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Auto Aim costed me a match allow me to turn it off
Just played a game with huntress and a ace was blocking a hook but i swing at him and it auto aimed around me and it coasted me the match allow us to turn it off
Comments
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"Aim Dressing" hurts the killer a lot more than it helps.
Another Example: When you're trying to guide your lunge around the edge of a pallet and you get 'aim dressed' straight into the corner you were trying to steer around.
It inadvertently helps create "epic moments for survivors," and frankly, I wouldn't be surprised if the fact that it ruins plays is considered a "happy accident" and is the reason there's no official option to turn it off.
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I know you think you want this but you dont.
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Why would they not want this? We've been told DbD doesn't have auto aim, it has "aim dressing," and aim dressing doesn't help killers:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/1026216/#Comment_1026216
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The BHVR quote you gave, literally admits that aim dressing can turn a hit into a miss.
Aim dressing can steal hits from the killer because it makes cone-shaped proximity checks separately from the actual hit validation checks. More specifically, it forcibly changes killer actions due to a proximity check, which can cause the actual hit validation check to fail.
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Yes, exactly. The person I responded to said you don't want to get rid of "auto aim." I said there is no auto aim, there's aim dressing, and aim dressing only costs killers hits, it never helps them. Notice the first sentence of my response (new emphasis added): "Why would they not want this?"
Killers absolutely do want to get rid of aim dressing. BHVR will never let us turn it off because it's not for us, it's for survivors, but it sucks. It costs all of us hits we should've gotten and it will never help us because it's not aim assist.
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Aim Dressing would be great if it made the hit validation check BEFORE forcibly changing the killer actions.
If the game wants to make cone-shaped proximity checks, that should be fine. But the game shouldn’t forcibly change killer actions until after hit validation confirms the hit will occur.
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If I remember correctly, it does do that. It checks to see if it hits, adjusts the animation, and then checks again. Because, after all, the aim dressing has turned your character so you hit a bush, it obviously doesn't connect with the survivor and if the survivor still got hit that video would be posted far and wide going "Look, the killer hit a bush and I still got injured."
And if BHVR's coding was smart enough to not hit the bush and instead stick to the survivor, they would probably consider it "aim assist" because hey, maybe you were supposed to hit the bush.
I'm sure there is a way to handle the animation properly. I don't necessarily think BHVR is capable of it, my faith in their capabilities is quite low. I do wish they wouldn't implement something that so often has my character hit the thing I went through all the trouble of avoiding as I aimed for the survivor. Or the number of times I specifically aim for one survivor and it hits the other survivor who's on a hook or has endurance who I was very specifically not aiming at.
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The proximity check isn’t a real hit validation check. It’s only checking basic things like proximity and camera facing.
The easiest solution is that the hit validation check should happen before the proximity check, because that is how aim dressing mechanics should work.
Because aim dressing mechanics change stuff after hit validation, and auto aim mechanics change stuff before hit validation.
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aim dressing is just terrible.
it even applies when a hooked survivor is right behind you, your camera is being turned around to hit the hooked survivor instead of you just swinging your weapon in a straight line.
sure this example is nothing that negatively affects the killer since it´s something you have to intentionally (hooked surv touching your back) do but all the times were your attack hits a bush or wall is clearly due to aim dressing pulling your weapon
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I'll take your word for it (I mean that in a positive way, I do not have extensive knowledge on the issue and as is I believe what you are saying.)
I wish BHVR would implement something as you've described. I am so tired of aim dressing making console life harder.
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The proximity checks are cone shaped in the direction the killer is facing, so aim dressing wouldn’t be triggering on a hook if it was right behind the killer.
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Allowing killers to lunge freely without fear of consequence would be too powerful. I jest but idk how else to rationalize it
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I agree - I have lost so many hits because of auto aim is wild. Accessibility feature to turn off.
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