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Skull merchant with the lowest pick rate and kill rate oop-

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Comments

  • PixelBush
    PixelBush Member Posts: 120

    That's never gonna happen. The drones are core to the identity of the Killer: that'd be like removing Billy's saw or Huntress' hatchets. I fully expect the Haste and Hinder are going, but she's still gonna be a drone-based setup Killer. That's the one thing I am absolutely certain on, and it's okay if you don't like that. But just because you don't like it doesn't mean it can't or shouldn't exist.

  • miniwengsel
    miniwengsel Member Posts: 401

    I know and you dont need to del the drones, but for a rework you could like send them over the map, that they are moving and dont trap one place. Its drones not bear traps they should be able to move and create an interesting power in this way

  • miniwengsel
    miniwengsel Member Posts: 401

    true and with the skins I just remember the release date again, where the power and the killer was rlly bad. With the knight the power was bad, but the visuals were great. My suggestion, what you can do, whould be somthing like sending the drones across the map, that they arent set on one location. The effects obvirsly would need changes but it could be a good map information power. Plus a power for chases and you could have a killer like doctor, that has good information on the team and somthing to help in the 1v1

  • PetTheDoggo
    PetTheDoggo Member Posts: 221

    Anything like the Doctor wouldn't be accepted positively. To be honest I am surprised Doctor is not one of most hated killers, because he is actually a killer, where you are going to get downed no matter what (unless the killer won't missplay, or someone helped you).

    There is no way Skull merchant would get away with something like this. She will definetly need a power you can outplay (which is difficult to get, but possible).


    I have no idea what they can do about her power, but I would want haste/pallet breaking. That is what I enjoyed most about first version. Information is good, but it's not really that great thing, when you have so many perks to do it better and when you are normal speed killer.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,883

    agree. haste claw traps is was most enjoyable part of SM.

  • Madjura
    Madjura Member Posts: 2,466

    "Official stats at this time of the year, at this time of the day, in this part of the forums, localized entirely within your offices?"

    "Yes."

    "what are the official stats then? can you share them?"

    "No."

    For me what's more surprising than the lack of Doctor hate is the lack of Myers hate. In the most extreme case you could not see him the entire game, then he runs up behind you and moris you.

  • PetTheDoggo
    PetTheDoggo Member Posts: 221

    For me what's more surprising than the lack of Doctor hate is the lack of Myers hate. In the most extreme case you could not see him the entire game, then he runs up behind you and moris you.

    That's not really Myers in general hate, that's just Tombstone Piece (better of those two) hate. That addon is definetly hated.

  • miniwengsel
    miniwengsel Member Posts: 401

    I didnt say make the power like the doctor. I mean build SM like the doctor in the way, that you have a very good power to find a survivor, that would be sending the drone over the map and also give her a power in the 1v1. Not like copy past the doctor, that you cant outplay the power.

    I dont want the hast back, because if it feels good on one side its rlly bad on the other. The game ist build atound the normal killer and survivor speeds. MFT for example did break the game, cause of a 3% haste, that was unoutplayeble. Also the killers, that edit the speeds of themself or the survivors are most of the time the most hated ones. For example Clown isnt liked to play against, because of the not consistend speeds at loops. Its just cheap to boost the speed at a loop as an anti loop, thats also why a SM, that wasnt playing the 3 gen also wasnt well resived. I liked the claw traps breaking palets, because the was room for outplaying, but with the hast there isnt, also you couldnt tell, when she was faster and when she is not, because she gets ist when a cross the map someone goes throw a drone. Its like a Myers, that kills you, because some random got stalked and didnt paid atention. Also if you think of it, why you got the down you realise, it wasnt, because you where better, it wasnt, because you outplayed him/her, it wasnt, because he didnt run the loop right, no its because you were fast and didnt do something for it

  • PetTheDoggo
    PetTheDoggo Member Posts: 221

    I dont want the hast back, because if it feels good on one side its rlly bad on the other.

    Seems fine for Clown, Trapper, Singularity, Dracula.
    Then you have several killers way faster using their power overall. Legion, Spirit, Wraith, Billy, Blight, Oni, Wesker, Chucky.

    So it's not just haste in general. It depends how you implement it.

    I didnt say make the power like the doctor.

    Plus a power for chases

    Ok, what power for chases. You don't want haste, you don't want hindered. There is no way she gets away with full denial like Doctor. Doesn't really make sense for her to be ranged killer. She can't really use drones for chase, because that would be basically Knight.

    Like really, what is there?
    Haste and pallet breaking would at least stay true to her original design. Then you just need to figure out how to get those effects, so she can get it reliably, but it seems "deserved".

  • miniwengsel
    miniwengsel Member Posts: 401

    So one by one than

    Trapper stands still to set up Traps. He gets haste, to get the distance back he lost by seting the Trap

    Clown I already said isnt well resived, because of that, but the difference to SM is again the skill componant. The Clown for his hinder have to hit his power and for his haste he has to put the bottle at a place, where he gets the haste and not the survivor. If he messes it up, the survivor get away. SM just gets it and the survivor cant do anything to prevent or counter it.

    Singularity dont has any haste baiskit.

    Dracula gets a rlly small haste in the wolf form, for 2 seconds. The wolf do sharp turns arround objects cause to his character models. He is very slow when going back, so even withe this tiny haste he isnt able to do moonwalks or something for mindgame.

    Legions power ist to injure all survivors constandly, but he cant down you with his power (exept if it is the 5 hit, which doesnt happen if the survivors are smart enough to split) He ist an 100% M1 Killer, with no help to down a survivor.

    Spirit is fast yes, but cant see survivors, which is a rlly big downside for the power and if you cant track the survivor you lose the chase, also spirit is without power 4,4 mps so against a good survivor she dont get a hit without the power

    Wraith is fast while cloaked, but cant hit with it. In order to hit he slow down(uncloak) very much to than be normal speed. If you try to use your speed from beeing cloak you will see many survivors, that counter it completly and again you still have to uncloak again

    Billy is fast and has the highest skill expresion of all killers, because his power is hard to hit and can be dodged.

    Blight is also very fast, but same as billy, also he spends time bumping, which gives time to the survivors to get to savty and he cant take sharp turns.

    Oni Same as billy and blight and he has to make up his inability for turning by runnning against walls for a very long time. Also while charging he cant see for a moment and his power is on a timer

    Wesker has to dashes, that are straight means no turning again so easy to dodge again

    Chucky is again an 4,4 mps movement killer and also cant do sharp turns

    For the 1v1 Power I would say, maybe somthing like the clawtraps, that, when you get scaned for three time you get the claw trap, while having the clawtrap you can be spottet by the radar and the timer for the claw traps is maybe 90 secnds, that only go down in the terror radius and in chase. The claw trap in chase breaks the valted palet and is gone. Also with a Clawtrap after a window vault your aura gets reveald for 8 seconds. (Just something I thoughtout now it could still be somthing else)

  • MrMori
    MrMori Member Posts: 1,629
    edited November 26

    That's not a bad idea. I think it could be pretty interesting if the drones were more like knight guards that patrolled and gathered info, rather than a pseudo trap/chase tool. But her power would need to give her something else other than just info, and I think her having some stealth fits her perfectly. Right now there's no killer that has both stealth and tracking in their basekit.

  • jokere98
    jokere98 Member Posts: 608

    Singularity dont has any haste baiskit.

    he has 3% haste in overclock mode basekit

  • miniwengsel
    miniwengsel Member Posts: 401

    Okey, but its the same as Trapper, that he shortens the distance after his teleport