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No point in using Clean Break when Solidarity exists.

piplup55
piplup55 Member Posts: 34

Clean Break and Solidarity are both perks that help you heal yourself when you and the teammate in front of you are injured.

With Solidarity you heal your teammate in 16 seconds, then they heal you in 4.8 seconds. Total time of the interaction: 20.8 seconds. Might even heal fully during the 16 seconds with Autodidact.

With Clean Break you heal your teammate in 16 seconds, then they start healing you and pop Clean Break to heal yourself in 60 seconds. Total time of the interaction: 16 seconds (for healing: 76 seconds).-

So basically you only gain 4.8 seconds where you can act freely with Clean Break. There is no desirable moment to prefer using Clean Break over Solidarity. Even in the case a killer comes to interrupt the healing interaction (if the other person is healing you like normal but the killer comes so you pop Clean Break to "maintain" the healing), there is no point cause the killer can see you are injured AND went into the Broken status so he will go after you cause you are injured and have Clean Break active.

The only moment it could be useful is if you heal someone else fast, like right after an unhook and you also have We'll Make It, so you heal them in 8 seconds, and then you pop Clean Break so you can both go to the gen next to the hook. But again, with Solidarity you would only lose 4.8 seconds where your teammate heals you fully, even less if you bring Leader. With Clean Break you risk those 60 seconds of being found out and not getting healed at all. Even in the aforementioned case, if the killer interrupts your healing and goes for you cause you are injured, you are almost healed to full, so you can always try to finish healing yourself mid chase with a Medkit or Self-care.

Clean Break might be useful against anti-healing builds, but the healing duration is too long for that, and don't forget that you require to heal someone first and then get them to start healing you. Why use Clean Break when you can use Inner Strength which is stronger against anti-healing builds, or even Second Wind.

I love these risky kind of perks, but Clean Break has too many hurdles to be remotely useful. I'd say to remove the healing someone requirement entirely. Let Clean Break be usable directly when someone starts healing you with no other requisite. Or even better, let it be usable WHILE healing someone else, so part of the cooldown is mitigated while healing the other person.

The perk has potential but it's almost useless in its current state.

Comments

  • piplup55
    piplup55 Member Posts: 34

    The "pop Clean Break" while healing someone else can be used very strategically like when someone is on the ground and the killer camps the slug, but you manage to reach the slug and get some healing so you can pop your Clean Break, that way the killer has to consider the risk of following you or else you will heal.

  • Firellius
    Firellius Member Posts: 4,384

    So basically you only gain 4.8 seconds where you can act freely with Clean Break. There is no desirable moment to prefer using Clean Break over Solidarity.

    I think there's one colossal point in Clean Break's favour, and that's that it is stowable.

    If you're not injured, but someone else is, you can heal them to activate Clean Break and skip the next time you need to get healed. You can't do that with Solidarity, whose biggest issue is that it requires both survivors to be injured at the same time. This makes Clean Break much more consistently usable, whereas Solidarity may not come into play.

  • tparadise
    tparadise Member Posts: 95
    edited November 9

    Also "Second Wind" pretty much does a similar thing expect with way less down sides. 60 seconds is just way too long of a wait. It only works if another survivor tries to heal you. I especially see this being useless in solo queue, where you and another survivor do that whole thing where you can't agree on who's going to heal who first because you each have some sort of healing perk. And the fact that it deactivates when you go into the dying state is too punishing as well.

  • piplup55
    piplup55 Member Posts: 34

    yeah but that implies that it doesn't come into play on the first interaction, which makes it less useful than other healing perks.

  • Firellius
    Firellius Member Posts: 4,384

    I mean... Neither does Solidarity, technically. Getting the 50% self-heal from healing someone else doesn't affect the game unless that heal gets finished up.

    I just think that it's going to be way easier to get value from Clean Break than it is to get value from Solidarity. The inconsistency is Solidarity's biggest drawback and the reason it's been shunned for years, and Clean Break sidesteps that.

    I'm not saying the perk is good, 60 seconds is too long, but I'd rather have Clean Break than Solidarity, personally.

  • piplup55
    piplup55 Member Posts: 34

    But Solidarity and Clean Break only have value on the same circumstances, it's just delayed on Clean Break if you heal someone while you are healthy. 60 seconds is a lot so the perk should have less restrictions to be viable and have its own identity.

  • Firellius
    Firellius Member Posts: 4,384

    That's not exactly the same circumstances though. Solidarity only works if both you and the other survivor are injured at the same time.

    If you come across an injured survivor before you've been injured, Solidarity does not give value, but Clean Break can be activated to give you a pocket heal when next you need it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,901
    edited November 10

    If you're already injured, then most situations, yeah, Solidarity is probably better.

    However, Clean Break is better in 2 situations:

    1. If you aren't healing the other survivor from zero. Clean Break activates whenever you finish healing someone, ie. you don't actually have to do the full heal. Whereas to get the full 70% progress from Solidarity you have to be the one healing them from start to finish.
    2. If you're healthy. You can activate Clean Break while healthy and store it for later, whereas Solidarity does nothing if you're healthy.