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Not a fan of Chucky

jamally093
jamally093 Member Posts: 1,675

He was good when he first released but now he feels not bad but like near it. Overall Slice and Dice just gives little to no proper control after that first second you lose all control or barely can shift around so survivors can just move out of the way plus the speed your going at also doesn't give you much. I know it's similar to Hillbilly with that first few seconds of control and done but Hillbilly also has add-ons to help with movement and turning. Also Running shoes the add-on was good when Scamper was it's own separate thing but now it doesn't make sense to me.

Comments

  • OrangeBear
    OrangeBear Member Posts: 2,784
    edited November 5

    .

    Post edited by OrangeBear on
  • I_CAME
    I_CAME Member Posts: 1,304

    He is still good. I have gotten at least a 3K in my last seven Chucky matches. With all of the gens being completed only once and the only escapes being through the hatch. Don't know what more people want when he is already extremely strong and easy to play. I am hardly what you would call an amazing Chucky either.

  • jamally093
    jamally093 Member Posts: 1,675
  • KatsuhxP
    KatsuhxP Member Posts: 894

    Preturning and timing, he isn't exactly blight regarding to the flicks (if you can call it like this on controller). However I agree that's harder xD

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    Preturning (like flicks in general) is kinda unheard of on controller even at max sensitivity. The issues are the dead zones in the sticks as well as input delay. Just imagine a third of a second to half a second delay on everything you do. If it needs snappy quick movement to be done it ain't being done basically, you need to sorta break momentum to start moving or turning it needs to ramp up first.

    It's why ranged killers are much harder to run, and the reason so many cannot be played anywhere near their full potential with a controller. It's also why perks like Boil Over can crawl into a bush somewhere and die please. šŸ˜‚šŸ¤£

  • TheSingularity
    TheSingularity Member Posts: 130

    Chucky is great. His power is kinda boring imo.

  • KatsuhxP
    KatsuhxP Member Posts: 894

    Here, it's just made very quick and I'm increadible bad at drawing but that's what I do and probably relatively okay to do on controller (of course that only counts for loops and does require people camping palettes and not reacting very well).

    The red lines are the doors, the white box is the loop itself, the yellow line is the palette and the light blue is the survivor. The dark blue dot is you and the pink is the direction you're looking at that point, the green arrow is the direction you're moving and the red arrow is the direction and place you're attacking in. You're looking slightly into the loop at the start while holding movement left so you're moving backwards, then while rounding the corner you start to turn so you're looking in front while still holding meovement left, after you're completely around you could move like the drawing and let go of left for a moment and only start preturning and holding left again shortly before the second corner to position yourself OR you run sideways constantly at that point by just looking into the loop again while holding left, the only thing left to do is to let go of the dash as soon as you round the second corner and hit the survivor (your natural turnlimit should position you near perfect, you'd look slightly to the left instead of perfectly 90Ā°, but that's the slight disatvantage of using moondashes).

    That's btw the room with the statue at the top of rpd near the helicopter, the one next to the stairs with the drop.

    Hope it helps slightly to understand my point and maybe to play him a little bit better. Of course that doesn't fix free-area flicks xD

    (I'm sorry if it's hard to understand: I'm german, it's early and I'm standing in a train at the door at the moment, so I can't really concentrate xD)

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    You hit the nail on the head, but I'd go further and say he's always felt like that in his dash attack, at least for console. PC players can just flick super hard and break into angles they were never meant to. The same goes for Oni and Blight, but nobody sees it. They just see, "Huh, these killers are super strong. Let's nerf them. Oh, they're still strong but fewer people are playing them." That's because you lost the console players. You're not locking the turn rate to its intended limit on PC, which makes these killers OP on there and little more than noob crushers on console. To me, it's so obvious.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I don't think anything saves him. He's A tier on PC because the flicks, literal worst killer on console, and still doesn't do anything to top teams. Talk about problems stacking on top of each other.

  • jmwjmw27
    jmwjmw27 Member Posts: 437

    Just plugged an xbox controller into my PC and loaded chucky into customs. No changing of controls either. Was able to preturn dashes just fine and didn't notice any input delay. Is this a console only thing?

  • jmwjmw27
    jmwjmw27 Member Posts: 437

    I just pulled out a controller and his dashes are about just as easy as they are on PC ignoring exploits, most of which are patched. His dashes don't require any insane DPI or mouse only flick for your standard stuff. Unless there's a big difference between PC and console with controllers he's still just as good.

  • ArkInk
    ArkInk Member Posts: 731

    My perfect Chucky is one who gets a minor cooldown nerf to encourage smarter power usage, the return of the stealthy window Scamper he had prerework, and an addon pass to rework some of the ones that are basically useless post rework.

    I don't currently have an issue with how slice and dice feels tbh, I have much easier time controlling it than say Blight or Oni (though I am starting to pick up on the ladder)

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I still don't like that he's 110%. He feels SO SLOW anytime you're not rushing with your power. Like you're never gonna get a good survivor at a loop with his speed. That's why I don't think he's Nurse level like so many people think.

  • jmwjmw27
    jmwjmw27 Member Posts: 437

    Damn, that sucks. Feel for you. I've heard console has been struggling since Nemesis days and has yet to keep up. Hoping our console brethren can get some QOL soon.

  • jamally093
    jamally093 Member Posts: 1,675

    I think the reason he feels slow is perspective maybe. He is rather small and since your in third person it might feel like you passing that one rock tiles feels slowly then when playing a killer who's in first person. So most likely it's just a perspective thing.