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Why do these tiles exist?

They're so unsafe, and not fun to play, especially because they're so inconsistent with how they spawn that I often don't even know where the window's at. Like, does anyone here genuinely enjoy looping these tiles? Because I personally cannot stand these tiles as it feels like a constant 50/50 simulator with no real good check spots to hold and not good for forcing the killer out of Bloodlust. I feel like jungle gyms should have more of a degree of safeness than this. I wish BHVR would stop changing maps that don't need them as Coldwind already spawns enough unsafe pallets as is, and this just adds yet another problem to it. But please tell me, is it just me, or does anyone else share the same opinion?

Comments

  • MoZo
    MoZo Member Posts: 43

    These tiles are the sole reason I hate the cold wind realm now. The depressing fact that you could’ve had a short/long wall jungle gym and instead you get these wanna be jungle gyms just hurts. Instead of adding these, they could’ve implemented a coldwind version of the ormond junk tile jungle gym because at least that’s a consistent tile on realms like ormond, Macmillan, and the yamaoka estate. They recently added a nerfed version of a 4 lane on auto haven that didn’t need to be added. I don’t like the idea of adding different tiles instead of updating the maps themselves.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 231

    They exist because at least one person thought it was a good idea.

  • Langweilg
    Langweilg Member Posts: 1,464

    I gave up on maps. They seem to get worse and worse. At least the new map looks promising, but I haven’t played it, so my opinion could change on that.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,095

    Coldwind tiles are mainly laughable now. I don't know what the thought process was when they designed them. What were they expecting survivors to do with them in a chase?

  • GeneralV
    GeneralV Member Posts: 11,714

    Coldwind Farm is basically a death sentence these days. And to think most of its maps used to be good in the past (except Cowshed, that one was never balanced).

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    It's supposed to spawn the window. These tiles are not as weak as they look. Good survivors can loop pretty much anything, especially against 110% killers. I've seen someone loop here til Bloodlust multiple times and didn't use the pallet, like it's a jungle gym or shack. Sure, the killer can get you at tiles like this with Bloodlust. But any time the killer has to reach Bloodlust just to get you, that's his losing battle. It means the chase has taken way too long, and your team is gonna end up escaping.

    Love all the slandering of Coldwind maps like they don't spawn anything, or that survivors can't win on them. Maybe I'll just put a bunch of map offerings for it, and instantly start getting 4ks.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,142

    Is it bad that I knew this was Cornwind before opening? What a turnaround for one of the most infamously survivor sided realms

  • BroRespectTheBoop
    BroRespectTheBoop Member Posts: 28

    Be real here.. "god pallets" don't affect the outcome of games and buy a survivor a whole 3? 4? seconds since most are in a 1 way area. Balanced tiles are far and in between and most maps are flooded with terrible pallet spawns.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 374

    I was also suspecting Haddonfield to be mentioned here. That map is just death for survivors

  • Rogue11
    Rogue11 Member Posts: 1,482

    I have zero faith in any new maps being fair as long as the current version of Haddonfield is considered a "success".

  • MechWarrior3
    MechWarrior3 Member Posts: 2,846

    They didn’t consider it a success. The devs have said they will go and fix.

  • ImWinston
    ImWinston Member Posts: 255
    • yes, since they heavily reworked some maps, I can't play without DH. Many current maps are designed for you to go down, regardless of your skill. I don't want to make a video "I do chases for 5 gens" ... I just want to do decent chases with a minimum of skill on my part. I can't understand how there is in DBD "the Game" and "Haddonfield" …

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,110

    I absolutely DESPISE Nostromo and Toba for this reason and it is a shame as aesthetically I would probably like them a lot. But they have these weird ass bizarre tiles that are incredibly awkward to run and it just makes the maps frustrating more than fun.

    I like how BHVR moved away (mostly) from problem combos that were just unfair to killers but can we not have these weird tiles that create a whole new and frustrating problem. I am okay with tiles not all being super safe but can we just stick with normal ones please BHVR?

    I absolutely dread loading into Nostromo and Toba

  • Aceislife
    Aceislife Member Posts: 450

    Because someone wanted to nerf Coldwinds a little too heavily.

  • Aceislife
    Aceislife Member Posts: 450

    I go back between Cowshed and Rancid Abattoir, Rancid Abattoir has absolute dogshit tile spawns usually, but Cowshed is so comically small, or at least it seems so, that it feels like a stadium.

  • radiantHero23
    radiantHero23 Member Posts: 4,493

    I dont like tiles / pallest thhat are one sided. These weak tiles heavily favour killer, often leaving no real gameplay. Similarly, god pallets offer no gameplay to your usual killer. As survivor, you go down. As killer, you break the pallet. Thats what I dont like.

    Its not about the outcome. Its about the gameplay experience.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 878
    edited December 5

    They're here because for the past seven years, the Devs have been so bad at addressing Killers and Killrates that the game was Survivor-sided for aboutn 5 years, borderline Surv-tilted for another two, and only just now is balancing out to more Killer-sided.

    That's why these tiles are here,and it's stupid because they should have just addressed the issues that made the game a slog for Killers and gave a lot of Survivors an expectation that they deserve to win more than Killers do before having to DO this.

  • GeneralV
    GeneralV Member Posts: 11,714

    Yep.

    Out of all the map reworks, Haddonfield is probably the worst.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,846

    I agree 💯 my friend.

    Killer and map reworks is not there best skill set unfortunately. 😔

  • Langweilg
    Langweilg Member Posts: 1,464

    I hope maps stop getting worse. I don’t want to imagine, what they will do to the next map rework

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I like that tile but the fact that it can just straight up not spawn a window is wild. It should be a guaranteed spawn on that tile otherwise there's basically no point in it being there. The pallet is extremely unsafe without a window to chain it to.

  • Xernoton
    Xernoton Member Posts: 5,887

    I remember a few years ago, I would actively hope for many maps to get some nerfs.

    I have come to realise that while some set ups were too strong, nerfing maps overall was not a great idea. Because that enforces the need for survivors to finish the gens extremely fast, which leads to killers having a need for extremely short chases as well. This is an unfortunate downward spiral, that makes games a whole lot less enjoyable.

    We shouldn't be trying to rush through matches as fast as humanly possible and neglect every other part and the game shouldn't encourage that play style over everything else.

  • Langweilg
    Langweilg Member Posts: 1,464

    I’m 100% sharing the exact same opinion, that you do. Hopefully behavior realizes what they are doing. I’m not a fan of matches ending super fast and stomping most players because they have nothing to use or having nothing to use myself.

  • edgarpoop
    edgarpoop Member Posts: 8,444
    edited December 7

    Something has to give. It can't only contain junk tiles and also be filled with dead zones like it currently is.

  • GeneralV
    GeneralV Member Posts: 11,714

    Starting to, my friend?

    I've missed them since the moment we lost them.