8.3.2 thoughts?
Comments
-
I think the topics about survivors hiding has been about hiding and not doing anything, not even touching gens. Keeping the killers hostage while locker hopping or dropping item in some corner of the map. This is bannable and completely different. If survivors go that far then they deserve the ban i think.
Distortion is healthier now since you actually need to be in chase to get more tokens, but i do think they should have kept it at 30 seconds. I feel like soloQ has been little bit more enjoyable lately, but might just be me feeling that :)
0 -
Everything seems good here except the WGLF nerf. It's the wrong direction to nerf the perk. The endurance was the problematic part, not the healing speed.
Don't get why Machine Learning was nerfed but not especially bothered by it, and very happy about the event bloodpoint increases and removing the killer one-two punch with haunts.
5 -
I'd rather deal with 4 wglf than 4 finesse+Lithe. At least people are trying to interact with me
6 -
Never said that they are in every match, but they wouldn't be in the top 10 of all perks (not just aura perks) if people wouldn't use them often.
Sure, hiding survivors are an issue, but nerfing the best tool against auras hurts survivors also, so I don't think survs won anything with the nerf.
2 -
Yeah? I don't see the problem, my point was, that aura perks are common, I didn't say that the popular aura perks are new.
1 -
Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
This is whatever. Probably for the better.
The Skull Merchant sees scan lines from her Drones at all times. (NEW)
The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the
Drone(s). (NEW)I don't get what seeing scan lines at all times entails if it's not seeing them through walls as well. Were there instances where Merchant did not see scan lines?
Machine Learning:
Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)Didn't need the nerf.
Predator:
Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)I'm not convinced this needed a nerf. It's a good perk sure, but it's only really broken on Nurse, who herself needs nerfs instead.
Zanshin Tactics:
Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)I do think this perk is a little cheap, but I also think perks like this need to be strong in order to justify spending slots on them over one of the various good slowdown perks. So I don't think this nerf is warranted either.
Distortion:
Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)An alright compensation for the 2-token nerf, as well as the fact that survivors now cannot just stealth indefinitely but need killer interaction to gain tokens.
Inner Focus:
Now only triggers from health state loss caused by the Killer.Silly they'd even spend time nerfing awful perks like this when they seemingly don't have time to buff the numerous other ones.
We're Gonna Live Forever:
Revert the heal speed increase to 100%. (was 150%)150% was definitely overtuned, especially since it stacks with med-kits. This is alright.
Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
A bit ridiculous that this was possible in the first place. Getting close to someone and instantly downing them is one thing, but it could also be used to instantly down an unhooked survivor again.
Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
This might make it a tad more possible to play around. I hope the "general optimization pass to fix issues that caused multiple SFX to be missing" also pertains stuff such as Huntress, Wesker, Nemesis, hell, at times even Leatherface to not play the audio of readying their abilities.
Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
This is nice.
The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon
…This isn't nice. It hasn't worked properly in a long time. As an avid Wraith player and enjoyer of his diverse add-ons, this has long been a grievance of mine. To now address it as a known issue but not fix it is only rubbing salt into the wound.
Added Hooks spawners on the second floor of the Father Campbell's Chapel
I think generally BHVR should be much more concerned with the "reverse basement" that elevated hooks can constitute than… Boil Over working one time in a hundred matches? I'm not sure what drives them to have hooks in buildings like this. The one on Thompson House is particularly problematic.
Tentatively fixed the issue where players would face desync if they played the game on Low settings.
Good to hear. Now to see whether it actually is fixed…
4 -
Nerfing WGLF during slugging epidemic is the best example of how seriously devs go about their own game.
6 -
I don't get what seeing scan lines at all times entails if it's not seeing them through walls as well. Were there instances where Merchant did not see scan lines?
She couldn't see scan lines further than 16 meters away
3 -
We can't inconvenience the power role. Survivors bleeding out for half the match is fine though.
5 -
They’re serious… about killers slugging.
4 -
I almost don't even want to login after work tonight out of concern that some may be "celebrating" the wglf nerf.
I can almost hear the Wraith growls and Clown ahuehuehues from here...
7 -
“Slugging epidemic” yeppp
9 -
aw, i guess im back to not using wglf anymore :( i know its still a decent perk, but after a few matches trying it out, it's just not really worth a perk slot for me now. i miss when it had the bp bonus...💔
6 -
my first 2 games post WGLF nerf and entire team is slugged in both
love to see it. Didn't take long for killers to realize no one would be running this perk anymore
8 -
I know I'm a killer main, so obvious bias, but I got use for it today. It got a teammate off the ground against a huntress. I was injured and he managed to take a prot hit that would've put me in the dying state.
2 -
Why the hell did they nerf Machine Learning. They barely made it usable only to kill it again. Damn.
9 -
Event mode is busted with the patch, survivors just stop leaving scratch marks for the rest of the match after using smoke once. Have to have my volume set to 11 just so I can try to hear survivors making even the slightest bit of noise.
3 -
They never should have touched Distortion to begin with. I don’t understand why killer main’s view counters to their perks as nerfs to the killer. Asking a survivor to do a 15- 30 second chase means they have to get off the generator for a long time. I completely understand why that would be beneficial to the killer, but it’s a heavy burden to use a perk. If the argument is that survivors were holding the killer hostage, it’s just the survivor trying to sneak around and open the gate. With all the killer aura perks available, the survivor might as well just walk up to you and give you the game.
I get the point of having training wheels, but at some point, you’re going to want to ride the bike like a big kid. At the end of the day, Distortion is not base kit; you have to choose to use it. The constant nerfs to survivors are becoming excessive. Is Off the Record next? Will the ability to save other survivors from the hook be the next thing to go? I’m sure the killer mains would love that.
4 -
Nope, they'll be on the chopping block because no one is using Distortion now. Distortion would have held aura reading back a bit but now those perks will be getting more successful results and BHVR would see that in their stats. I said when Distortion was nerfed that people need to be careful what they wish for because the end result will be aura reading on the chopping block next. And here we are.
5 -
because 30 seconds in Chase to recharge tokens takes a really long time especially when you need to be in Chase which makes it inconsistent if you’re going in and out of Chase. Regardless the perk was nerfed hard and 15 seconds to recharge tokens is a fair change when it only holds 2 and starts with 1
1 -
Yup.
1 -
Can we just swap out SM rework for a Nurse rework already? shes the most unfun killer to go against since she can ignore everything, perks have to be tailored around her and finally she somehow has the lowest killrate in the game 49% so apparently shes not even good
2 -
Gee, maybe if gen regression. Didn't get nerfed into borderline uselessness
4 -
lethal is just used for the start or to extend aura build. bbq is the healthiest aura perk to get killers away from camping. Corrupt is basically a requirement on setup trap killers. NTH yeah we can nerf it ok but its limited to 8 kicks on a gen so idk how we can nerf it more bigger cooldown?
2 -
finesse lithe is the new resilence vault build and i hate it
3 -
fr for a perk you can use at max 5 times but regular matches barely 2 times on average
0 -
Machine Learning says 45 seconds in patch notes but 40 seconds in the in game description. Which is it?
1 -
It's 45. The description is wrong, the patch notes are correct. Tested this earlier
3 -
If these players cannot last a mere 15 seconds in chase, I think they are either throwing on purpose or need their mmr adjusted heavily. Just standing in some safe parts of some loops buys enough time, ######### are people doing to last less than 15 seconds against anything thats not nurse?
5 -
The cooldown exists so you can't spam it and you can't infinitely chain it because if there wasn't a 30s cooldown on it you just have to get the heal in under 2.7s (killer swing recovery time) to make it an infinite in a team. Aka WGLF + Botany + Desperate measures with 3 people, all 3 would heal each other at a minimum +192% speed meaning when they stack they will pick up the downed survivor in ~2.7s and give them endurance to then let a different one of them be downed and picked up.
Its small but interactions like this have been in the game before and don't need to come back. There's a good reason soul guard reads the same way
4 -
Two words, Rubbish patch= Sm getting reverted stuff was totally unneeded and that pity buff to distortion aint nothing may as well just not bother. I already love and adopted to OOO and it makes even killers like myers who wanna run scratch myer LOL now since the perk still gives a sign that he is stalking, Heck even looping seems far easier and killers seem less intent on chasing you with OOO.
2 -
Can't have perks that show the killers aura??? Object of Obsession, Kindred, WIcked, Alert, Eyes of Belmont, Poised and the blood amber addon for keys always provide great value
2 -
eh the we’re gonna live forever nerf is fine a perk should never have that much heal speed naturally 100% should at best be the maximum first application
2 -
How does machine learning help nurse? Undetectable on her is mostly useless because she can already blink on you from nearly outside the terror radius perfect max range is already 32 meters. And a 10% haste on nurse brings her from 3.8 m/s to 4.18, barely faster than survivors. Certainly nothing to write home about given that blink is going to be far stronger than that movement speed.
Much better to stack aura reading on her instead.
1 -
i was talking about predator.
"Much better to stack aura reading on her instead."
i run two slow downs, no where to hide and lethal on her myself.
0 -
Ah, didn't catch that for some reason.
0 -
Oh no the lose lose situation flashbang is back
1 -
Till killer applies blind from the all ways posable. Worst being mindgames that's exhaust and blind on gen and for a bit after.
0 -
wait to they start pairing it with we gone live forever forcing your hand.
0 -
True
0 -
No idea why people always seem to read things I haven't said.
I'm not advocating for aura nerfs in general (I do think that the nth-aura shouldn't travel with the Killer though), my point is that aura reading is commonly used so I don't like that they nerfed distortion this much.
Nth hast no cooldown btw.
2 -
DEEPL translation is used
A simple question: why is it that this management says “increase the usage of low usage perks” and supposedly enhances low usage perks, but then nerfs them as soon as their usage goes up?
It is most likely that they have no idea, but I don't understand it.
6 -
So killers get big aura reading powercreep and BHVR decides to gut Distortion, now there's rampant slugging and BHVR nerfs WGLF…
They also gave killers extra anti-chest/item perks after giving survivors chest perks, and buffed chase-breaking perks the patch before Predator rework and further aura read buffs.
Anyone else get the feeling BHVR's overarching philosophy for survivor perk design right now is: 'What would work best for the killer'?
10 -
I don’t understand why slugging perks get nerfed. I guess they work best for Killer if getting kills is what you consider best.
But it’s boring. Thriving slug perks (not to mention some basekit solutions) would be so healthy for this game. Slugging is so fun when Survivors have the tools to play around it. And I’m saying this from a Killer point of view. It’s easy mode to down all four. And oh no what if a Survivor dares get the 4%!!! Yeah this a rare rant. As a Killer I relish in the hunt and the bloodlust. It’s FUN chasing Survviors around the map tearing them up. Let them escape that’s fine!! Just let them be bleeding and hobbling by the time it’s over, like they’ve gone through an ordeal. I would rather hit and run shock endlessly with dr instead of getting a cheap 4k any day 24/7. Nerfing slugging perks just doesn’t make any real sense to me. End rant.
4 -
way too long duration of stackable BL2 level of haste at almost free activation condition
1 -
Its not free it cost a Gen being finished and has to make sure you kick the gen before it pops
4 -
So I did make a caveat at the end of that comment that “Unless said perk has a weird activation condition that borders on throwing the game.” I didn’t state this but the philosophy I’ve described applies to modern perks, not old stuff from 2-5+ years ago. Most of the perks you’ve named have low pickrates, are super old perks, aren’t efficient at killer aura reading and/or have questionable drawbacks but I’ll entertain this nevertheless:
1.) Object of Obsession also reveals the survivor’s aura. And it’s an old perk.
2.) Killer aura reading on Kindred doesn’t accomplish anything. Killers aren’t standing closer than 16 meters to survivors when they camp because they don’t want to trigger the AFC escape. They’re camping at or beyond 16 meters which interestingly enough is beyond the scope of Kindred’s killer aura reading. And it’s an old perk.
3.) Wicked - you’re in the basement, the most dangerous place on the map… healing. The drawback outweighs the potential benefit of seeing the killer’s aura for a few seconds.
4.) Alert is good but an old perk. As it does literally nothing else it’s unlikely to receive any kind of change from BHVR.
5.) Eyes of Belmont notwithstanding. Reading is fundamental. It’s also not good by itself and a wasted perk slot when paired with other aura reading perks.
6.) Poised just recently received this change because it was so bad. And it still has a very low pick rate.
7.) Isn’t this an item add-on? It’s also a super old item add-on.
It’s more difficult for BHVR to completely modify old perks (and I guess item add-ons) because of pushback. But what I referenced in the comment you quoted was the general attitude about current survivor perks. But with people complaining about old survivor perks, I suppose it can apply there too after all.
3 -
Have to keep those kill rates high and undeserved 4ks coming in.
2 -
What does it matter if its old perk? Adrealine is old perk and its still in the top 10 most used perks. Old doesn't mean bad.
I think survivors are just too used to using meta perks or perks that they know well so they won't even try anything new. Fogwise is an excellent aura reading perk and i use it time to time and see the killer most match. Kindred has saved mine and my teams life so many times i cant even count in endgame and during.
Keys… Keys with certain addons lets you see the killer, and it can be used effectively in chase as well.
I think people just need to start dropping the " 4 most common perks used " and experiment with builds. If you lose you lose but you won't always get value from your OP perks eather.
6 -
The game is not all about looping or playing 100% as a team (unless you're in a SWF, that is). By design, there is more than one way in this game to survive. Some players prefer to stealth around and evade the Killer and that's where they get their fun. Personally, I think it's bad that BHVR have removed a reliable perk for players that prefer the hide and seek aspect of DBD to the looping mechanics.
Before the nerf, you could use Distortion to hide right under the Killer's nose. But now that you can't, I think some players that might have played more aggressively with Distortion will now play it extra safe, locker hop and be a much less active teammate than they were previously.
It doesn't matter, anyway. People with my viewpoint lost the argument and the result is that Distortion isn't worth the perk slot for stealth players anymore.
4