The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

My proposed solution for people complaining about slugging

2»

Comments

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    Not really possible on console which are the majority of the playerbase, also doesn’t change some maps you need to drop from height to a hook which means a Boil Over user gets off for free.

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    Things did change though as now people don’t slug because they can’t hook, only when they want to slug.

    It’s not more efficient than hooking as it doesn’t contribute to kills which is the objective. If you can hook people quickly someone will eventually die where if you slug they can always be picked up indefinitely unless you manage to slug all 4 at the same time.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    It's iffy whether or not that works. Boil Over knocks me in the wrong direction, I often get stuck on the environment, and if I try to actually direct which way I want to go, strafing or not, I feel stuck in place. If they don't go down within a few feet of a hook, the only surefire effective counter I've been able to use against Boil Over is slugging. Hell, I just had a match with a Boil Over player and it took me a good while getting knocked around directly in front of the hook before the damn game took my input and actually put them on the hook.

    There's no way to turn it off, no requirement, no tokens, no need for a teammate, it's just always on, so any killer whose analog stick feels like it's not responding whenever they're carrying someone with Boil Over is left with one counter. A perk for which the only surefire counter is slugging is horrible design.

  • Anti051
    Anti051 Member Posts: 664

    Not picking up quickly is the entire point of knockout, it's a different kind of slowdown perk. You can't forget that generators can be blown through not even 5 minutes from game start if the survivors are on point and It can take a lot of time to catch somebody and get them on a hook (If you get them on a hook at all), so knockdowns are a more risky, but viable alternative when playing weaker killer kits.

    You're getting more chances at playing from being knocked down than getting hooked unless your team critically fails.

    Also, whether you're caught and hooked or "slugged" you have to sit out in either case. 'Unbreakable' and 'Bond' exist too, so I'm not sure what the perceived problem really is.

  • Sandt1985
    Sandt1985 Member Posts: 350

    Typically, I slug when I down a survivor and another is in line of sight, thus creating more pressure on the survivors and getting them off gens. By the time I come back to the first survivor, they have already crawled away and I can't find them. If you crawl away and try to hide when your downed, you don't get to complain about not being picked up