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Things people are not ready to hear

Atom7k
Atom7k Member Posts: 351

After comming back to dbd for the new chapter, my theory once again proved to be right and so after one year of observing dbd and how players play, here is the hard truth.

While there will always be people who play like dirt on both sides some facts that are hard to swallow are:

  • Perk meta is more balanced then ever. Survivors paradise is gone and killers are getting their perks nerfed as frequent as survivors. So no. There is no side that dictates dbd.
  • The increase of tunneling and slugging is the survivors fault but not only. The way dbd is played has changed. Survivors are provoking more and more situations that lead to slugging or tunneling. However the way some perks are developed invites slugging because it outplays these perks
    • Want to make an ds play and run into the killer? Well enjoy your time on the floor and your second hook stage.
    • You wanna flash light safe and hover around? If the killer knows you're around the one on the ground will be slugged.
    • You play 4 man swf with synergetic meta builds, busted add-ons and map offerings? Expect the killer to lock into comp mode too.
    • You run meta builds a lot? Surprise, the killer already anticipates that build and plays around it.
  • The increase of toxicity is mostly the survivors fault.
    • Tbag all day long? Enjoy getting tunneled
    • Play as bully squad? Enjoy the slug/noed
    • Tbag at the exit gate, because you made it against a low tier killer? Enjoy playing against A or S tier killers for the rest of your life.
  • Lobby dodging becomes a thing? Guess what, even survivors start to dodge lobbies where they see people with flash lights because they anticipate you're going to screw it up and then dc.
  • Getting tunneled, camped or slugged every match is extremly frustrating and annoying. Killers that do that from the start are likely to get blamed. On the other hand a lot of them have to fight a war every match so it kind of get's hard to tell when to play casuall and when to try all there is.

Now as I said at the beginning, of course there are killers who play miserable from the start. But while survivors demand the killer to play to their rulebook, they do more and more to annoy said killer. Then they are mad when the killer doesn't care anymore.
Why playing fair and spreading hooks when the survs plays toxic? And that question is harder to answer with every new chapter.

I observed it so many times I can't even count it anymore. Solo q is garbage and when I see my mate running after a killer in chase with a flash light I already anticipate to loose the match.

So the big problem here is:
Survs play more and more aggressive and or toxic. Killers adapt. Killers then meet a soloq lobby and absolutely annihilate them. The survs then equip more agressive meta builds to adapt.
And this goes on and on until every match is a war.

This is where we are today and why it feels like everyone is running the same builds. And every match feels sweaty.

Comments

  • Atom7k
    Atom7k Member Posts: 351

    I played dbd for way longer then a year but I started to try to understand player dynamics about a year ago

  • smurf
    smurf Member Posts: 502

    I won't comment on all of this, but you're totally right about following the killer around with a flashlight. A survivor will get off a gen, then waste time chasing the killer, typically to get one save at most against a talented killer. Generally, those people will give the killer two downs instead of one.

    As killer, I kinda laugh when I see multiple flashlights in the lobby. As a side note, flashlights have very little overall effectiveness except in the hands of extremely strong loopers. If the killer has headphones, they can often follow footsteps, and can easily follow pain noises once a survivor is injured. And though I don't generally approve of tunneling, if a survivor does manage to do more than one or two flashy saves, I'm not really going to be surprised if they're the first out...

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 286

    Well tbf he has a point with some of it.

    In many of my survivor games I see survivors follow the killer around after they got unhooked to pull of some DS play or to instantly FL save another survivor that is getting chased. Those are mostly the same survivors that then have a meltdown in endgame chat that they got tunneled.

    Not to say that there arent also a lot of hard tunneling killers out there which survivors are really not at fault for.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 331

    I agree. I play very little killer so I'm low tier but these survivors within the last few months are just poor sports. I don't like it and I understand why killers play the way the do. I still don't into I feel the match out. I also know hacking is on the rise and it's a huge if not major problem. But survivors adapted first and then killers. However it lays with the devs for not looking at the entire problem and only a select section.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 897

    I promise y'all half of the cases I see of tunnels and slugs, both sides, are related to a Survivor doing something or just being in the wrong place at the wrong time. It's not because Killers "inherently like to sweat more". Never has been, never will be.

  • Atom7k
    Atom7k Member Posts: 351

    Great so you wasted server resources to tell everybody that you are not open for discussions xD

  • Atom7k
    Atom7k Member Posts: 351

    I see now, that I should have phrase things more clearly. When reffering to killers having the necessity to tunnel or slug I was not talking about players who do this from the start and on purpose.

    I started as a survivor main and then slowly progressed to playing killer most of the time. So I pretty much saw it all. The key point why I say it's the survivors fault is that I saw it happen to everyone I know who played killer. You start nice and normal and things go well. You win, you loose. Pretty normal. While your mmr improves you start to see more and more teams with more and more busted items/add-ons. While a killer can only level himself you only need 1 survivor to level to have an infinite amount of iri add-ons.

    However after enough loses with survivors tbagging at the exit gate or after a pallet stun you start to play more aggressive and less for fun. At some point you have your signature build on your killer main. Playing other killers doesn't feel safe because of survivors taunting nonstop when you're not good with your killer.

    I don't think any of us would mind loosing more often if the case was 'survivor leaves - gg - end of story' most of the matches however are exit gate dances, stalling and belitteling the killer in the chat.
    And thats the reason you don't feel like playing weaker killers or play a certain way because why even bother.

    I want to point out that I despise hard tunneling and camping and I have no respect for player who do this at 5 gens.

  • UndeddJester
    UndeddJester Member Posts: 3,496
    edited December 2

    Hey beckons to alley... Hey you!...

    Want more fun in DBD? Why don't you ban yourself from meta and try picking a perk, then try and make a build around it? Keeps games fresh and interesting.

    If you win, great, you won playing off meta... you might even discover a new previously unknown combo that helps you win by virtue of the fact no one expects it/thinks to counter it!

    If you lose, who cares? You lost playing off meta... if you sauced the killer for more than 40s with no perks to help you in chase, or you managed to get 7 hooks and 1k on Trapper without copius amounts of slowdown... hey... that's pretty good!

    Your time is valuable, and games are supposed to be fun. When you play more for fun rather than playing to win, you stop taking the game so seriously. The mere fact you're challenging and handicapping yourself by playing weaker killers and/or less strong builds makes small victories still meaningful, and an accomplishment, even if you lost the game.

    The added benefit of this playstyle/mentality? If you get tired of having games you get smoked, you've always got room to crank it up by adding perks that gives you a more competitive edge... but if you're already at max kilter every single game... there is nowhere to go to, you're already running flat out, so there is no room for taking it up a notch... nor is there room for fun. 😁

    P.S. Ignore my BS... I felt like standing on a soapbox 🀣

  • Grigerbest
    Grigerbest Member Posts: 1,836

    Amen.

    May my soul be free from my addiction of evil Meta.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    i don't get your post I mean the toxic crap is on both sides but one had to start it and I find survivor much easier and more fun even in solo which I mostly play.

    half time I don't blame the killers how some people either,some people can take it till they can't take it anymore and fight back.

    it just an endless cycle.

  • cheapslurpiee
    cheapslurpiee Member Posts: 10

    We all have our own reality based on the "soups" we have been given while playing DBD. I learned that from a YouTube video about how one side inevitably blames the other, so I won't completely dismiss your perspective... but I don't think statistical reasoning would agree with you or the people you're listening to. To have each line essentially ask "what went wrong" and you answer "survivors," is interesting to say the least. I could counter your argument with my own perspective as I do not see the rampant swfs, tbaggers, and bullies, but what does that solve?

    Contrary to popular belief, most survivors are not swfs. So this idea that you're having to cut your teeth over and over in bully/sweaty/swf lobbies then meeting a solo team and destroying them doesn't make sense to me.

    I'm told slugging and tunneling are the "most effective" ways to play the game, not a means to an end. So it isn't just some ptsd-filled reaction to being bullied.

    It all just seems so tit for tat with you. This entire post was just trying to place blame on the whole because of the piece you were given. Killer mains don't nessecarily need a reason. Yes, running after them with a flashlight or DS could lead to bad news, but for that I blame the games foundational design. People want VALUE. Period. That's why the meta exists.

    Who wants to bring flashlights each game and be across the map for every pick up? I'm sure one could argue it's also toxic to blind a killer after every pallet kick, no? Who wants to bring a Sabo build (as I've done) and the way of the game REQUIRE that you chase after the killer, to no avail 90% of the time? Enough people playing a "dont hook me" build and I'll be seeing a few posts about that here soon enough...

    In MY eyes, this post and the thousands like it fail to realize it's not one side or the other. It's literally how DBD functions at its core. There are lots of unprotected gameplay aspects that make this a gambling sandbox. 1st out at 5 gens, no hook game, 4 slugs waiting for 4 mins... all possibilities.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 271

    β€œThe increase of toxicity is mostly the survivors fault”

    Yeah ok

  • MrMori
    MrMori Member Posts: 1,691

    That's fair, I can absolutely see where you're coming from when you mention how different it feels to play vs high mmr survivors vs average players. This will be a long reply, but here's my experience of it all:

    Average survivors tend to be pretty chill. Not that much BM, if there is some you can often tell it's just for laughs. Most survivors here will simply leave after a stomp, or a toxic match, and if they win or it was even they'll say gg. Of course some stick around to complain, some are nasty, but most really aren't. Often complaints will be about how you play, it's more them voicing frustration in general rather than trying to insult you or get ot you as a player or person, although some try to of course.

    But high MMR lobbies, it's very different. Not only is BM more common, it comes across are more malicious, like an actual taunt rather than just messing around. Sore winners are especially common here, if someone that brought strong stuff wins, they'll absolutely rub it in at gates, in postgame chat. And postgame chat is either just mindless toxicity, or they get weirdly personal. It's like they're taking out all the frustrations of previous matches where they got stomped out on the players they win against. Everything feels so oddly personal with these players, it's kind of exhausting unless you're in the right mental space to deal with it.

    Matchmaking doesn't make this better. The way it works now is that there's a "high mmr pool", where once you hit it, you'll be matched with others in the high mmr pool. So one match you're going against relatively inexperienced, or average survivors that don't play super sweaty or anything. The next, you happen to be in a high mmr lobby, and suddenly everyone is playing for their life with fully decked out builds. It's jarring, and the whole lobby/backfill thing makes it worse, and sometimes you'll be backfilled into an average lobby as a high MMR player and stomp them, just like you can get backfilled into a high MMR lobby as an average MMR killer and experience all this bullshit which of course is upsetting when you're not used to it.

    I still think as a killer player you're responsible for not BMing or taking out your frustrations on survivors just because you experienced bad matches or BM though. It's important to find ways to cope with this kind of thing outside of the game so you can play each match with a healthy mindset. For me, I don't run much slowdown and I rarely hardtunnel or camp. If I get put in a strong lobby after winning a bunch, I just accept I'll probably not win, but try my best to get some good chases and stuff and rarely bother with postgame chat if the survs BM or wait at gates, there were nasty map offerings, etc.

  • supergaymer9000
    supergaymer9000 Member Posts: 5

    Oh, look, more self-righteous dribble. πŸ™„