The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

2v8 speed generator

JiWONG
JiWONG Member Posts: 27

2v8

I have no problems with the new way of hanging but for the love of God Nerfen the speed of the generators is absurdly fast, in all my games I have to slug or tunnel to death because the gens pay no attention to anything else because they punish the killers for hock literally every time you hang a survi everyone gains repair speed

Comments

  • Laluzi
    Laluzi Member Posts: 6,223

    It seems insane to me that this is a system meant to balance survivor game momentum against killer game momentum, but killer momentum caps at -7% repair speed and survivor is up to +23%. The only way this isn't benefiting the killer is if the killers can't catch anyone. In your average game where the killers are getting thrashed, survivors will still have a positive repair speed modifier, which is terribly conceived… and that's in addition to the unnecessary guide buffs.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 191

    They updated the generator repair speeds some hours ago:

    • Generator repair speeds are reduced by 5% for each generator completed. 
    • [NEW] Generator repair speeds are increased by 2.5% for each cage state. 

    So basically you need 2 cage state per gen completed if you want to compensate which is not impossible I guess.
    And the last generator now takes a -35% penalty repair speed.

  • Laluzi
    Laluzi Member Posts: 6,223

    Hinging it on cage states was a terrible idea. It needs to be based on dead survivors. Otherwise the game actively punishes killers for spreading hooks and not tunneling.

  • Green_Sliche
    Green_Sliche Member Posts: 678

    It's a bad balanced feature then.

    I'd rather have it entirely removed and base gen speed rebalanced than have this mechanic that mostly punishes killers who do spread hooks.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    Three cage states and a dead survivor is a lot less repair speed overall than three cage states and no survivors dead. That is why this is a bad system, it encourages you to tunnel one person.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited November 12

    I had to stop after playing 9 games. The queue times arent worth the 5 minute games. I won only 2 games out of those 9. I played spirit in every match and i won with deathslinger and blight as a teammate. Even those 2 matches were very close ones and we were hooking constantly. I tried injuring people as much as i could but the healing is bit too fast as well i feel like.

    I agree playing fairly in this mode as a killer..you'll just eat bags at exit gate.

  • Brimp
    Brimp Member Posts: 2,995
    edited November 12

    It quite literally punishes for playing "fair" by some peoples standards.

  • TonTon
    TonTon Member Posts: 71

    i think guide class needs to be looked at thats causing insane gen speeds