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Change my mind: Slugging is the most efficient way to win 2v8

In the past few days of playing 2v8 mode, my friend and I—both experienced killers with thousands of hours in DBD—have been experimenting with different strategies. Despite our skill and fast downs, we noticed something troubling: generators can still fly by too quickly, even when we're playing what we would consider optimally.

One discovery stood out: every time we cage a survivor, they receive a 2.5% repair bonus to generators. This essentially punishes us for "playing nice" and splitting hooks or cages among survivors. So, we decided to test an alternative: playing as Wraith and Nurse with a full slugging strategy.

The results were undeniable. Over five games, not one group of survivors came close to finishing all the gens. The efficiency of slugging was so overwhelming that the thought of hooking survivors became laughable—it felt like a waste of time compared to the control we gained by slugging.

Even with survivors’ special abilities to self-pickup occasionally, the cooldowns weren’t enough to keep up with how quickly we could down them again. By slugging, we forced them to prioritize healing instead of working on gens. With our ability to traverse the map quickly, survivors had no time to regroup or repair without being immediately pressured.

Here’s my question: Why should we hook survivors and give them buffs when slugging is far more effective? It feels like the current mechanics discourage a core gameplay loop (hooking), which seems counterintuitive to the spirit of DBD.

Have other killer players noticed this in 2v8? And is slugging the new meta for this mode?

Comments

  • SoGo
    SoGo Member Posts: 1,304

    The bonus should only happen on kills, not hooks.

    With how it is now, slugging is the best option.