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As you know, developers tend not to weaken something, but to destroy it completely

joel84
joel84 Member Posts: 342

There are plenty of examples of perks. Perks that are now completely useless and are only relevant for meme builds or that you have to use for challenges. They are nothing more than stopgaps. Hello Meta

What will people complain about next when Trill is broken? You know how developers tend not to nerf something, but destroy it completely.

Noed ? Genregress ? Camping ? Tunneling ? Sluggin ?

That survivors still believe after all these years that killers have to play nice or be good to them is ridiculous.

If there's one thing I've learned these days, it's this: You just have to whine loud enough and a lot before the developers give in.

and I don't think Counterforce will be fine after the Trill nerf. Quite the opposite

Hexe builds will die

Comments

  • dwight444
    dwight444 Member Posts: 448

    Thrill is annoying but not sure about it being op; hex builds are high risk, high reward and I'm fine with that.

    Hexes having their progress restarted and not regressed makes it more of an issue than it needs to be. Combining Thrill w/ something like FTD also makes the issue worse.

    It's just another perk/build that stomps solo q as usual. Rework hexes instead of thrill imo but in typical bhvr fashion they'll probably go past reverting it and just obliterate the perk for no good reason

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  • LordGlint
    LordGlint Member Posts: 8,688

    I'm not sure I'd say it's being used in a way bhvr didn't intend. People are complaining about it's core completely intended function. We can argue that function is too strong, but it's weird claiming BHVR didn't intend to have the effect it starts with.

  • Nazzzak
    Nazzzak Member Posts: 5,851
    edited December 9

    I'm referring to being used with perks like Face the Darkness (and when used by certain killers) to interrupt/restart progress, and essentially making hexes uncleansable unless you happen to have Counterforce and get in at the right time. ToTH is strongest in early game, when all totems are untouched, so it's not a stretch to say it was buffed as a means of addressing frequent complaints around survivors spawning on hexes and taking them out of the game too quickly. I don't think it was a coincidence that ToTH was the totem perk they chose to buff.

    Peanits said once before that certain synergies aren't always clear to them when they buff perks, and therefore sometimes they overlook unintended effects. I'd say this counts as one of those instances.

  • crogers271
    crogers271 Member Posts: 1,923

    That survivors still believe after all these years that killers have to play nice or be good to them is ridiculous.

    No, people are done asking others to play nice. It's a broken perk, that's why we're asking the devs to fix it.