Please just remove the trap door or make survivors have to last endgame to escape
Comments
-
I think the back and forth between gates are extremely outdated
1 -
I also agree that patrolling the gates during the EGC after closing the hatch is one of the biggest time-wasters in this game.
2 -
Killer doublestandards at its best.
2 -
I feel this. On the killer side, you're wondering if you'll leave a gate too long and the survivor will get out before you get back. And on the survivor side, it feels like a way to just wait for death to come with no real way out of it.
Personally, I enjoy seeing the exit lights coming on and catching the survivor, then carrying them back so they can wiggle off at the gate switch. It kind of feels like shaking my opponent's hand at the end of a good game :)
3 -
That said, I disagree with your argument separating the two. While you are right that survivors are generally not having fun during the slug scenario, if the killer is losing badly and just wants to secure one kill at the end of the game, they are probably having as much fun as the slug/hider.
Being its subjective and we're talking about fun it's hard to offer any type of definitive proof, but to give an observation: in 4k slug situations it is pretty normal for the survivor to go AFK or DC, while this seems considerably more rare in the 4e vs defend the hook scenario. If people are still engaging with the game they might be stressed or frustrated, but they are still engaging with the game. I think engagement is a good way to compare whether people are enjoying the game.
2 -
But how would it feel to just have the match 'end'?
It's kind of similar to the idea of giving the killer and/or survivors a surrender option. For those who play the game constantly eliminating that end game would be preferable, but from a game design standpoint you're hoping for some type of climatic ending.
0 -
Thats a subjective but well measured outlook, I just simply disagree because I do not think being forced to stay in a game you want to leave is better than having to secure one kill (if any) which can have multiple attempts at rescue. Being stuck in a losing match is constantly used as the excuse for why survivors go next, after all.
Post edited by Ryuhi on0