Can someone tell me why killers need 20 aura reading perks?
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Survivor is literally easy mode.
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Wow, seeing something like this, ie someone makeing an honest mistake and admitting it and just moving on is SO rare here and thus I applaud it :)
I remember that there was once a fun conversation about how Zanshin Tactics could be buffed, as it was the killer perk with the lowest pickrate, and one popular choice among killers was the ability to destroy one or two undropped pallets, maybe with a cooldown or recharging per 45s in chase. Just imagine the possibilities! But of course, I can see why such a thing would never happen and why survivors would hate it ^_-
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Don't cut yourself on that sarcastic edge.
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I think it's worth mentioning here that there's a crucial difference between something like Shadowstep and killer aura reading perks. Shadowstep has a small little circle where it works. (Unless you get lucky and it's a multilevel map) And then the killer can just come and stomp it out. And then you have to waste time evading the killer to find another totem. You can't stomp out the killer's aura reading perks, and you've got some that have a much bigger range than what Shadowstep offers. In my games I seldom ever see Shadowstep, but I sure as hell see a ton of killer aura reading perks. Wonder why?
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No sarcasm. Survivor is easy mode. Point blank period.
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Really no point in running it when Boon: Shadow Step exists
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I'm kind of curious what kind of killer perks you think there should be more of.
Killers can't get injured, they don't need healing perks. They can't throw down pallets. They can't cleanse bones or search chests or sabo hooks or hide in lockers (well, except Dredge, but you couldn't call that hiding when smoke is pouring out). Killers don't have teammates to help. They don't need help avoiding being hooked twice in a row. Don't need perks for getting out of the dying state.
The aura reading would need to be replaced with a different effect on the existing perks. And three new perks are added with each new killer, so those will also need effects. If the general consensus is that we don't want killers to have information perks, then what gameplay-affecting perks are preferred instead? Gen regression/slowdown? Healing slowdown? Exposure? Faster-in-chase perks? Undetectable perks? Slugging perks? Carry perks? Vault/pallet-blocking perks?
I'm not being flippant or sarcastic or even negative. I see a lot of "too many aura perks" posts and I'm genuinely curious what they should be replaced with. What perks do people want to see more of?
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As survivor I'd still rather use Distortion.
Shadow Step requires setup and is localized around that totem. It's certainly very strong when it comes into play.
But I know which one damages me the most as killer, and that's that experience that I use to decide how to play my Claudette.
A full team on Distortion starts with a huge bonus against my Nurse. I can only guess the starting location (with about 50% accuracy) instead of knowing exactly who's doing what from the beginning of the match.
When I come to a gen, I can't find the lingering survivors fast enough, if ever.
When they do a quick vault, I can't analyse how they mind game so I can predict their moves as fast as I would normally.
If they are good, I'll have to play very hard to get one or two kills.
With Shadow Step, I'll only have to snuff the totem out, or push them away, or find someone on an "unbooned" place.
That's annoying but not nearly as much.
I've never versed a team with four Shadow Steps spread around mind you. But I suspect I could always find someone faster than with Distortion. And in this case I could switch to tunneling them to counter the threat of the totems.
TL/DR: in the current state I still dread Distortion but I'm only wary of Shadow Step.
Again, this is only an impression based on my experience (~4k hours Nurse/Blendette).
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yeah if your biased towards killer then you would think that
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It is generally accepted by both sides that SoloQ < killer < SWF4.
If you agree with that then what he says isn't entirely wrong. But it lacks nuance, that's for sure.
Even for a pre-made of four, calling the survivor side easy is ignoring the skills acquired to play like a SWAT team. I think it deserves some recognition.
And of course soloQ, especially at low MMR, is very difficult. I don't believe anybody can say otherwise with a straight face.
(But I still enjoy soloQ, that's a different issue.)
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Object of Obsession remains uncontested
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Remember the days when we had distorsion? Those were nice.
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There might as well be 100 aura reading perks, but Killers can only use 4. And even if they are running 4 aura reading, they're giving up anti heal, gen slowdown, etc.
You're complaining about a non issue, it's usually very evident which aura perk the killer has and pretty fun to figure out as well.
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So they can use them?
I can't believe you're taking this angle, because it's not as if the killer can have all those aura perks simultaneously. That's basically what you're saying, or at least that those perks' existence is like this massive threat. A smart killer will bring 1 maybe 2 aura perks, and fill their other slots with chase/gen perks. Running 4 is just a waste, since those builds will only beat survivors who would've lost anyway, and won't do anything to experienced teams because they don't care if they're seen. They'll just loop. The people who can't loop are the ones complaining about, of all things, being seen. If that's a game losing moment for you, the killer seeing you for 5 seconds, you're the issue. Even the "strongest" aura reading perks are all the more predictable. Killer hooks, comes straight your way once, it stands to reason they've got BBQ. Weave Attunement literally tells you the killer can see you. And through Distortion or Object, you can pretty much figure out whatever perk the killer has. You have not seen boosted gens until you've seen Object stay active for most of the match, which if the killers are bringing aura perks as often as you claim, it should.
But point being, you're not owed extended games or extra chances for hatch for no reason. If the killer was smart and brought info perks whose requirements were met, he gets to see you. If you can't loop, you get downed quick as a result. Let killers end games quickly that they were gonna win anyway. That's the argument I also make against "The killer should take it easy on survivors if he's winning!" No. Just end the match ASAP, normally, and go next. If these info perks are causing you that much distress, then you need to get good or quit, not be catered to.
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Cause there are over 100 perks that fall into
Chase Perks (mostly bad)
Generator Defense Perks (Mostly nerfed into being bad)
Disruption Perks (situational)
Info perks (aura is most consistent)
Shattered Hope (absolute dog #########)
What the heck do you want us to run?
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I mean there was perk variety then MMR was introduced. More and more people started playing sweaty and as a result full slowdown was brought because aura reading wasn't worth it with distortion being as strong as that was. Think about it from a killer perspective, do you REALLY want to spend 20+ seconds per gen just to look around to possibly find someone? I'll say one thing and that is casual killer vs casual survivor is a WAY different experience. You can play casually as survivor and do pretty well because sit on gen with decent chase skill = escape but casual killer mostly up to the survivors to making mistakes rather than you playing well in the MMR world.
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With how small maps are getting the +20 seconds on gen is much better then the hook/ kick gen/ open locker in to instant chase after a hook.
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