We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Do you think there will be any compensation for killer if thrill of the hunt gets nerfed?

2»

Comments

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    Its also not too hard to do simple number adjustments yet it took them 2 years to do that for Twins

  • Azarath415_YT
    Azarath415_YT Member Posts: 10

    No one is getting compensation for any possible changes in DbD because it's never happened before as far as I remember in my 2-3 years of playing DbD and we don't need compensation for everything in the game. It's just that simple

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,142

    I don't think we need compensation because I'm sure they will just revert the change that was snuck through with 0 testing

    Surely we wouldn't receive a random buff, only to get hit with an overreaction nerf putting us in a worse spot than before..

  • JPLongstreet
    JPLongstreet Member Posts: 5,997

    Imagine if every half a unique gen survs do they get a stack (like old BBQ gave per unique hook) that gives a 20% PB bonus (again just like old BBQ) and each totem cleaned gives 5% as well.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    I have a feeling we agree on many things, but we come to completely different conclusions. I think the game can be balanced, and I think the reason it hasn't is because the devs haven't even tried. They're taking advice from the most basic, ultra casual, no intention of improving, immersed players. They're not taking it from people who know what they're doing, and when they do, it's only survivor biased stuff.

    Thrill kind of proves this. Nobody was using hexes before the buff. When a killer buff happens, it's exciting and shakes up the meta game, or at least gives people that hope, so they start experimenting with the recently buffed perk. But suddenly, after years of being a mechanic in this game, survivors have decided that killer getting to use their hexes, which are permanently destroyed if cleansed, are OP. I've lost to exactly 1 killer who was using a Thrill shaman build, and our loss had nothing to do with the build, and everything to do with playing bad/giving up. That's actually the reason why most survivors die to killers they have no place dying to. But nobody sees it.

    So if we just accept that killer perks can't be strong (they're just there), and don't push back against these nerfs, of course the game will never be balanced. It's not using skilled, experienced play as a basis.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    Tell me how it's broken. Tell me how a killer is gonna patrol 7 gens and 2-5 totems, and not give up any time or pressure for it. Explain how survivors are mentally juggling more stuff and using more game sense than the killer in that scenario. And I'd agree with you, that hex perks are high risk/high reward. So why be so against them being strong? Like Undying, Thrill is a hex perk... to protect another hex perk. That's like having Bond AND Empathy as survivor, pretty much a waste of a perk slot. But y'all still want to complain about the killer having protection for their perk which gets destroyed forever once cleansed.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,084

    They're taking advice from the most basic, ultra casual, no intention of improving, immersed players. They're not taking it from people who know what they're doing, and when they do, it's only survivor biased stuff.

    Certain content creator are making videos agreeing with casual balancing changes. it is hard to explain. It is more that whenever BVHR attempts to balance a different genre of perk like Hex totems which is different from say gen defence/gen regression perks, the community rejects it saying something like "Other perk will never be as good as gen defence perks because they work against killer objective" and that is not true. other perks can be as good as gen defence perks but they're never allowed to shine because of this survivor bias gameplay attitude where anything that gets buffed/shake up for killer is immediately complained to death by survivor.

  • jmwjmw27
    jmwjmw27 Member Posts: 508

    I feel like dominance is a pretty good middle ground, although it does take a perk slot.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703

    That's totally fine, but that's not really "compensation," that's just balance. OP was suggesting that as compensation for nerfing Thrill, they should buff some killers, which is totally ignorant of how balance works.

  • BlackRose89
    BlackRose89 Member Posts: 519

    Personally I don't want Trill to be nerfed, I want it to be completely reverted. There nothing wrong with old thrill with the bo bonus. If they nerf it to 10% but do nothing else with the perk then I'm going to be upset. Yes thae perk needs to be nerfed but taking the lazy route and dropping it back to 10% with no other 2nd effort imo will make the perk completely useless.

  • crogers271
    crogers271 Member Posts: 1,915

    TLDR: A simpler wqy of looking at it... If 20% of the playerbase at the highest levels can just about handle it and the other 80% of the playerbase get smoked repeatedly by it... is it good for the life of your game?

    A similar thought, but related to the health of the game:

    If there is a build that one side of the game can put on and, then with relatively little effort, win against 80% of the playerbase, its a bad design.

    It's kind of like camp / tunnel. It's an incredibly basic strategy that I could explain to a new player that would win them a bunch of games, until they got to a point where survivors would know how to play against it and the killer suddenly gets crushed.

    It's not a healthy game design for one side to have 'easy' strategies to execute that are only balanced by 'well, one day MMR will destroy them'.

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    I literally haven't even used it since it got buffed but I dont understand your logic here at all. So because it got overbuffed that means we need to never let it be strong again and it deserves to be F tier as punishment or something? Yes there SHOULD be compensation because putting a perk back into the trash pile is a horrid idea.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    Survivors have always got compensation when they got a nerf or killer got a buff.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    They're not delusional. They see the change for what it is, a knee jerk reaction to survivor complaints. I've lost to a Thrill build exactly once because of the buff, and it wasn't even the build that made us lose. Dracula's hellfire is actually terrible. You can't just aim with it. The survivor pretty much has to run into it, or be stuck in an animation or a place with no room to dodge. And then complaining about the 4k. Survivors have held killers in games longer than they need to, just to style. Do you hold them to the same standards?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited December 10

    I just think the devs should leave the BP perks alone. Those are what I've been running for years. I now have to find a replacement for Distressing on all of my builds,. If I want to prioritize BP over winning, that's my choice. What am I supposed to run now? The meta? A backpack build? Just Lightborn and nothing else?

    I dunno, I haven't played killer since they made these changes. Why bother. I just don't feel like figuring out new perks right now.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    Because your definition of "counter" is basically making it to where the killer's perk is destroyed and can't physically be used. We already have a counter, no nerfs needed. It's doing the gens so fast, because the killer has no gen defence, that the killer doesn't have time to use their hex perks. You can do 5 gens against a killer who has no gen defence, and keeps wasting time guarding totems, by the time he's got 5 hooks. So that counters Devour, and if the killer isn't guarding hexes because he sees you're just rushing, you can then do the hexes. It's quite simple. I don't see how this is unwinnable.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    Okay, so the killer interrupts the totem. Then what? He's chasing the survivor, and the other 3 are on gens, whereas if he was playing without hexes, he'd at least be pushing that survivor off a gen instead. Those gens should be getting done in no time. Y'all's problem with framing all this killer stuff as OP is that y'all give survivors no faith. Maybe you're right to. But if they can't multitask, or have game sense, or strategize, then maybe they deserve to lose. It was the same with the "gen kick meta." Survivors just let the killer do whatever they want, and don't ever punish, and then blame the killer for their loss. You tell me how an M1, like Wraith, Freddy, Pig, Clown, Ghost Face, is gonna beat 4 good survivors who know what they're doing. I don't think ALL killers are weak, as Nurse and Blight (at least on PC) are able to hold their own, but that the role itself is weak, because if you're not playing those 2 killers, you're not beating a good team. The time equation of the game won't allow you to.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    I just can't accept the premise. You're forsaking the high level players' fun in favor of the low level players' fun, which literally no online game does besides this one, through what I would casual-centric balance, which is an oxymoron.

    The fact that you even mention Demogorgon hex builds shows how low the bar has been set. That wasn't a big threat in the game at all, because I literally never saw it. But because Joe Schmoe on the forums must've complained about it once, they nerfed Demogorgon instead of solely buffing him. The same thing that made that combo mediocre is the thing that makes current Thrill mediocre. If the killer's guarding totems, rush gens. If he's not guarding totems, do them. If he's mixing it up, you mix it up. So players are just smart enough to recognize, "The bones that glow kill me somehow, and now I must complain on the forums about it." but they're not smart enough to even come close to finding this very simple counterplay. So why reward them, and punish the skilled players?

    Your issue may be with MMR. The issue isn't always about balance alone. MMR is meant to keep the noob/learning players away from the high level ones until they're ready. If matches are happening as you say, where the killer always knows what they're doing with strong perk combos, and the survivors are always clueless running meme stuff, that's a mismatch of the system. However, this game is unique in that the average survivor player is really low level, and the average killer is pretty darn good. So even in a flawless MMR system, eventually bad survivors are gonna be put with good killers, and get stomped. So what do you do? Punish the skilled players to spare the casual ones? It doesn't seem fair to me. But it's what's been happening in this game for 6+ years.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 267

    I can’t believe I have to explain this to you but here we go.

    1. I just said that there are a lot of killers that can easily interrupt survivors on totems with their power or mobility. Doctor artist singularity are some examples. Not to mention that face the darkness also interrupts survivors and results in the progress being gone. And there is also the case of where you have some killers with second objectives like pig pinhead sadako that just add more stuff to do on top of the totems.

    2. You can’t be serious saying it was the survivors fault for the gen kick meta. Yeah it’s my fault for dying after 36 minutes vs a wesker on ormond because he had overbrine eruption and just camped the 3 gen. Yep i definitely didn’t try there……”survivors just let the killer do whatever they want and don’t ever punish and then blame the killer” this isn’t 2017 anymore as killers are much stronger and not every single survivor is team eternal that can counter everything.

    3. Everytime I have responded to you I always bring up the fact that you have said before that there are 0 good killers in the game. Congrats you said that there are only 2 good killers in the game out of the 40🤯

    You can win with more than half the roster vs good teams. You are not playing vs team eternal or whatever ultra comp team there is. If that’s the only standard you have for a “good team” then yeah you’re gonna lose because you aren’t as good as them. 99% of the playerbase isn’t. You have so many good killers in the game, nurse blight Billy (I mean seriously how can you forget about him) spirit artist Oni plague singularity Wesker pyramid head chucky xenomorph twins nemesis doctor demogorgon huntress hag Dracula vecna pinhead dredge wraith unknown and deathslinger. It is very difficult to take your “killer oppressed and survivors op” takes seriously when you say that basically every killer is weak

  • SidneysBane1996
    SidneysBane1996 Member Posts: 878

    I have ceased to care about anything Survivor Main Players want anymore. I have ceased to care about my random Survivor companions, too.

    9/10 times, my SURVIVOR games are ruined by OTHER SURVIVORS. And I'm tired of pretending it's a Killer issue when it's not.