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TOTH will guaranteed to be nerfed with the next hotfix cause of to much complainers

joel84
joel84 Member Posts: 342

stay tuned they said….. I don't need to tell anyone what that means.

What does it mean to consider in an upcoming hotfix? Do they want to remove the tokens or lower the % value? This smells like a nerf again and only because there is a lot of whining instead of finally getting involved. I also only play solo Q and have no problems with totems. On the contrary, it can even be very exciting. But the majority of people aren't interested in it. All that matters to them is wins, wins, wins, even though they don't even know their own hidden number. That's so ridiculous.

Pack a map with reach add-ons and use Counterforce, Inner Strength, Hardened and Plunderers Instinct and you'll have a very great time and fun playing the game. People should finally get involved and get out of their comfort zone instead of complaining because they can't play their WOO DS DH builds.

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Comments

  • Lixadonna
    Lixadonna Member Posts: 314

    And if Survivors did that then Killers would just complain about it. It's a cycle of complaining and the Devs take all Feedback to heart.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 695
    edited December 4

    Good - I can't wait for nearly all hex perks to be useless and irrelevant again

    /s

  • BlackRose89
    BlackRose89 Member Posts: 519
    edited December 4

    Like Im love Thrill to get a small buff esp if they are hellbent on removing the bp bouns but 14% is too much. Personally I say nerf down to 12%, revert it back to 10% with a new small 2nd effect like breaking pallets faster, or do a compete revert and give the perk is bp bonus back. Any of these be fine, I just hope they dont just nerf it to 10% and call it a day, if it's going to be 10% again it needs someone else on top of it.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Does that really matter? People defend DS going up to 4 seconds all the time, and you know they use it.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    This is so bonkers, that the perk's even being discussed. People have barely had a chance to play with or against it, and are 100% using confirmation bias to call it strong.

    I mean look at buffed Predator. Everyone was losing their minds like, "Aaaahhh! The killer gets aura for losing people! We'll never win!" Nobody uses that garbage perk. It's aura. Big deal.

    🫱 Similar thing with TOTH and totems. It doesn't slow the gens, except ever so slightly with Ruin. But you can just do the gens and run out like usual, or do the totems and make the killer guard them, thus taking them off gens and off priority chase targets. A killer will not be able to tunnel effectively and simultaneously use this build to effect. It's impossible, unless you just hand it to him on a silver platter.

    Sadly there's a supermajority that just doesn't want killer to have anything strong. If we were truly arguing against stuff that's OP, it would be stuff that's stopping good survivors from doing even 1 gen, and then killing them all. Longer totem cleanses is not gonna do that by itself. That only happens with bad survivors. Like, what are survivors doing with their time? Why are you so adamant on defending low caliber players?

  • joel84
    joel84 Member Posts: 342
    edited December 4

    Yeah, I'm looking forward to NOED, Painress, POP, Corrupt and stuff again. It will be fun, believe me, and with WoO DS DH it will be one of the best metas ever. Definitely not boring. You really have to try it out. 😊

  • Nazzzak
    Nazzzak Member Posts: 5,841

    I don't use any of those perks but I'll take your word for it

  • jamally093
    jamally093 Member Posts: 1,695

    I saw the amount of time thrill took with resilience. It would be worse if the killer got the noise notification. I get hex perks are strong but 70% reduction at 5 stacks is a little much even with resilience that's 61% which still doesn't put a dent in it as it's still making a five stack cleanse just slight shorter.

  • Reinami
    Reinami Member Posts: 5,638

    I just wonder why when its a killer perk, why do they hotfix it, but when its a survivor perk, we have to wait 6+months for it?

  • Reinami
    Reinami Member Posts: 5,638

    imagine thinking weave and UW were a problem, both of those perks were garbage then and they are garbage now. There's a reason comp didn't ban either them but they ban nowhere to hide.

  • BlackRose89
    BlackRose89 Member Posts: 519

    UW is so garbage now. They completely ruin that perk imo. That my only issue when they decide to nerf killer perks, they tend to go over broad and completely make the perk not worth running or useless. Eruption is another one, sure I understand that it needed a nerf but it's effect now is so bad. It gives information at a time I don't need it…

  • Arbmos1998
    Arbmos1998 Member Posts: 210

    It was my post the community manager commented on. What annoys me is I gave 4 solid counters which surprise surprise the majority who are complaining about TOTH are choosing to ignore it as it means they need to run Jill's perk Counterforce, a single perk btw which completely dominates full Hex builds instead of one of their many 2nd chances they run and have run for years. BHVR talk about "shaking up the meta" yet the moment killers start changing up their meta BOOM "complaint, complaint, complaint, complaint" followed by nerfs to the point no one uses them again and form a new meta, rinse repeat.

    The wording also annoys me "thanks for providing this perspective" so they see and acknowledge that counters DO exist but instead of having a backbone and telling the playerbase this instead they are going for no doubt immediate nerfs in a upcoming hotfix so probably less than a week killers will get to try this out for themselves. Wouldn't shock me either if new TOTH ends up weaker than what it was before the buff. Either way Hex builds will go back to being gimmicky and rare then survivors will find something else to mald over.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    Any time you look at a perk and think "I value this perk/combo above any other peek/combo" it's a good sign the perk is unhealthy.

    so i value bamboozle on leatherface because strong window loops make his power very time consuming. does that mean bamboozle is unhealthy? if you value a perk over another perk, it is often because that perk compensates weaknesses for that killer.

    i have been playing a lot of knight recently with thrill and devour hope. i like the combo on him because i find knight's time to down very slow and i find his guards decent at chasing survivors away from totems. unhealthy or just compensating killer weaknesses+good power synergy?

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598

    This numerical adjustment (and implemented directly without going through the PTB!)is ridiculous and should be fixed, but I do think that the totem perk, which is so unstable and not consistent in strength, should be revisited in the system or something. There are too many totems with too many dumb spawn positions.

  • Langweilg
    Langweilg Member Posts: 1,444

    You forgot “We gonna live forever”. It also got nerfed directly after the buff in the next bug fix

  • Langweilg
    Langweilg Member Posts: 1,444

    It is still fine to put changes directly to live as long as they are willing to correct them. If that’s the case I don’t see why the devs shouldn’t try out more more often.

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    Then what's the Ptb for?

    It's there to test changes so that specific aspect can be improved before the live game has to deal with it.

    Thrill wasn't tested and now we have the mess. This could have been prevented if they added this change on the Ptb for people to review.

  • Langweilg
    Langweilg Member Posts: 1,444

    PTBs are mostly for marketing and player satisfaction. They aren’t necessarily for balance. Otherwise they would have to improve a lot more and be available for all platforms. Most times we get almost no changes from ptb to live, although so many people gave feedback about what problems there are.

    Thrill isn’t even a big problem right now and it is better that the devs try things out, instead of always playing it safe. It’s more exciting to get changes directly.

  • TaxMan
    TaxMan Member Posts: 3

    Survivors crying about a perk instead of adapting? Nothing new really

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    First, a lot of things change from the Ptb.

    Second, thrill is very much a problem right now. If you don't believe me, just take a look at forum posts. Every third is about this perk. And after testing it with my fellow pig enthusiasts and encountering it multiple times in soloq I'm convinced that the buff is way overtuned.

  • joel84
    joel84 Member Posts: 342

    i am a survivor main …… 🙄 The difference is simply that I'm not interested in winning and losing. (nobody cares about the MMR because you can't see it anyway) I just have fun (unlike many others)

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    sometimes, you have to take the opposite position that is unpopular and seemingly not defendable. i am not going to convince you that the perk is not busted/unfair but i will say that sometimes it's fair when killer gets value out of their perks.

  • buggybug
    buggybug Member Posts: 470
    edited December 5

    I have them on ignore cause you cant reason with a 100% killer main. It has been paradise not being notified by them.

    Back on topic

    Just like how killers qq about wglf then toth deserves the same treatment.

    Post edited by buggybug on
  • joel84
    joel84 Member Posts: 342

    Counter Force and Inner Strength are a powerful combination and save a lot of time. Hardened benefits from Counter Force and Plunderers. It also works against Face The Darkness and other perks that make you scream, and Plununderers additionally gives you a chance to find a key if the round goes horribly due to the increased chance of better items.

    I can deal with that. It's my own combo and nothing copied. I enjoy experimenting with it. I'm not interested in the rest.