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As you know, developers tend not to weaken something, but to destroy it completely
There are plenty of examples of perks. Perks that are now completely useless and are only relevant for meme builds or that you have to use for challenges. They are nothing more than stopgaps. Hello Meta
What will people complain about next when Trill is broken? You know how developers tend not to nerf something, but destroy it completely.
Noed ? Genregress ? Camping ? Tunneling ? Sluggin ?
That survivors still believe after all these years that killers have to play nice or be good to them is ridiculous.
If there's one thing I've learned these days, it's this: You just have to whine loud enough and a lot before the developers give in.
and I don't think Counterforce will be fine after the Trill nerf. Quite the opposite
Hexe builds will die
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Trill is fodder for birds. Good brand though.
To be honest: everyone trying to defend TotH cant be taken seriously. There is nothing to discuss on this matter.
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TOTH needs nerf (not even big, to 12%, still buff from previous version), and Hexes need overhaul. That's it. It's not about whines, it's about understanding that there are some issues with it.
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Thrill is annoying but not sure about it being op; hex builds are high risk, high reward and I'm fine with that.
Hexes having their progress restarted and not regressed makes it more of an issue than it needs to be. Combining Thrill w/ something like FTD also makes the issue worse.
It's just another perk/build that stomps solo q as usual. Rework hexes instead of thrill imo but in typical bhvr fashion they'll probably go past reverting it and just obliterate the perk for no good reason
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What feels good for you isn't necessarily good for the health and longevity of the game. No matter how much you stamp your feet. ToTH was being used in a way the devs didn't intend. Much like the recent Corrective Action buff - it was addressed because it was being used in a way that wasn't intended, not because everyone cried about it. I get that a perk or build that plays the game for you feels great but it's not all about you.
The fact that the devs were looking at a support for hexes in the first place shows that it's something they are trying to address. ToTH wasn't the way to do it. It's only been around like a week and it amazes me how attached some people are to it already.
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Is this a joke?
Counterforce is so good, everyone was running it before thrill got buffed, right? Everyone is running counterforce right now, right?
No. That didn't happen and it does not happen right now.
People defending thrill right now are, and I'm sorry to say, exactly as biased as the people defending MFT not too long ago.
Hexes need to be updated overall. This is not it.
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I'm not sure I'd say it's being used in a way bhvr didn't intend. People are complaining about it's core completely intended function. We can argue that function is too strong, but it's weird claiming BHVR didn't intend to have the effect it starts with.
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I'm referring to being used with perks like Face the Darkness (and when used by certain killers) to interrupt/restart progress, and essentially making hexes uncleansable unless you happen to have Counterforce and get in at the right time. ToTH is strongest in early game, when all totems are untouched, so it's not a stretch to say it was buffed as a means of addressing frequent complaints around survivors spawning on hexes and taking them out of the game too quickly. I don't think it was a coincidence that ToTH was the totem perk they chose to buff.
Peanits said once before that certain synergies aren't always clear to them when they buff perks, and therefore sometimes they overlook unintended effects. I'd say this counts as one of those instances.
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That survivors still believe after all these years that killers have to play nice or be good to them is ridiculous.
No, people are done asking others to play nice. It's a broken perk, that's why we're asking the devs to fix it.
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