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[Suggestion] Unique Invocation drawback instead of broken status

Sunflower_Mage
Sunflower_Mage Member Posts: 42
edited November 14 in 8.4.0 PTB Feedback

Invocation: Weaving Spiders
Drawback on completion: Permanently suppresses your ability to hear the skill check warning cue when repairing for the rest of the match and you permanently have the cursed debuff. (just like if you were affected by 5 stacks of Hex: Huntress Lullaby)

Invocation: Treacherous Crows
Drawback on completion: You permanently suffer from the oblivious and cursed debuffs for the rest of the match. (just like if you were affected by Hex: Plaything.)

Essentially my idea is transforming each invocation into the equivalent of a faustian bargain with the entity. Where an Invocation is half Boon Totem but global, and half Hex Totem but only affecting the person who completed it. And that cursed debuff doesn't really do anything, except for Soul Guard, but is thematic of becoming cursed in exchange for strong power and it still does the same thing of notifying a killer that a player has completed an invocation.

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,291

    It working with soul guard would be a cool synergy, I'd love more entity themed builds these are great ideas

  • Langweilg
    Langweilg Member Posts: 1,249
    edited November 15

    I agree, they should have different drawbacks.

    WS needs a bigger drawback than not hearing skill checks. That version would be too strong. I’m for trading a hook state for its effect like with the new perk.