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Distortion Is Fine

jesterkind
jesterkind Member Posts: 7,959

I've been seeing a lot of posts about how the nerf to Distortion is problematic, or how Distortion has been "killed" or what have you, so I decided to test it out. I equipped Distortion for a good chunk of games, and tried to get a feel for how accessible tokens were and how much impact Distortion had on the trial.

My conclusion, broadly, is that Distortion is still a good perk. It still does the job well enough, though it has been downgraded to be comparable to its peers instead of clearly superior to them in every aspect— it's still better, but it's not better by as much, and that's still a healthier outcome. The fifteen second requirement is honestly quite easy to hit, even for players that are not the best at chase like myself, so tokens were pretty plentiful.

More specifically, I found there were two legitimately strong use cases for Distortion, and one that's fine but much more toned back.

First, it's protection from Lethal Pursuer. That was a pretty popular use for old Distortion, so while it's only a single perk being countered, it deserves top billing. If you don't like being chased at the very start of the match because the killer beelines for a Lethal aura, Distortion still protects you from this. Bring Distortion if that's your complaint.

Second, it's great at fooling mid-chase auras. If you're the type to want to use perks to break chase with the killer but you're worried about perks like Predator or I'm All Ears, bring Distortion. It still does that, and it still does it best of the three viable aura perks.

The third use, the one that isn't as strong, is that it is pretty good at just generic mid-match aura blocking, you just can't evade auras forever using it this way. I had a specific match that I'll use as an example, where the killer had Friends Til The End and I was the Obsession - I blocked the first one, kept repairing a generator, and then realised I'd be vulnerable to the next use of FTTE.

That's the area that Distortion is weaker in, and that's okay, it was always kind of silly that Distortion 100% blocked basically all auras unless specific conditions (stealth killer with no TR, and/or killer with a full gimmick aura build to punch through tokens faster than they regenerated) were met. The perk still has very good and useful use cases, it still does one of the main things that people brought it for, and it still works in almost all the same builds as it used to.

TL;DR, Distortion is still a very good perk, it just isn't a perfect perk anymore and that's okay.

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Comments

  • jesterkind
    jesterkind Member Posts: 7,959

    There are three reliable counters to aura reading, one of which is Distortion, as I laid out.

    Killers also definitely very much do not have nearly constant wall hacks either, for the record.

  • NarkoTri1er
    NarkoTri1er Member Posts: 646

    aside from Weave Attunement, please tell me which other perk lets the killer have lowkey permanent aura reading on survivors?

    And it's always funny when i see how yall are justifying existence and usage of old Distortion for "constant aura reading" when the perk literally gets countered by it.

  • jesterkind
    jesterkind Member Posts: 7,959

    I agree with you overall, but I'm curious - what's the fifth thing that Lightborn counters?

    I count four - Flashlights, Flashbangs, Firecrackers, and Blast Mine. What am I missing?

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Champion of light and residual manifest (I didn't count blast mine because its a full stun during the full time you are blinded so it doesn't do much)

  • jesterkind
    jesterkind Member Posts: 7,959

    Ahhh, I see what you're saying. I'd argue Champion of Light is only partially countered since you still get more distance while blinding, but I getcha.

    Regarding Blast Mine - you're still stunned, but you also still see the aura of the person who set the mine, so I'd argue it breaks out in the killer's favour overall.

    Either way, it doesn't change the core of your point and I agree with you, just wondered what I was missing.

  • jesterkind
    jesterkind Member Posts: 7,959

    What does that actually mean in this context, though?

    Survivors still have tools to defend against aura reading, if that's something they want. Distortion is still one of them, even. What exactly is being taken away from them here? What's their significant disadvantage?

  • jesterkind
    jesterkind Member Posts: 7,959

    Do they, though? Setting aside specifically the perk Weave Attunement, all killer aura reading perks have restrictions and conditions and/or timers on them, such that even a full build of aura perks only provides intermittent wallhacks. Don't get me wrong, aura perks are very good, but they're not at the point of providing more aura reading than not even when stacked together with all your perk slots.

    To your second point, Distortion being as consistent and reliable as it was is the entire reason it got changed. Because killer aura perks are not that persistent, being able to completely shut down all of them with one perk was both kind of questionable in terms of raw balance and disastrous for perk variety. Why ever bother weighing the upsides and downsides of aura blocking perks if one of them had no downsides and all upsides?

    Distortion is still reliable and consistent, that's what the thread is about. There's more reason to consider Shadow Step and Off The Record, depending on what specific auras you're wanting to block the most, but Distortion is still the most reliable and consistent of them. Like I said, it's just not perfect, which is fine.

  • jesterkind
    jesterkind Member Posts: 7,959

    The three I'm referring to are Distortion, Boon: Shadow Step, and Off The Record, and I'll explain what I mean a little bit to make sure we're on the same page.

    The way I see it, each of the three viable (clarifying here that Sole Survivor is not a viable aura blocking perk, lol) aura blocking perks has a specific use case or two, and players should hypothetically be weighing which use case is most beneficial to them when choosing their perks at the loadout screen.

    If they want to protect against Lethal or other early-game aura reading, and/or they want to protect from mid-chase aura effects, Distortion shines. It still starts with a token so it protects against Lethal, and it still hides scratch marks so it's great for fooling something like I'm All Ears or Predator. It's less good at protecting from random mid-match auras, like BBQ, but it still does that somewhat well.

    If they want to be able to do certain actions (like generator repair or healing) with relative safety from mid-match random auras, like stated above, that's when Shadow Step comes in. It isn't good at protecting from stuff early on and fundamentally cannot protect from Lethal, but with a totem set up, you can do a gen or finish a heal with reasonable protection from auras. If that's your main concern as a player, you'd bring Shadow Step. Since this perk also hides scratch marks, it works reasonably well in chase, but its range restriction makes it more of a sidegrade to Distortion in that regard.

    If they want protection while they're at their most vulnerable, to ensure they aren't sniped by a random aura after an unhook and while resetting, Off The Record is the best call. Since this is also an anti-tunnel perk due to its Iron Will and Endurance effects, it really shines in that niche but suffers for the other two use cases we've discussed.

    Before the nerf, none of this applied, because Distortion did all of the use cases, and it did them all perfectly with no downsides. Now, it's still the most consistent and reliable, but there's at least some reason to consider the other two perks.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    It shifts then recovers? What happens when a new killer comes out and everyone rushes to play it?

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Object is fine because it also can come with a downside of revealing your aura against killers with undetectable or revealing your aura when you are in a bad spot. Distortion doesn't really have a downside like object because for example If it never procs then you have a massive advantage knowing the killer has absolutely no tracking perks or only visible ones like infectious fright.

  • Ayodam
    Ayodam Member Posts: 3,200
    edited October 25
  • jesterkind
    jesterkind Member Posts: 7,959

    I disagree, I think Distortion very much still remains viable.

    Do you disagree with any of the use cases I laid out in the post?

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Object also has a doa senario of a killer with no aura perks and you aren't the obsession

    But I think distortions one is more powerful knowing the killer has no info perks because you KNOW you can get away with a lot more. Its a small knowledge gap but it has some pretty big implications with it like knowing that the killer doesn't know where to go next or which areas are now the best to hide in. On top of just knowing that stealth is going to be overall more effective against them. Probably small in solo queue but it can do a lot in teams.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,746

    Yeah, thats the distinction I first thought: solo vs swf uses. Agreed there.

    Distortion knowledge is bigger and better if there is no aura build in play. Is it the same with an aura build in play? Does object or Distortion become more useful, solo'q or Swf?

    I feel the more Object's in play, (As in all 4 survivors bring it) the better the deal. Distortion's token juggling is what knocks it down a bit, even if the token generation isn't that tedius: its still there.

    Hmmm… I've some things to think over. Thank you!

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,746
    edited October 26

    Edit: Forgot to quote lol @jesterkind

    I see! I never would have thought about the boon. I see boons as wasteful and unattractive, save meme builds. They have some uses, but my experience is there is always a better option. So I didn't even think of that lol.

    That said, Boon: Aura hide wouldn't come close to Distortion, Object, or even Sole. The counterplay of just stomping it out is too much for me to want to even want to use it. Re-booning will take so much time doing… nothing. All other alternatives become more attractive imo.

    OtR has steep requirements, not quite as bad as Sole Survivor, but still requires bad things. BHVR's perk design with give and take usually miss the mark imo. On top of that, it is used only 2 times in the match, and nothing about it is guaranteed. I'd say its better than the Boon though.

    Still prefer Object over either of these. There are niche scenarios we can pick and chose to make each perk shine, but in a general, 1000 game sample, I predict Object or Sole Would win as most reliable. Distortion just hasn't come clutch when I needed it most with the changes. Just my thoughts. Thank you!

  • zarr
    zarr Member Posts: 1,032

    I agree. Old Distortion was actually very much not fine: being able to block almost any and all killer aura perks/add-ons/abilities all match long by simply spending one perk slot was way overtuned. The activation requirement of needing to be in the killer's terror radius made sure you almost always had tokens, and it encouraged overly stealthy playstyles and trying to interact as little with the killer as possible. Not healthy in my opinion. The only instance where I thought Distortion was fine was against Nurses abusing Nowhere To Hide (and Darkness Revealed), particularly on indoor maps.

    Distortion now encourages interaction, and like you point out has a more limited, targeted scope of when its effect can then be beneficial. It sort of was to aura-blocking perks (of which there admittedly are too few) what Ultimate Weapon originally was to tracking perks: it trumped them all, gratuitously so.

    What I do think would be reasonable however is to have it start out with its 2 tokens already present.

    In general I would encourage anyone that has trouble dealing with the - indeed plentiful and not always entirely unproblematic - aura-reading effects of killers to give Object Of Obsession a try. Not only will it also tell you which aura effects are in play, but sometimes seeing the killer's aura when they see yours will actually be more beneficial in playing around those aura reads than simply blocking them would. And interaction with the killer is ultimately more fun than trying to continually hide from them. You will also learn to get better at chases if you are actually more regularly engaged in them, which Object will also facilitate, ha.

  • Marc_123
    Marc_123 Member Posts: 3,687

    Awful change.

    Run into killers with a lot of aura stuff all the time now.

    Takes hiding as an option away. Sadly makes the game less tactical. And imo only hurts new and bad players who mostly can´t cahse well.

    It is not Distortion, it is the aura reading stuff which should be dialed back big time in the game overall.

  • jesterkind
    jesterkind Member Posts: 7,959

    I don't see how it takes hiding as an option away. Not only is Distortion itself still good, but there are two other viable aura blocking perks depending on what auras in particular you want blocked.

    Which aura perks are giving you trouble?

  • jesterkind
    jesterkind Member Posts: 7,959
    edited October 28

    A lot of this seems to rest on the implied assertion that Distortion is no longer useful or consistent, but that's not true. Distortion is still very consistent at countering specific kinds of aura reading, and moderately consistent and countering the rest. It still does the main thing that it is supposed to do, it just isn't flawless any more.

    I'm not quite sure what you mean about it helping new players before but not now, so apologies if I'm not addressing the core of your argument, but to me it seems like it still does do just that. It's a layer of protection against being chased right away due to Lethal, it's a layer of protection against having your aura read from something like BBQ or Nowhere To Hide, and it's exceptional at helping you protect against mid-chase aura reading. All of that is very useful to a new player- what's missing, what did they get before that they don't now? They can't hide forever with just Distortion, but that'd be a pretty unreasonable expectation so I don't want to assume that's what you meant.

    There are still defences against aura reading, that are absolutely viable against the current overall strength of info perks. There could absolutely stand to be more, since there are only currently three viable ones and a singular non viable one on top of that, but they do exist at the moment and all three viable ones are on original survivors to boot, so no forced paywall.

  • jesterkind
    jesterkind Member Posts: 7,959

    That's not really an answer, I'm legitimately trying to help. Most aura perks in the game right now have counters, either in basekit actions (admittedly fairly rare) or in counter pick perks. If you're noticing specific perks are revealing you more often than you'd like, there's almost certainly an answer to them.

    The answer might still be Distortion, mind you. That perk's still good.

  • drsoontm
    drsoontm Member Posts: 4,903

    It may not be "perfect" but it's pretty damn good.

    I don't want to type full details again but I've been in a match against a Distortion team (with my full-detection Nurse) and I've got basically two detection for the whole match. (If I recall I had one kill only, on one of my usually strongest map: The Game)

    I'd say playing against a perk-less Nurse is quite the high value.

  • drsoontm
    drsoontm Member Posts: 4,903

    With Distortion?

    How do you see the killer bee-lining to you?

    Distortion gives you enough tokens to last quite a while in a chase (15s only to recover a token). From my full-detection killer, it's still pretty strong.

    On another hand, when I hear "aggressive", I think of that survivor play style that dies so well. (Opposite style being "respecting" the killer.)

    As a general rule, playing aggressive against an aggressive killer isn't the best tactic. (Blight, Nurse, …)

    You need a nice balance between stealth and chases. Stealth to not die, and chases because in this game you have to take chases for your team, so it should naturally happen.

  • Marc_123
    Marc_123 Member Posts: 3,687

    I know you want to help but you need to help new and bad players which is a problem.

    I play pretty often with new players. They try to hide, of course - which is completely logical. They often don´t understand how they get always found and think the killer is cheating.

    Aura reading is sadly counter intuitive. Imo the game would be better if it was gone like old times. BBQ was fine but the new stuff is not.

  • Marc_123
    Marc_123 Member Posts: 3,687

    I didn´t use distortion much.

    My normal build is Bond, Kindred, and variations of Small Game or WoO or recently Inner Focus and Alert. Or healing stuff - challenge dependend.

    I also never used DS or DH. Thats what i mean with casual.

    Distortion for chase is pretty meaningless as the players i see don´t last long. Earning a token when you go down doesn´t do much.

    It blocks Lethal but the BBQ already gets you now. They may earn one token but Predator uses it if they manage to escape - which most don´t.

  • jesterkind
    jesterkind Member Posts: 7,959

    I have two issues with invoking new players in this context.

    The first is, Distortion obviously still works for them and will help protect them from aura reading. It isn't flawless for them, as it isn't for skilled players, and that's fine there as it is anywhere else.

    The second is that I genuinely do not know what is actionable about that. New players shouldn't be able to hide from all auras for the entire match because of one passive perk, and aura reading existing is not a problem because it pushes for more interactions between players, so it's kind of just a nothing statement. Besides, new survivors go up against new killers, so the threat of the chase they're in is proportionately lower anyway. They're gonna have to be chased at some point, and they're not gonna be better at chases until they've started practising in real matches, so… no real issue here.

  • drsoontm
    drsoontm Member Posts: 4,903

    Since the subject is Distortion, I assumed.

    That's indeed quite the casual build (with WoO being the best perk for chase in this build)

    My usual build is …

    You get hit, you run with Overcome to break line of sight, helped by Lucky Break, then you start healing and make no noise anymore for a while.

    The killer usually loses you, walking right next to you.

    Anyway, that's a bit far from the original subject.

  • TheSubstitute
    TheSubstitute Member Posts: 2,540

    One issue with new players that I was referring to is that an experienced survivor will look around while working on gens in order to see an approaching Killer. A new Survivor may not and will then take a hit from the Killer getting too close and may very well drop in less than 15 seconds. That means they have no protection in that case.

    To add to that a new player is more likely to be tunnelled if a Killer is targeting the weakest link. It is quite possible to determine with aura reading which character model is who so the Killer can then beeline right back to the just unhooked newbie survivor and tunnel them right out. That's not an engaging game experience nor one that is likely to retain new players. With the large plethora of aura reading available it's very possible to get a read on where a recently unhooked survivor is. That wasn't the case back when the main aura reading perk was BBQ. However, with the current power creep that aura reading perks have undergone it is pretty easy to track people off hook. That's why I mentioned 30 seconds of generator repair would have been better for new players; the new player can't stay hidden and would have to engage in the game experience to recharge tokens.

    It would also cause better game habits if it were tied to generators as the most consistent counter now to aura reading for new survivors is Sole Survivor but that only works if your teammates die. I'd rather new players work on gens to get aura reading counters instead of hiding players letting their teammates die and, with the MMR being as wildly varied as it is, there is no guarantee a new player will last 15 seconds in chase.

    I don't really think that's addressing the power creep that aura reading perks have undergone though. I don't feel that the current level of counters to aura reading perks is commensurate with the power creep that aura reading has gotten now that Distortion has been nerfed but that's a subjective opinion anyway so not worth mentioning it anymore than how I feel.

    What I question with BHVR though is why make a change that could impact the new player experience when Killers have the highest kill rates and more advantages than at any other time but the new player experience is abysmal? Killers as a whole (as opposed to individual Killers) don't need any help but new survivors certainly do.

  • Marc_123
    Marc_123 Member Posts: 3,687

    Haha, thats a good one. I tested this when Otz or someone had a video about this. They used a Medkit back then.

    But i did not always got it to work :-)

    And now killer walks past you and Floods of Rage pop and he just sees you.

    Thats kind of the whole point. You could and still can hide in this game. Which i think is completely ok in a horror game.

    But due to the aura reading more and more of these opportunities are taken away. I think thats sad.

  • jesterkind
    jesterkind Member Posts: 7,959

    I think you're perhaps supplanting experiences onto new players that they aren't actually likely to experience here, at least a little bit? I don't think many brand new killers are running strong aura perks that they use to tunnel people out, because they're probably not even going to know what the strong perks are or that tunnelling is a strong strategy. Besides, even if they are- that's tunnelling, not aura reading. Something that still needs to be conclusively addressed, but also has its own counter perks.

    For average use of aura reading, the current counters are absolutely good enough. None of them just shut off aura reading entirely, and nor should they, but the three viable aura blocking perks all have a strong and useful niche that'll help survivors who struggle with the respective form of aura reading.

    The three viable perks include Distortion, by the way, I feel I need to make that clear. Distortion in its current form is a good, consistent, reliable perk.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    It still has the same effect, except the way you get tokens is different. Now, you get rewarded with tokens for doing well (looping). Before, it was a perpetual feedback loop of stealth. The only thing I'll give them is that it's now 2 tokens max instead of 4.

  • Marc_123
    Marc_123 Member Posts: 3,687

    In my experience not.

    If new players would play against new killers it would be ok. But the MMR often don´t work well enough.

    As i said, it is not distortion only. It is the sheer amount of aura reading and it is getting more and more. And it hurts newer and not good loopers the most.

    Hiding opportunities are shrinking which i find sad. I think aura reading may ruin the game in the future.

  • jesterkind
    jesterkind Member Posts: 7,959

    I mean, that's MMR being a problem, not aura reading.

    As to the last part, aura reading would only ruin the game if there weren't reliable ways of blocking it, which there are. If you want to play stealthy, there are perks that help you do that, including Distortion.