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No Dracula Bat Form Changes - Try Again

Valuetown
Valuetown Member Posts: 390

This is such a misread of the actual issues that Dracula has. Sure, increasing the shapeshift cooldown to 3.5 seconds is better than nothing, but it's so infinitesimally close to nothing, it might as well be nothing. By the time Dracula bat forms onto a survivor and gets a successful hit (approx 2 seconds to m1 after transforming + 2.7 seconds successful hit cooldown) he can just immediately bat form again. Even with STBFL, the successful hit cooldown will be longer than the actual transform cooldown.

The hellfire nerf is inconsequential. He needs a longer "put away" time if he chooses not to use the ability. Increasing the cooldown doesn't change the fact that the ability fires too quickly and is mostly only used when a survivor is locked into a vault animation or choke point.

Scent orbs should not give haste. The jump attack should be what is considered the compensation for no haste in that form.

Comments

  • Valuetown
    Valuetown Member Posts: 390

    At one standard deviation below average MMR and above (74.1% of players) what you are describing is not accurate. I suggest practicing at the game a little bit more to understand the problems I am discussing.

    Bat form was what everyone was talking about as a problem. To say otherwise is not accurate.

    Hellfire in it's most common use case (90% of the time) is used when the survivor is animation locked at a window or pallet. It does not matter if it can't shoot through walls because that rarely comes into play.

    Wolf form is fine if you know how to position and angle correctly. The haste is too much.

  • Valuetown
    Valuetown Member Posts: 390

    I'm not bragging about anything. I have played more than 100+ matches against Dracula since his release, and have played at least 50+ games as him. I would like to think I know a decent amount of how the killer is played and played against, what he is good at, and what he is bad at.

    Bat form does more than just what I described. It's true that bat from was considered weak on the ptb, but that's because people were still learning how to play him. So ultimately what people thought of him on the ptb is really a moot point and not really important to the conversation. The only thing that the cooldown reduction gave him was the ability to swap back into bat form to either go over pallets or though windows when a survivor correctly won a mind game and outplayed the killer. Bat form in its current state is overpowered, overloaded, and not healthy for the game.

    Hellfire being the worst of the ranged attacks does not mean it's awful, and it being the worst is most certainly just your opinion. That's like saying out of a Ferrari, a Lamborghini, and a McLaren, the Lambo is the worst, but that doesn't mean the Lambo by itself is a terrible car at all. Besides, we should be balancing all powers around fairness to both sides, not in comparison to similar powers because that leads to power creep.

    I've seen many good Draculas use wolf form, and I also use it myself at high wall loops. It's probably the most fair of all of his forms if I'm being honest.

  • sanees
    sanees Member Posts: 608

    increasing the hellfire cooldown seems out of place

  • PetTheDoggo
    PetTheDoggo Member Posts: 151

    Don't really get why there is such a hate on Dracula. Everything he does can be outplayed, so I like to play against him.

  • Pelaan
    Pelaan Member Posts: 174

    Nerf Medusa haired Addon

  • Devil_hit11
    Devil_hit11 Member Posts: 8,758

    maybe learn to juke bat.

  • CammyChameleon
    CammyChameleon Member Posts: 260

    As someone who has Dracula close to P100 I think he is in a better spot now balance wise, however I think Medusa's hair hindered should be reduced still as it is a bit too strong.

    As I have also been prestiging Trevor, I have played against a TON of Dracula's, two of which were P100s and knowing how he works pretty well from playing him so much, made it way easier for me to loop Dracula and react to all of his abilities even against the best Dracula's.

    It seems like you want bat form to be a free escape when the killer switches to that form otherwise it's too strong, but it's supposed to be a distance closure and map traversal as well as limited tracking like spirit where the survivors counterplay is mind gaming while the killer can't see them. Much like double backing/camping pallets. The huge difference here though is that he has a long cooldown after swapping out of bat form that not only slows him down but prevents an m1 attack right away. This is HUGE compared to spirit because of several reasons. 1. She can swing instantly out of phase allowing to hit mid pallet/window vaults. 2. She not only doesn't get slowed out of phase, she keeps the phase speed boost for an entire second after ending it, giving her a giga lunge. (Like better wraith, which she kind of invalidates in the case). 3. Spirit also moves at 7.02 m/s BASE KIT that can be heavily increased with speed add ons while bat form as no speed add ons and is base kit 6.5.

    There are just so so many differences and if spirit can be played against and outplayed despite these incredible strengths then Dracula's bat form definitely can. Spirit is a strong killer yeah but she's not broken overpowered and Dracula definitely isn't even in the same boat as her.