through narrow\multiple corridors and rooms is just asking me to PUNCH my monitor into the oblivion :D)
I hate Boil over even as it is - I don't know why I'm having a hard time delivering a survivor to a hook with boil over.
1 -
I wouldn’t say I hate any perk right now. I hated OG Eruption, but that’s the last time I did truly hate a perk.
I’d say I dislike Friends Till The End right now as every killer seems to be running it at the moment.
0 -
knock out. Enough said.
1 -
Plaything Pentimento can honestly shove it the latter needs some serious changes. A proposed change I've heard is to let Penti cycle through each effect rather than stacking an additional effect for each totem active, that way the niche and rarely seen later effects are actually in play and the perk isn't just 30% gen slowdown for four totems.
1 -
Qualifier - I don't think there are any truly OP perks right now, but there are annoying ones for sure.
Franklin's - It's not even so much that I lose the item in the moment, but that I lose it permanently if I die or can't find it.
Knockout - I play exclusively solo queue; enough said there
Lethal Pursuer - Yes, it burns all of its value at the start, but on super high mobility killers, it's pretty cheap. I've been in matches where the killer was on me within 5-10 seconds of the match starting. Even worse since many of the maps were reduced in size.
On the other side:
Boil Over - not a big deal on PC, but I play 90% on PS5, and it sucks so much more on console. Not nearly as rage inducing as it used to be (when RPD library was a thing), but annoying.
3 -
Is it even possible to to hack and use those cheats through a console?
0 -
Knockout is very unhealthy I agree. Boil Over is also obnoxious depending on the map, and is still a massive problem if your using a controller.
2 -
When I play as killer, there really aren't any perks that I find super annoying or OP anymore. The ones that used to be have been properly adjusted, IMO.
When I play survivor, the only killer perk I really hate is NOED. It feels so bad to do well against a killer all game and then get insta-downed and eliminated from the match because of a stupid no-skill perk that only triggers because the killer didn't play well enough to prevent all the gens from being done. There's really no equivalent comeback mechanic perk on the survivor side. I guess maybe hatch would be the closest to a survivor comeback mechanic, but only provides maximum one escape while I have seen killers get 3-4K in endgame with NOED. I realize that NOED can be prevented by doing all the totems, but if you have to assume that NOED is in every match and spend a bunch of time finding and cleansing all the totems, that seems like an incredibly overpowered perk that benefits killers who aren't even bringing it into the match.
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Really? You don't like blastmine? Maybe it's because I run it as survivor, but I laugh when I get hit by it as killer. To each their own though.
1 -
i look to the sky and scream they can't keep getting away with this every time I'm hit by one.
2 -
I always hated Hex Plaything. My Feedback history proves that. Perk is so unengaging for Gameplay.
0 -
Franklin's.
It's a perk that interferes with the game outside of the trial and it absolutely should be changed. Also to interfere so much with a survivors' load out so much is unhealthy for build diversity. Can you imagine if the reverse was applied? Like if the killer was stunned, their addons lose their effect for x amount of time or worse their power was disabled? They would be up in arms and for good reason.
But no, lets instead introduce another perk which works with it perfectly while screwing over solo queue at the same time!
Knock out
A perk that makes the worst part of the game even worse. It's amazing that BBQ is on the same killer as these two horrid perks because they just reek bad design.
Boil Over
This perk is such a beginners trap that tricks weaker players into thinking it stops them getting hooked but the fact its theoretically possible to become unbookable with it? Yeah. This thing needs to die in a fire.
Break out
Same category as Boil Over but the thing that really gets me is that the killer has no notification that this perk is in effect despite the effect being significant. Yes I love being silly with Mad Grit. I'd been fine with it if I knew I was under the effect of it.
1 -
As survivor:
Hex: Pentimento
Scourge Hook: Gift Of Pain
Lightborn
Knock Out
Franklin's Demise
Scourge Hook: Pain Resonance and Pop Goes the Weasel (only when paired together)
Hex: No One Escapes Death (in non endgame builds)
As killer:
Lightweight (Losing a survivor because you were baited by bad scratch mark placement feels horrible)
Iron Will / Light-Footed (100% silence for unlimited time is just bad game design imo and prevents me from using my ears in chase for no justifiable reason)
1 -
Penimento
1 -
I'm not saying those perks are op but the follwing ones just annoy me:
Hex: Haunted ground
Starstruck
Chemical trap
Blast mine
0