Why killers bring forced penance and sloppy together
In a last week i see more killers combine this perks, but why? Isnt they counter each other, with forced penance you cant heal and sloppy need to make survivor heal slower. If they cant heal they just be on gens and mangled and hemmorage from sloppy became waste.
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Another hyper-efficiency argument. Did you consider that sometimes chases have to be dropped? In that case healing takes longer and the healer might be inclined to take a hit if you interrupt them allowing you to make use of Forced Penance in the first place. Just a thought.
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Well, it looks like a lose lose no matter the scenario. Hit them normally, they heal 25 % slower, hit them with Forced Penance, they cannot heal at all.
Either that or the person didn't think to much while selecting their Perks.
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I figure it would be a damned if you do, damned if you don't deal.
SB makes it so that you can tunnel more easily, and the counter to it would be body blocking... but Forced Penance makes it so you can't really do that either.
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Its a contingency block, similar to how killers used to run Ruin/PGTW in the same build. Ruin's effect completely countered PGTW, but would rarely last the whole match, so the PGTW was to make up for the lost Ruin after it got cleansed. A lot of perk combos can create situations similar to the concept of option selects, basically being covered for multiple outcomes within the same action.
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