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Beast of Prey feedback
The effect just isn't good, I understand the idea behind the change, which is: if you don't manage to catch the Survivor, gain Undetectable and try looking for another one while stealthy, a decent idea on paper but overall not really that good in practice, you also need to drop the chase instantly once you get Bloodlust to make the most use from the effect.
Fast Killers don't need it because they don't trigger bloodlust that often, slow Killer cannot get much value from the 20 second duration, but at the same time I think you cannot make the duration last too long, due to the same fast Killers.
I think Beast of Prey should either be completely reworked or get an additional passive effect that just does its thing, for example:
Beast of Prey
- When you gain Bloodlust, gain Undetectable for 20 seconds.
- Your lunge attack distance is increased by 10% at all times.
Probably not the most balanced effect but you get the point, please just no more Haste or Aura reading.
Comments
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I wish it would remove the red stain permanently as effect and its old or new effect. Then it would be good for mindgames.
Post edited by Langweilg on0 -
I actually like this one, its useful for those slow killers who don't run as fast as others. Huntress, Hag and its also useful for chases that go very long or if you are really bad at the game. I think its neat.
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No perk should ever have Bloodlust as an activation condition, Bloodlust by nature isn't designed to be an efficient mechanic because of what it does and it severely limits the potential of any other perk effect you tie to it. If you want to use the new Beast of Prey to get undetectable then leave the chase to go sneak up on someone, you could've done that way easier with just about any other undetectable perk/addon as opposed to wasting 15 or more seconds just to get bloodlust on a survivor only to immediately leave the chase.
Beast of Prey just needs to be changed to something else. Bloodlust as an activation condition does not work.
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Why not make it simply timer, where you need to stay in chase instead of connected to Bloodlust? Bloodlust is just used only by few killers…
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The problem is what else could it trigger off of?
Hooks? That's Power creeping Furtive Chase
On hit/Downs? People really dislike encouraging slugging
Gens? That's Just Trail of Torment/Unforeseen
Pallet Breaks? I guess you could but how good would that actually be?
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Simply not tie it to bloodlust as a mechanic. Something like:
While chasing a survivor, you gain charges of Beast of Prey. After chasing a survivor for 15 full seconds, it becomes fully charged. When fully charged, after a chase has been dropped, you gain undetectable for 20 seconds.
This makes it effectively the same, without tying it to bloodlust itself. Meaning you can chase survivors, and then after a set amount of time if you drop chase, you become undetectable.
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That could be interesting, might be a bit nasty with Predator as a niche build for some killers.
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That would be much better as I like the effect currently honestly, don't want this perk to be fully reworked
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