Doctor mains are eating good
No Quarter
When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks. If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.
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What happens if you are using a Syringe instead the self-heal ?
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I guess syringe cancels it out.
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Overall, the new killer perks seem to be good.
And survivor gets a killer perk, a Moment of Glory copycat, and a perk that can be good, if the survivors you play with are not trolling.
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Doctor with Merciless Storm + No Carter (Quarter)
Infinite skill checks on Gens and Heals, I LOVE IT LMAO
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A year ago I did a test playing on skill check doctor 5 matches played where I focused only on skill checks, the merciless storm was activated only 2 times and in these 2 cases when I ran to the survivors and they simply missed the generator to run, so if survivors play the game for more than 1 hour they will probably never miss the skill checks
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Oof… This is going to be evil on Doctor. And I can already tell this perk is going to be a nightmare to face on my Nintendo Switch, given how difficult Merciless Storm skill checks are to hit on that platform. Anyone know if you lose all healing progress if you become broken?
Using Self-Care (especially without Botany) is probably going to be rough, too. I might have to choose another self healing perk if this becomes a common perk, because otherwise it'll be goodbye to ever getting healed in SoloQ.
Seems decent, but I wonder how popular it will be?
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Oh as a Doc main I can't wait to try it out in an impossible healing build >:)
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Oh good, I love perks that work in tandem with performance issues and/or console issues to make the game more painful.
If the devs are going to do this kind of stuff it'd be nice if they fixed input lag and frame drop issues on console first.
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cough huntress lullaby
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