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Why does Toba Landing and Nostromo Wreckage have separate map offerings?
Nostromo Wreckage was put in the same realm as Toba Landing, Dvarka Deepwood, however it was given its own map offering.
The same was not done with Forgotten Ruins when it was added to the same realm as Decimated Borgo, so why?
Was it some requirement by Disney that they have a separate offering, or what?
Answers
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Maybe it's a license thing where licensed maps need to have their own map offerings.
5 -
No idea. I don't like it.
And also, how is Airlock Doors an offering? Did we forget about the lore? Weren't offerings supposed to be small and easy to burn/throw into a fire?
How the hell are you going to yeet a door into a fire? Makes no sense.
12 -
Probably a licensing thing. Like if Alien fans got drawn to the game through the license, they'd probably be disappointed if they repeatedly used the offering and kept getting Tobas lol. Disney probably didn't want that to be the case either, same with BHVR who had to pay for the license so would want to appease Alien fans and ensure they got Nostromo when they wanted it
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I agree about the Airlock Doors thing being really silly
I have the opposite opinion about realms and map offerings; I sometimes would like to play on the cinema map, but I'm not that evil to risk bringing killers to Garden of Pain lol. Wish every unique map (not counting the tile variations) had its own offering
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Counterpoint, Vecna's map has the same offering as Knight's map. So it's probably more of a Disney thing.
3 -
Cuts to a scene where everyone is throwing small offerings into the fire, when Meg suddenly yeets a comically large door.
6 -
I can imagine it very vividly...
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It would be pretty funny, ngl.
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Well it all started when people were yeeting full cakes, rocks, and license plates, into the fire and it was all downhill from there
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I would actually be angry if Toba were in the same realm as Nostromo. Toba is my favourite level in dbd but Nostromo suuuuuuucks
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For the same reason Hawkins doesn't share a map offering with Treatment Theatre/Lery's. Maps of the same realm usually have a similar aesthetic that makes the realm identifiable.
Woods at nighttime? Macmillan State.
A sunny farm with a cornfield? Coldwind Farm.
A junkyard? Autohaven Wreckers.
Ice, snow and skiing equipment? Ormond.
Japanese buildings and vegetation? Yamaoka State
A garden full of bushes and an old building that seems normal at first glance but there's something off about it? Withered Isle (this one is the least similar one because of the sky having different colors, but the similarities are still very noticeable).
Nostromo Wreckage and Toba Landig's only similarity is that they take place on sci-fi buildings on an alien planet, which SOUNDS similar, but the aesthetic of each map is completely different. One is dark, gray and full of rocks the other one is colorful, predominantly pink and purple, full of strange-looking alien plants. They look nothing alike. The only way for both of them to share a map offering would have been for Toba's Landing to have a more rocky-grey aesthetic from start, but that would have limited the creativity of the team way too much and even Singularity's design would have needed to be different (he literally matches the colors of the map).
0 -
Not saying you don't have a point (because you very much do), but Léry's and Hawkins are their own distinct realms while Toba and Nostromo, despite literally every single aspect about them, from the tile aesthetics, to the intro music to the HOOK DESIGNS (which even the considerably different Withered Isle maps share), being so different, are both considered part of the Dvarka Deepwood realm.
It's stupid, inconsistent with the rest of the game's logic, and irritates me to no end, but this is how it is.
3 -
This confused me from the get-go.
Like, this whole thing would not have been an issue if Nostromo’s realm was called anything other than Dvarka Deepwood.
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Wait… yeah, I had to check it and you're right. I always thought they were from separate realms, but the descriptions of the offerings themselves state they are both from Dvarka Deepwood. That is indeed really inconsistent with all the other map offerings, that take you to a realm, not a map.
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Agree 100%. It ticks me off because it wasn't like they were strapped for options. Using a dead facehugger, discarded shedding, or something like a copy of Ripley's audio log from the end of the film would've been perfectly on brand. Even something like Ashes head or a tracking scouter would've been easily recognizable for the franchise.
It's such a minor thing but I feel like it could be fixed really easily.
1