Survivors How is 2v8 for you?
im having alot of fun! Survivor is alot more better now then the first iteration!
2v8 round 2 is actually a lot better this time around for survivors able to get pallet and flash saves and the insane class ults is a comeback dream Medic ive gotten a 6 man heal, Guide you can pop an entire gen in seconds, Scout rebuilding strong pallets is a life saver!
Survivors i think is on the right path to being a better experience in 2v8 and were escaping alot more then before cant wait to see the stats!
Comments
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I'm having fun - it's hard not to when you can pull off absolutely wild stuff, and when I'm not dying in 80% of my solo games anymore. But the current mode is way too strong in favor of survivors. I'm finding my team is winning games where the killers play better than the survivors, but just can't beat the gen speeds and mass instaheals. I also really hate unnerfed Billy and think he's stronger than any of the other killers in this mode, even Nurse and Blight. Overall I think the previous version was fairer and encouraged healthier gameplay.
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After a couple of games playing becomes boring and stale.
Billy and blight together are too strong, but in general meeting the same killers over and over again is no fun, moreover looping is useless if the killer has infinite wallhack.
The only good thing is the addition of powers to the classes that make the gameplay a little more interesting, but for now they are only a few, so they need to add more.23 -
i think the issue is he has 33% turnrate buff i think if they remove that itll be more fair i do think guide class needs a nerf as well
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agreed i do think billy needs his turnrate buff removed and a nerf to blight thankfully there adding new killers every iteration so it should solve that down the line finally new classes will be added like boons and hex classes to do something about useless totems in 2v8
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My matches have all been lopsided one way or the other. Either the Killers start downing instantly and everyone is dead very early, or the generators fly and the killers are lucky to get one or two kills.
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I had fun playing with a friend. Quite chaotic and unique enough to stand out from the main mode. But in the end I still prefer 1vs4. Especially because of the killer options.
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yeah im kinda seein it as a chaotic wackyness for both sides and the 1v4 is the mode ur serious in next 2v8 iteration though will bring in the next 3-4 killers like Oni Legion artist singularity
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I would want to see Vecna added to 2vs8 so badly, but I know that probably won't happen due to the survivor items. I'd be surprised to see Singu in the next iteration though, since he as well depends on items that survivors have to use.
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I'm having fun. I really like how fast paced and wild it is. I am lagging alot though which is furstrating. I think the gens are still really fast, and could use some slowdown. And I think Billy is a bit too strong right now for this mode. But I am having a good time. Much better than last.
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Guide class is a bit overtuned its major reason for these fast gen speeds, Billy is strong his turnrate buff got nerf from 42 to 33 i think it should be removed altogether.
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Vecna is licensed so he grouped with other licensed killers for the very last iteration so they have time to get permission from the holders any original killer could be added though could be hag doctor clown trickster or twins
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Feels better as survivor this time around
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First imression: Hook returning and tunneling. No real Self Care option
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survivor is worse this time around imo. Billy + 1 simulator. Only game I won as Survivor was cause a nurse hit 3 blinks the whole game tops. I’ll stick to other games
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That's because its OP as survivor now, to be fair. However, survivors now get the chance to save teammates which is really nice
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Killers are DCing to prevent survivors from getting challenges completed. This time it's really toxic.
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I watched my friend complete the first level of the 2v8 Tome today as survivor. I'm glad he did it so I don't have to. He did not have fun. Survivor teammates aren't magically better just because there are more of them, so it's the same problems as 1v4 only multiplied and with 2 killers. Even running out the exit gate was rarely a happy moment, he was usually annoyed that he was escaping in spite of his teammates rather than them all working together. If I touch 2v8 at all as survivor, it'll only be to do the second Tome level. As is, I don't feel like letting myself be manipulated into an unfun experience with BP incentives or a seemingly easier escape just to minimize someone else's queue times.
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I personally haven't seen a save yet but the event is still early. My game results have been 50/50 so far.
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I was on a DBD break for 1.0 and almost came back for it but then realized it was almost done. So can't give how I like 2.0 over that one. But it's a blast. Switching from perks to a class system with their own skills is also very interesting. And I feel for killers right now, I really do. Especially ones who are streaming. RIP killer queues. I play killer too, would love to try killer for this but don't want to make queues worse for them and I'm ok with that because the BP bonus for survivors is INSANE (at today they have been)! Milked the Halloween event for as much BP as I could, but now we got this for 2 weeks? If the game is that short on survivors vs people wanting to play killer, I'll gladly do my part LOL.
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Like in the original iteration, I prefer playing solo queue survivor 2v8 over 1v4.
On the downside, you have to play against Nurse/Spirit, Nurse/Blight, or Blight/Spirit duos.
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Same, I feel like the next iteration, they're gonna need to nerf Guide or possibly buff gen control for Killer. It still feels like games swing one way or the other too much.
I wonder if this means the catchup mechanic is a failure? Or maybe it needs adjusting. It seems really weird they gave us a class that does 8% repairs AND STACKS but only a 5% decrease catchup mechanic. Surely it should be more than that? Or maybe we need more than 8 gens?
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i just think guide is too good right now and when nerfed in 3rd iteration itll feel better
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2v8 has been fine. I find as survivor, the map and team make can make this a win, a blow out. Bigger maps and the killers can't keep up. I've played both sides. It's the same story
Billy chainsaw was a mistake. Without it, all my games would have been escapes. I'm not saying with good survivors as a team can't combat Billy ... But a team of solo is bad. It's a mistake. Hope they fix that next 2v8.
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Really fun. I'm enjoying it. It's something actually new. I had a "HOW AM I ALIVE" moment where I stunned a Wraith and then 360'd a Blight rush. I really like the class system. Been mostly playing Scout.
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Same killers over and over again. Every game I get is some combo of Billy, Blight, Huntress. Hillbilly in particular is not fun to play against at all.
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More killers added will save this issue currently huntress and billy does need a nerf blight blight needs nerf
Trapper needs buffs Deathslinger needs hot fix and buffs Wraith is ok and spirit is ok
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Pretty much yes: sometimes you can even start to down very early and get people super consistently and fast and you will still lose as long as you hook because of the speed bonus, it's horrible. It just makes more sense to slug people for as long as possible if you don't want to get rushed xD
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I actually prefer the normal game mode, I just do 2v8 for the BP incentive and faster queues since more people seem to play it.
Getting double teamed by 2 killers who cant individually catch me does not feel good to me personally. It removes a lot of the nuances of play for me but hey, I will just go with it and take the extra BP and look forward to it ending
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I think it's more the Guide class it's kinda insane for gen rush the comeback mechanic does add to it but i think they should nerf guide class first and look at the CBM after test the nerf
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I like the fact in enables more players in a match but amount of aura reading is even more ridiculous than the first iteration thanks to the class changes which doesn't feel great when paired with weak servers etc
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Heavily depends on the killer combo. Billy + blight is just as miserable as predicted.
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As long as the gens fly and the survivors escape, it's always fun. But if it doesn't work.... oh dear, then there's a lot of moaning
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Its still fun, but i prefered the 1st version. I dont like the changes ( cages, gens, killer class ) etc
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Yes of course, Idk if it's the mechanic alone so testing it first would be worth it.
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There's something so satisfying about repairing pallets. I'm addicted to Scout and don't want to play any other class
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Typically not enjoyable, it isn't fun playing against turbo-charged killers even if repair speeds are against them. Although repairing pallets hits the spot.
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Played 2 games in total.
Game 1: I was definitely targeted. Killers left people when they saw my green hair and ttv in a name.
Game 2: Been slugged and bmed for 4 minutes and then moried.
Yes, I turned of the game after 2 games.
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It's all right. I don't enjoy playing as survivor in general. I do like the changes to medic. It feels good unhooking a couple players and AOE heal.
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So as much as I hate the lack of killer variety I am actually 10-0 in my survivor games. I would have been 11-0 but I just got a dedicated server error. It might be… too easy? I feel like i'm playing killer in 1v4.
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I'm surviving way more than 1v4 and having more fun id say. Looping 2 killers who are teaming you is peak DbD
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I disliked it! Yesterday, I played two 2v8 games, and they were simply not enjoyable. I ended up with many brand new teammates, and there was excessive slugging from the killers. Dealing with killer combinations such as Billy/Blight can be very unfun. Additionally, I forgot to equip a challenge, which is typical for me, haha. I likely won't play Dead by Daylight again until the event is over unless I opt to play as a survivor in 1v4, and that's only if the queue times are short.
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I haven't seen any slugging, somehow.
Though I have had 1 game that wasn't against a Nurse.
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Dying more than I did in the first iteration but still less than I do in 1v4. Not a fan of some of the changes they made because it made 2v8 more sweaty. Hate that the cage doesn't move if a survivor is nearby, that should only apply to the like last 5 seconds of cage not the entire time a survivor is in a cage. The survivor bonus abilities are nice but the Escapist one is pretty lame, it should hide scratch marks too not just silence rushed actions. Overall still prefer 2v8 to 1v4, already hoping they extend it again.
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Enjoying it a lot. Haven't seen the lopsided nature some people are talking about. Survivors are definitely stronger than 1v4, but I think I've only seen 1 8e so far.
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Lots of fun as both killer and survivor gameplay-wise.
But it’s unplayable as killer … I mean that literally. 20 min queue … 😫3 -
Survivor comeback mechanic is very goofy it should be based on deaths instead of hook states and guide basically nullifies killer gen debuff
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First day was pretty rough as about half of my matches had lots of teammates that did absolutely nothing and refused to touch gens. Today has been completely different. Every match has had 1—2 kills at the most and playing as survivor has felt insanely easy. I died once, and only because both killers camped me and kept teammates from rescuing me. They really overbuffed survivors for this 2v8 and I feel very bad for the killer players who are helpless as gens fly left and right. Reducing the gen speed buffs a bit I think would put things into a much better balance. I guess killer plays don't seem to mind though as the killer queue times are still very long.
I really wish BHVR would post live stats and make adjustments to gens speeds maybe once per day as the kill rates go up and down to keep better competitive balance.
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2v8 the most fun i ever had on both sides. I like the last iteration of the 2 V8 more but this one still good. Survivors definitely got over buff with the repair speed stuff. Play some games with @HerInfernalMajesty and had a blast. Even got a good excape streak going... which is unheard of in solo q.
For killer solo q brutal but a duo feel pretty good. My killer games go about the same everytime. 3 gens pop with a few hooks and then the team fall apart from endless unhooking and healing.
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honestly this itll give killers more time at the start to midgame and starts getting fast after a death but the numbers would have to be buffed cause losing a teammate is a major dent in efficiency maybe like 6% boost per death
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I can live with that considering atm if you aren't trying to kill someone you end up with games where you have 12 hooks (30% speed buff) x 6-8 survs on top of guide. The comeback mechanic is practically placebo since more survs alive = more gen time even if they only end up getting 10-15% per surv after gen debuff.
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