http://dbd.game/killswitch
Enduring shouldn't counter DS
Comments
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You kind of do. Killers chase survivors. Survivors lead the chase. Choosing where they go is kind of the survivors power on a chase. It's why they can lead to pallets and loops at all.
This isn't 100% meaning they go exactly where they want, but to call it a fallacy is, in itself, a fallacy
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Please get rid of your "logical fallacy" nonsense. Every time you say that, you embarrass yourself, because your logic is in 99% of all cases a circle jerk around flawed arguments, still you behave like you think your Mr. Spock himself.
The only "logical fallacy" here is, IF something can get equipped by multiple survivor and the efficiency is multiplying, it NEEDS to get balanced around that.
The simple excuse "but not all do it" is just that… an excuse.
That's proper top down balancing like every other Pvp game is doing it.
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The only circle jerk nonsense here is you yet again and the only one making a fool of themselves is you yet again.
Just because something can be equipped by multiple survivors doesn't mean it is or will be. I don't run DS and haven't since I got the adept, I don't run SB, or UE, I never run AD since I got the adept.
So that means your argument is yet again a logical fallacy because it isn't 100% of the time so therefore balancing it around 100% of the time usage is illogical.
Now if we want to use your highly flawed and illogically balanced reasoning because Mori's can be equipped 100% of the time or BBQ or Whispers etc they should all be balanced around 100% usage.
To show how illogical your argument is even more since Vigil can be used by up to 4 survivors it should be balanced around 100% usage. I could keep going on but the point is your arguments are so illogical no more proof is needed.
You keep on trying to insult me and like always keep on failing, when you actually want to have a logical debate then i'm here waiting.
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Considering how situational DS is now and with the reduced stun time, i've gotta agree that Enduring shouldn't do anything against it.
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Do you even understand the definition of logical fallacy? I know you, wolf you hate survivors I'm sorry you're biased.
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No, dude, you know jack crap about me, because you assume that I "hate survivor", which I don't.
I only "hate" those that are cocky, overconfident and disrespectful and those are the survivor that actually KNOW that they are in the stronger role and can take advantage of it.
You seem to think that other people have to think the same way you do. You are biased and think everyone else has to be the same way.
Some people actually care about BALANCE.
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I've only been saying you're wrong because every point you have made is deeply flawed and CLEARLY BIASED
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Killers mains don't want to play Dead By Daylight. They want to play a game where Survivors just mindlessly run around easily getting faceplanted so they can get their precious 4k. They probably should dust off Duck Hunt, if that's what they want to do.
Dead by Daylight is a cat-n-mouse game. BHVR tried driving this home with the last two awful killer abilities - Legion and the Priestess.
The problem is they need to address tunneling. Such as, if someone is unhooked, the Entity completely removes their player character from being visible to the Killer until the attacks someone else.
Being within 36 meters of a hooked survivor should not make the counter go down. If Killers are dumb enough to chase Survivors baiting them to loop around the hooked Survivor, then that's the Killer's fault.
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Outside of SWF, there is RARELY a 4x DS squad. If there is, just deal with it. Awful games happen. Deal with it.
Players shouldn't be getting nerf'd to Hades cuz SWF can make the game unenjoyable for one trial.
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"You keep on trying to insult me and like always keep on failing,"
Stop lying. Personal insults would be a reportable offense. If I had insulted you, report me, get me banned if it is true. But don't come here to the forum, telling lies about me.
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You say this but every time someone mentions a major killer disadvantage you say "but SWF can: ________"
You're just as guilty of this very thing you hypocrite lmao
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What? Do you even mindgame as a killer? Have you not tried leading a chase in a different direction?
Yes, I agree, even when it comes to new ranking I feel like in an effort to slow down swf progress its affecting me as a solo survivor newish to the game. But new on a another console, lower rank teammates are harder to pip with and making it harder on swf for ranking up isn't fair to new players as a whole. As far as perks go, don't get me started on how much different this game has been for me solo working from rank 20 up going from having leader to losing the point in having it. Prove Thyself? I want to love it, but I have to wear resiliance when I don't even run self care. *Ends rant before it gets into an essay*
Less points, no skill necessary because you don't need to focus on mindgaming and playing smart, then you get so ######### you come to the dbd forums to complain about every survivor needing nerfs if you rely on tunnelling to win.
Do you rely on tunneling like a crutch for most killers; even if you use high tier killers? No disrespect, just ask yourself that and maybe just maybe you might understand where op and some of us agree on this topic from a survivor perspective. I don't disagree that survivors run the game, but devs are actually listening and trying to help killers now, and now with these new DS conditions; it really does affect solo survivors who would have to use it against people with Enduring. I never use DS but I do see Enduring and spirit fury a lot. Imagining going against a tunneler with stuff like that while you have no one to at least try and block a tunneling killer because you're no swf and your teammates are all out for themselves and a good amount of survivors farm off each other anyway and will do an unhook safe or not without even trying to bodyblock. DS is no longer a crutch perk so it doesn't need to have a hard counter like enduring.
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Seems like survivor mains are again at lobbying for bullshit mechanics.
Always the same btw.
Don't believe me ?
Just search for the "Freddy is fine and viable as it is" threads they made few months ago.
Always a good laugh !
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So Calm spirit, Dead hard, Small game, and Borrowed time shouldn't exist either, because they counter entire Killer kits. Enduring might shorten your game time but so do things like toolboxes and SWF groups. They make matches short and annoying. There and if you have DS on lvl 3 it's still enough time to get to a near by pallet or to vault a close by window. Just because this one perk counters a different it's not bad for the game, saying that would mean that Distortion is bad for the Game because it completely removes aura reading perks for quite some time from the match.
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This thread just kind of seems like a venting frustration thread then a "trying to make actual, positive change" thread.
Rage if you need to, Kag, but next time you go down and have DS up, aim for going down in the middle of a pallet, just like downed survivors crawl to the middle of pallets so they have a higher chance of getting away. Who knows, could give you a better experience.
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Translation I can't debate with you so I'll throw out more age 6 stuff and hope this time my insult works.
Your logic is because a perk might be used by all 4 survivors it must be balanced as being used 100% of the time. It doesn't matter the perk might be used less than 1% of the time excluding adept tries.
So perks like Vigil and Wake Up which most common sense people agree are trash would become even more trash because gasp they might actually be used once in a Blue moon by 4 people at the same time.
That's the very definition of illogical and why teh devs don't balance around illogical stuff like that because they know better.
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Wanting my perk to work is not at all comparable to someone saying the worst killer is fine
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The whole "get out of jail free card" cheesy mechanic need to go.
So now just imagine what i think of this perk, the users of this perk, and the one lobying for/defending it.
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So Enduring shouldnt work because you want it so? If this isnt lobbying then what?
You're all ganging up on wolf attacking him personally instead of focusing on the thread.
ENDURING IS THE ANTI STUN PERK.
IT REDUCES THE DURATION OF STUNS. DS IS A STUN, SO IT HAS A REDUCED DURATION.
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Now this is interesting, though.
Your perk does work, it says I gets you off the killers back, it gets you off the killers back. That is it's purpose.
Do you want it to read something else? Like "Stun the killer, get free from his grip, and teleport away 12 meters"?
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...it does work though. The skill check pops up and if you hit it, you get out of the Killer’s grasp. If you miss it, then the perk is deactivated. Sorry that people are trying to counter it and you aren’t able to use it to it’s full potential every game.
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Guys HybridPanda just posted a video and he used DS in the third match only to be downed again INSTANTLY because the killer had Enduring.
Enduring should affect pallet stuns and nothing else. It completely nullifies DS to a point where it's just obscene. And no this wouldn't drop Enduring out of killer meta, it would still be a very strong perk because you can still just disrespect every pallet. Not to mention Spirit Fury/Enduring is still and amazingly strong combo.
Killers that want Enduring to counter DS are just being children. Sorry no other way to put it. This perk got nerfed to hell, and just by virtue of what it USED TO BE killers want it to stay that way. God forbid a perk could exist that counters tunneling. I've played a crap ton of games as killer (currently just under rank 3) since the last update. HAVE NOT BEEN HIT BY DS ONCE AT ALL, because I don't tunnel people. It's so easy to avoid now it's not even funny. And yes I've had people using it in my games. If I down someone and expected a DS I would just slug them. Really not hard to do. If you get hit by DS, either the survivor made a good play and baited you into chasing them while it was active, or you are an F tier killer that thinks you are good at the game because you just focus down each survivor at a time. Sorry no.
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I agree DS is a anti tunnel perk, enduring should not negate it.
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I disagree, Enduring is an anti stun perk, it should reduce the stun of DS.
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DS shouldn't follow normal stuns. It's you getting off of the killer's back; there is almost never anything between you and the killer to create distance or waste time such as a pallet. With enduring it helps you recover more quickly during a chase and with DS it makes it impossible for the survivor to escape. If you want enduring to work with DS then DS needs a longer stun time.
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@thesuicidefox "God forbid a perk could exist that counters tunneling."
"Tunneling" is a term created by entitled survivor mains in an attempt to social shame the killer for removing a survivor early in the game (giving him then, an advantage for the rest of the game AKA playing efficiently).
I think we all have to agree to disagree.
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I do disagree. If you think tunneling is fine I expect you to never complain about Gen-Rushing.
It's the most efficient way to play survivor; why shouldn't I gen rush?
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That's why you will never see me blaming survivors for genrushing but the Devs for being able to complete them in less than 3 minutes and for not increasing gen time/adding more objectives/nerf SWF gen repair efficiency/... ,
Just pick one, that would still be better than what they tried: nothing.
Even worse, they more often then not cater to the most toxic part of their playerbases for years now.
Just look at the actual DC rate and how even more toxic the community became (i thought it was impossible lul) and you will see how much it was healthy for their own game.
But gotta make as much money as possible before too much peoples start to understand/get tired of their buisness practice, i guess.
Post edited by NathanExplosion on1 -
I think the odds of anyone getting hit with 4xDS in one game are incredibly low now.
1) Barely anybody takes it anymore now that it's situational
2) You'd have to be immediately tunneling everyone off the hook 4 times. Not sure how other people play but that's NEVER gonna happen for me. Hell I've only took 1 DS since the ptb first had it weeks ago. Haven't even been seen 2 in any game yet.
Complaining about 4 x DS now is like complaining about 4 x Rancor. Sure it's theoretically possible but it's almost never going to happen.
And to be honest if someone is tunneling hard enough that they get hit by 4 DS in one game then they deserve each and every one of them.
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A passive perk completelly counters a ONE time/match one. That's enough to say. Enduring is BS and probably about to see a nerf very soon.
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They should make it affect pallet stuns only
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With your logic:
"DS is SPECIFICALLY made to counter tunneling and you want to exclude the only perk that survivor can use to fight this ######### style play? Are you serious?"
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And that is your opinion.
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"ENDURING SHOULDN'T COUNTER DS"
Now we have come full circle, first they said "Just use enduring" when people complained about decisive. Now it "shouldn't work against decisive", because decisive is just such a horrible and bad perk now!
Don't have to deal with enduring if you don't run your crutch
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The thing is that it starts on pickup animation so basically by the time the animation finishes you're now free. You'll get 1-2 steps if you're lucky which sin't how it's supposed to work.
While Enduring should still counter it, having the counter start the moment the pickup animation is done is overly strong. Since you're not freeing yourself off the killers shoulder anymore.
If anything it should still be a flat 3 second stun but from the time the stun goes off and you're actually free. But there's what a .5 second delay due to animation so you get 2.5 seconds in reality if it starts later.
You could even change it to be 3 seconds if they have DS, the next time the killer gets hit by DS 2.5 seconds, then 2 second then 1.5. If you somehow magically get a 4 man running DS.
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LOL "created by entitled survivors"
No, it's a term used to describe a certain tactic used by killers. Has nothing to do with being entitled, when you go after one person the entire game and no one else it is OBJECTIVELY called tunneling because you have "tunnel vision" on a single survivor.
Sounds to me like you are one of those F tier killers that want to defend a cheesey tactic that literally anyone can pull off because you lack the capacity to actually do something worthwhile as killer. And it's actually NOT playing the game efficiently because when you tunnel someone you put absolutely 0 pressure on the rest of the group. It's only an effective tactic when the survivors are potatoes and don't rush gens to counter you. The fact you think it's the best way to play further proves my point that you are just an F tier killer.
And BTW using a meme doesn't automatically make you intelligent, nor does it validate your point.
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Looping shouldn't exist
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What a typicall unintelligent comment...Read the patch notes if you can and avoid posting your nonsense logic in here plz.
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The eye for an eye argument gets old so quick
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DS isn't a crutch anymore. Killers have far more "crutchy" perks than DS now.
Can't believe I'm defending it. Would have never imagined this a few months ago.
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Neither did I, dude...neither did I
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What a typicall unintelligent comment...Read the patch notes if you can, and avoid posting your nonsense logic in here plz.
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Pineapple pizza shouldn’t exist*
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You're correct
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If "You're an F tier killer :o) " is your last argument, then yeah we can end this discusion right here, i know everything i needed to !
And if Kermit make you feel unintelligent, that's your problem.
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He said it makes you look unintelligent
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I didnt state my opinion I stated what he said. No need to be like that for no reason, dude.
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