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Mistle Toes actively take away BP when compared to no offering at all. Please kill switch them, BHVR
So just to do some super rudimentary testing, I did a 100% fun game with no offering at all, and no streamers/cobblers, nothing to modify my BP gain. No hits, no chasing, no downs, no hooks. This was at 100% killer bonus. The result: 41,263 BP that game. That's my baseline.
Then I did a game with the event offering and no streamers/cobblers, nothing else to modify the BP gain. No hits, no chasing, no downs, no hooks. Again, at 100% bonus. The result: uh, 1,449 BP. That's not a typo. One thousand four hundred and forty nine BP. Throughout the game, it was showing that BP was being awarded for event activities, but none of it actually was.
(That's actually both games combined, for the mathemagicians among us.)
In both games I did the full range of event activities: we threw snow skulls at each other until the bonus stopped, risky revelry high fives, ran around and threw snow skulls at decoy snowmen, booped decoy snowmen on the snoot to get the bullseye bonus, spam created snowmen, etc. All of that until the bonus stopped. When I was using Mistle Toes, none of that was actually awarded.
TL;DR:
Don't use the Mistle Toes offering! Not only does it not work, but it works against you!
Comments
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Yeah. I think they're all on holiday as yes, this has been an issue since they were rolled out. At least we're getting a blood feast soon.
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Its honestly better to just go to regular match to avoid these offerings especially since the triple blood hunt comes around on the 26th
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I KNEW I WAS NOT CRAZY!!!
I decided to play with this year's cake instead and my matches have gone frok 25K BP at most to 50K+ BP...
Also fun how i got bugged on the first match of the event because I *think * I got like 105K BP on that match xD
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Mistle Toes are busted and won't be fixed because everyone is on vacation for the next 2 weeks. But they want us to vote for the game for the Labor of Love award.
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I apologise I'm jumping on you, I've got no beef with you personally but I've read a few posts like this and your comment here is the one that has struck the nerve one too many times...
Think about what you just said... you are actually proposing that BHVR should make their employees work through the holidays? You believe that award is not deserved cause they don't?
I guess the amount of content BHVR churn out for us ingrates on such a demanding deadline counts for sod all.
This right here is why only people who truly love programming should go into game development and why I never did after I got my degree, and I got a very good degree.
Customer demand/expectation in gaming is ignorant at best and insanely entitled at worst. Ridiculous man hours, job security is non existent, high staff turnover, incredible ease of a studio getting shut down any moment, relatively low income for that line of work, incredibly complex and challenging work that takes a huge toll on your personal life, health and relationships... and all while everyone calls you lazy, undeserving, useless and greedy to boot. It is like all the problems of retail but cranked up to 11.
I have seen this attitude in every game community I've ever been a part of... and game devs have always out of necessity had to just take it, cause we've seen what happens when devs answer back... they get labelled as egotists who "are out of touch with their fan base" and can caused the afformentioned game review bomb and/or studio shutdown.
I have many friends who are in the thick of it. They are exceptionally talented people who work their butt off trying to swim in this crazy industry, and am aware of exactly what great things they achieved that didn't produce the respect and rewards in the gaming market it deserved. It's kinda a horror show to watch at times.
Again, I'm sorry it's you I've bitten the head off, but it's so frustrating to constantly keep reading how ungrateful and ignorant people are when it comes to game development.
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I didn't say what I said without thinking about everything that you mentioned. BHVR can handle their business any way they choose to. People absolutely deserve time off. I have no problem with them taking as much time off as they want to over the holidays. But if you are running a live service game, especially during a limited-time holiday event, then you also need to be willing to put in the resources needed to fix things that are broken. If you decide not to do that, then don't be surprised when your paying customers become impatient and upset. Running a business is always a balance between keeping your customers happy and keeping your employees happy. Lots of businesses (and their employees) have to make sacrifices to keep their customers satisfied, especially during holiday periods. This is not just some unique demand on the gaming industry. I work in the chemical industry where we have to ship product out the door to our customers every day, including during the holidays. We could choose to shut down for a couple weeks too, but would then have to deal with the consequences of negative customer experience.
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This is why we need advanced robots so they can do all that work for us. (Joke)
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I do understand what you're saying, and one of the things that amuses me about my career and games programming, is it is all a luxury... my line work is entirely unnecessary. If games and games studios all got wiped off the earth, humanity is still fine (arguably better off).
My Uncle was a chemist, and a line of work like yours is vital to all of societal infrastructure. People often underestimate how important chemist's and chemistry are to pretty much every facet of our lives...
The point I'm trying to make is, people seem to have this idea that game development isn't that hard. A lot of people can write code, are competent PC users, and think programming isn't much more than that. You can find the answer to anything on stack overflow is a lot of peoples opinion. I'm a Software Development QA Engineer, and I develop automated test systems game development tools and libraries.... and my whole career is built on the fact... it is bloody hard to do it right. The word Engineering is chosen for a specific reason... like building a bridge, the results can be catastrophic if you do it wrong, especially programming something like a radiotherapy machine or whatever.
The thing is game development is on a weird island that is this wild west separate from the same rules as everything else in the software world. Imagine in your chemical production conpany having to build the infrastructure, logistics and mechanisms to produce a brand new chemical every 3 months... where you have to rejig and rebuild several other processes in your current set up to accomodate it. I don't work in that industry, so I don't know, but I would imagine that would pretty hard, and unrealistic... but it must be done, you can't not do it, you have to accomodate it somehow.
Every other form of software engineering tends to have a rather slow and careful development time/release schedule. Test thoroughly, don't release until its ready, about 40% of ypur dev budget goes to tesing alone. However this is the games industry, you've got this code base that is ever evolving, hopefully built well to support it easily, but it's insane huge in scope. I understand software development testing quite intimately... and I can tell you, games software engineering is the most ridiculous form of software engineering I know. Even building a compiler, the baseline for writing code in a language, isn't as insane... because a compiler has set rules and goals it must perform, it's tested rigorously and it doesn't go out until it's ready... the games industry doesn't work that way... it has to go out when it goes out, because that's what the customers (us) demand.
There is so much money on the line and at stake, you can't delay anything... you HAVE to ship it, whether its ready or not or start losing huge amounts of money... It is very common in even major gaming studios to say "This we believe is a major breaking issue, so that we would recommend not releasing in its current state"... but you still have to release it because the damage and cost from it releasing it, outweighs the fallout from releasing it in a broken state... and that statement right there should hopefully speak volumes of how insane this industry is. Think about it... It is actually less costly to piss off your customers with half functional broken features, than it is to hold that feature back and delay releases, causing lost revenue and greater expenses.
I knew what being a game developer was when I finished Uni... I had the ability and knoeledge to work as a games developer, it was originally my dream... and I noped outta that line of work hard after I found something I was much better at... I still get to play the role of a game developer, but I'm adjacent to rather than in that role, and I have massive respect for anyone who is... cause it's the most thankless and unforgiving line of work I know.
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