We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

TP on Heal is Going to Be Really Unintuitive for New Players

NotJared
NotJared Member Posts: 477

The most forward concern that I have about the Freddy rework is that his ability to TP to healing Survivors is going to be incredibly strong; there isn't any visual or audio feedback to warn Survivors of what they're doing wrong before they do it, and these are the kinds of things that disproportionately affect new players. ESPECIALLY when a character has changed, and they may not have known so.

I think some visual feedback should be added in some way to warn Survivors that healing in the Dream World is dangerous, to help players understand what is going on and the mistakes they're making mid-gameplay.

Comments

  • NotJared
    NotJared Member Posts: 477

    Not to mention, you cannot wake up another Survivor while they're injured.

    If we could choose between healing and waking up, perhaps this could be fine: However, in order to wake up another Survivor, you HAVE to heal them first. Which means it's nearly impossible to heal a Survivor without being susceptible to a TP.

    Survivors should be able to choose to wake up another Survivor rather than healing them, I think, perhaps.

  • Memesis
    Memesis Member Posts: 223

    Like the sadako 2.0 rework, survivors are given an easy counter but will refuse to interact with the obvious white auras all over the map, which will inflate the kill rate, leading to a huge nerf.

    Im calling it now.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,622

    For the record, this is what it looks like:

    (It shows on waking up for some reason but it's the same effect when healing, it's kind of hard to see from a picture in the dream world but quite obvious when you're watching it happen real time)

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098

    There is a visual warning effect on the ground but I don't think it's obvious enough what it means. For a new player it may just look like some cool aesthetic and may not understand that it's actually a sign that you're putting yourself at risk of being teleported on.

  • NotJared
    NotJared Member Posts: 477

    I do think that the ability to TP directly to healing Survivors on its own is a little overpowered as it is currently tuned.

    I think that it should be restricted to asleep Survivors who are completing the Heal action, and not include asleep survivors being Healed. Or maybe vice versa? But certainly not both.

    And the macro ability to TP to healing Survivors is incredibly strong, and will constantly be occurring: If this is to stay in the game, the distance Freddy TPs to should be greater than 12 meters, in my opinion. Maybe 16 or 20 or greater, or even a full terror radius away - this way, it won't be AS oppressive to new/casual players, and Freddy could potentially better obfuscate his approach and confuse survivors who won't know where he is appearing from and possibly even run into him?