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Healing has priority over wake up interaction (But is same button)
Both actions - heal and wake up (snap snap clap clap) - are on the same button (M1 default). But Healing is prioritized, so I only get the healing prompt and can't wake up the injured survivor.
Since with new Freddy it is better to first wake up the other and then heal them, this is a bit problematic. But even swapping priorities might not be a solution, sometimes the heal is like 90% and you really just need a tap…
With the new Freddy design survivors need both options available.
Comments
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Yeah, I believe the idea is to force survivors to miss a skillcheck or go find a clock or make the vulnerable to a healing teleport.
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yes.
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It's funny because on the live for doctor for example, if you need to mend, snapping out of it takes priority over mending. I'm sure this could be fixed with simple coding similar to the doctor. Tho I do wish to mend before snapping out of it. Honestly it comes down to survivors finding a way to wake up first prior to healing.
Like I've seen people talking about Freddy could be a slugging king. The downed survivor is automatically awake, the one that is coming in for the pick up needs to go and wake themselves up before trying to pick up.
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As an autodidact enjoyer: Good luck getting skillchecks when you need them XD
Also missing skillchecks only works on healing (…) or gens. Both will give the killer a notification and both are a teleport target.
It just doesn't sit right. You have to do the "wrong" thing, bc the game doesn't allow you to do the "right" thing. I find that unnecessarily frustrating.
That's also something I don't get. You have to be crazy, if you prefer calming down over literally bleeding out.
… I guess one can argue that it's lore accurate for doctor…
But since doctor doesn't inflict deepwound by default, maybe that wasn't adressed (yet). Sleeping on the other hand is normal in a match against Freddy. If there are two injured survivors, each one has to find an alarm clock.
Maybe BHVR will surprise me (they did before) but this feels more like an "oops, we didn't think about that" then a "na, that's a feature".
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So i don't know if this is a recent change or something I never noticed until yesterday, but I went against a doctor and needed to mend and snap out. While snapping out, I noticed my bleed out timer did indeed pause. I swear before if I had to snap out of it my timer for bleed out was still going down. But yeah with Freddy, I feel like wake up option needs to be priority over healing
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