The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Unbreakable needs Buffs or new effects

TonTon
TonTon Member Posts: 71

Since Devs are adamant on not making UB basekit to prevent the slugging epidemic i think UB is in need of some buffs

Unbreakable buffs idea

Unbreakable is now infinite however recover speed boost is nerfed by 15%

Potential additional effects:

After UB has already been used and been slugged again after 20 seconds of being slugged you can use UB again.

Token based UB starts at 0 when in chase with a killer it starts charging after 15 seconds in chase gain 1 token for a max of 3.

What do you think they should do?

Comments

  • dreamWarden
    dreamWarden Member Posts: 38

    fully agree with this, if unbreakable was to receive any change however, then maybe a token system could be implemented on how many times you get up, but I think even that's pushing it.

  • TonTon
    TonTon Member Posts: 71

    i wouldnt mind this but i dont see much it could help with maybe second to last?

  • Caiman
    Caiman Member Posts: 2,884

    I'd want to make killers paranoid about slugging for the 4K so maybe they'd do it less often. Probably wouldn't help much but still.

  • TotemsCleanser
    TotemsCleanser Member Posts: 732

    Maybe Unbreakable could remain as is, but reactivate if everyone in the match is slugged, to counter killers who refuse to hook altogether without punishing those who use it as a temporary strategy. But I'm not fond of solving core game issues through perks.

    Kinda unrelated but big agree on reverting the extra 10s hook timer.

  • Sngfun
    Sngfun Member Posts: 344
    edited November 12

    Wouldnt this make the problem worse? Like it would force people to use ub, shouldnt we be making it partially basekit?

    I don't think ub Is the problem, rather the slugged survivor's speed Is. Because the slower the survivor the less choices the killer has to make to bank on slugged survivors

  • Devil_hit11
    Devil_hit11 Member Posts: 8,817

    there is already an infinity recover combo that you can give to your entire team. it's boon:exponential+tenacity. if we assume every down that killer does leaves survivor on the floor, tenacity allows you to recover while recovering from dying state. as long you have boon active anywhere on the map, your entire team can recover and pick themselves up infinitely as long killer doesn't kick boon.

    the combo isn't accessible to soloq because you need your entire team to pick tenacity as a perk. soloq does have permanent anti-slug option and that perk is no mither but it also has drawback of removing your health-state.

    it is only soloq doesn't have instant win anti-slug options and it is compounded by killers also being able to use knock out or remove auras on slugged survivors. Since a lot of soloq also runs aura perks like WoO and Kindred/Bond, they're perk-taxed to play the game.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    The perk is fine. Slugging is all killer has now.

  • bjorksnas
    bjorksnas Member Posts: 5,616

    No changes are needed and all of those numbers would be silly

    Infinite pickups every 37.5s

    Infinite pickups every 24s (it takes more than 20s of being slugged to even get in unbreakable range so that wouldn't do anything)

    Infinite pickups every 24s (but its free in another way)

    Either way just can't have infinite pickups with UPSIDES

  • TieBreaker
    TieBreaker Member Posts: 982

    I've always felt it would be natural for UB to have a built in Soul Guard effect. It can only be used once per match, so it's already heavily restricted. Although it's already a strong perk. So any buffs would cause uproar.

  • havoc
    havoc Member Posts: 18

    Why do killers slug? Because killers can not grab someone who's unhooking, can't camp due to anti-camp, can't tunnel due to DS and OTR and survivors got 10 extra seconds on each hook stage.

    Killers are often forced to slug survivors anyways since they die under pallets.

    Survivors have plenty of perks to counter slugging as well as anything else killers does already.

    My suggestion is to remove the 10 second extra time on each hook stage so killers once again gain some benefit from hooking survivors. Making Unbreakable even stronger than it already is would be wild.

    (Btw this is coming from a survivor player, my opinion is not biased towards the side I play)

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 807

    I think it's time we get remote hooking basekit and sabotage / bodyblock reserved for endgame or just thrilling tremors basekit for all gens.

    One of the reasons I often slug is because it's simply not worth giving other survivors free time to do stuff (gens in particular) while i waste time carrying a survivor and potentially losing position bc i have to move away from them. It's detrimental to the speed of matches that is seemingly being promoted.

    It would be nice if all gens got locked by the entity for the time until killer begins hooking animation, so that carrying survivor is less about giving free gen time.

  • turboyabo
    turboyabo Member Posts: 6

    This is Ub is already good just use a build for it

    Other perks that actually need buffs.

    Like No mither strong perk but still needs buff since

    Or detective taps crawl perk you move too slow.

  • angrychuck
    angrychuck Member Posts: 76

    Why would they change hooking to remote hook. I played only killer during the anniversary and that needs to stay vaulted, and that was when it was on a token system. I'm sure that giving basekit remote hooking would not be good for anyone but killers. Also remote hooking wasn't really fun, it just gave pressure.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 807

    it surely did decrease slugging though.

    i mean, my opinion on this whole matter is rather simple: either nothing needs changes because everything is already okay (it really is) OR we have to admit that slugging is common NOT because devs suddenly overbuffed slugging, but rather focused so much on giving survivors ways to recover after being hooked & nerfing killer's rewards for hooking that whoever could slug, moved to slugging at first opportunity.

    And in second case something has to change for the better, not for worse.

    Otherwise people should be perfectly content with all the pros and cons of current system which entirely depends on both sides being nice and not sweaty.