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Teleporting to a healing survivor should also turn Freddy's camera to face them

Teleporting to a healing survivor should also turn Freddy's camera to face them. I just teleported to a healing survivor, and the game spun my camera so I'm looking in the complete opposite direction of where the survivor is.

Comments

  • Emeal
    Emeal Member Posts: 5,387
    edited January 9

    Simple and correct, I completely agree with this idea, tho I would prefer that when you teleport, your vision is teleported to your blood clone earlier as you finish the dream projection. I outlined this here:
    https://forums.bhvr.com/dead-by-daylight/discussion/436226/teleport-gripes-but-its-not-about-canceled-tp-canceling/

    This way you could get your bearings easy as your idea, but also make a tactical decision. I 100% agree with you the teleport should face the nearest survivor the same way as Hag's trap do it at a minimum. But if BHVR implemented that and vision/ability to rotate during the last half dream projection, I would prefer that.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098
    edited January 9

    The healing teleport also needs the Pinhead treatment of prioritizing being on the same or similar elevation to the survivor when possible. I've had cases where Freddy teleports to a different floor than the survivor (for example, survivor is healing upstairs on The Game and Freddy appeared downstairs) which isn't good. I remember this was a thing at first with Pinhead's box teleport and it was super frustrating for the killer before they fixed it.

  • Ashy__Slashy3
    Ashy__Slashy3 Member Posts: 26

    This would be perfect