Good god, the lengths survivors will go to just to spite a killer with a 4man escape...
Everytime i'd get a down EVERYONE would body block me to slow me down, i'd drop one but due to injurying the others another would go down, repeat this process until everyone was injured and i'm sitting here like: Yeah okay, they're sweating for the 4man escape to rub it in my face, if i can sac even one, I win this mental tug of war. I managed to sac 1.
And by god the salt came pouring in at post chat!XD
They tried to play it off as nothing but i knew they were all pissy they didn't get that 4man escape they sweated so hard for.:P
Especially the one who told me to touch grass… LMAO!!!!
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quite the opposite actully, i'm not mad at all, i'm actully laughing my ass off at how hard they sweated for a 4man escape they never got!XD
But go ahead, try to play it off as if im actully "mad and butthurt" if it makes you feel better even though its just your imagination.:P
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Because survivors that are working together all play Fortnite? Or are you saying anyone that doesn't play your role aren't allowed to try to win without being children?
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In these cases it's a quick win. All die trying to prevent one hook state.
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I mean, whats your point? The Survivors are trying to prevent you from hooking someone, they are working together. Nothing wrong here.
And while I do think that at some point Survivors have to accept that they cannot have 4 Escapes in a game (let alone each game), I think when the end result is a 1K, they at least tried and did not get more people killed with that. (Obviously it is a complete fail if they turn a 1K into anything more than a 1K)
(Same with Killers btw. who have to accept that they cannot 4K a game or every game and who lose Kills because they were too greedy in Endgame)
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Your missing the point, when surviors sweat that hard to get everyone out, its not about "working as a team" to them its about being able to brag that they 4man escaped, all four of them get to teabag at the exit gate, and brag the killer sucks because they couldn't sac one of them. It's not about points, its not about "Gotta save my teammate cuz its the cool thing to do!", it's litle more than to tilt the killer as much as possible.
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Very sad to think like that.
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The bait threads on the weekend go brrrrr
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ok 👌
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This isn't always true. I'll take protection hits and risk my escape to get a teammate out, and I've also gone as far as sticking up for the killer in post-game chat when my teammates were being rude. I remember one specific instance when a teammate said such awful things to the killer that I told them to stop talking. And they did, probably because they didn't want to deal with the consequences of what they were doing. What you talked about also happens, but those hard saves aren't always just to gloat :)
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I don't need to "think like that" because that's REALITY. You must either not be a killer main or be new to the game and if you are new to the game(less than 500 hours) I envy you for that because you haven't experienced what I have over the years.
It's NEVER been about "working as a team" for solo cue survivors, the fact they save each other is for their benefit alone because if you die on hook, the odds of them coming after you next are that much higher and they get big rewards for a safe hook rescue. I know from personal experience on this one, if a survivor has a chance, they will work with the killer faster than a coin flip if it means THEY get to escape and you're the only two left.
In SWFs its all about "How can we tilt the killer the most?" be it bringing perks like "head-on" boil over, ect, all the make the killer's game as unfun as possible and end it all with a 4man teabag at the exit gate. The difference between solo cues suddenly going sweatlord at end game for the 4 man teabag chance to rub it in the killer's face is SWFs make this a priority and coordinate on coms to ensure it happens.(voice chat is OP in this game) while doing everything they can to tilt the killer and laughing at your expense every chance they get to their teammates everytime they get a pallet stun or make you whiff.
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Mad Grit is a fun way to discourage survs from bodyblocking like that. Saves me from having to drop em, and most SWF groups are vulnerable to getting themselves killed for each other in endgame.
Whenever the gens are done and more than one surv is alive (and especially healed) I always expect some attempts at teamwork anyway.
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I am aware but that wasn't apart of my build, mad grit is really a niche perk, sure it can come in handy but the moment surviors realize your running it, it becomes useless because they won't bother to body block anymore, if you can keep this hidden till end game it could become an asset but for the most part its niche.
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Aren't like 83.997% of all perks niche and super situational in the first place? Deliverance with Breakdown once a gate is open is amazing and very satisfying, aaaannnnnnddddd trying to pull it off will get you killed almost all of the time.
I try to find the fun in DBD wherever I can. 😋
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My man, I have more hours on Killer than you overall in the game. And yes, I think your way of thinking is kinda sad. You should not think that the other side is only playing to make the game miserable for you. I dont deny that some people are and that is on both sids - there are Killers and Survivors queueing up just to make the game unfun for the respective other side.
But trying to get an 4 man escape does not really mean that they want to have that to rub it in. Especially not if there was no toxicity before that (which you did not mention, so I highly assume that they were not constantly teabagging or things like that).
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Exactly :D
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The perfect response.
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