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I miss old chucky and onryo

Sadako and good guy were amazing until behaviour devs robbed their power and addons. Thank you survivors for complaining now I'll never get to enjoy playing against them because I never see them again.

Comments

  • DancewithmeKate
    DancewithmeKate Member Posts: 148

    Sadako is not bad killer, i am playing her time to time. But the only viable way to play her is hit & run sadly.

    Chucky however… He feels really powerless and bad. BHVR nerfed him to ground. I am hoping he will get changes with upcoming march chapter update.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 522

    I almost bought Chucky and his wife cosmetic because they looked like so much fun while watching someone play him next to me.

    But I knew they would break it, it was just too much fun to play with.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,469
    edited January 26

    Same here. He's the only killer I don't own. Chucky still breaks my heart as he was the one killer my friend enjoyed, and my friend only got to play a handful matches as Chucky before the nerfs. So, not only does he miss what Chucky used to be, but he feels like he flushed his money away since he got so little playtime out of the chapter.

  • CursedPerson
    CursedPerson Member Posts: 247

    chucky is in an okayish spot but his scamper feels kinda useless now since survivors can run left or right after vault and he cant turn enough to do anything

  • MechWarrior3
    MechWarrior3 Member Posts: 3,085
    edited January 26

    They should have kept Sadakos kit in 1.0 but with todays buffs and she would be perfect.

    Post edited by MechWarrior3 on
  • WolfePhD
    WolfePhD Member Posts: 91

    I miss them too, but I also understand why they were changed and don't want to go back to those times in the game's history.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,400

    i miss 10 second cooldown Chucky and 2.0 Sadako. Now they're only good for pub-stomping weaker players.

  • jasonq500
    jasonq500 Member Posts: 277

    Sadako 1.0 yes I do miss how she was, sadako 2.0 I for sure don't

    I'm really hoping she would get some proper buffs to feel more better to play

  • jasonq500
    jasonq500 Member Posts: 277

    What was something you liked about sadako 2.0 besides being a strong killer

  • Devil_hit11
    Devil_hit11 Member Posts: 9,400
    edited January 26

    more decision making, focused more on macro play. center more around being observed around the map and survivor routing.

    everything you don't need in 3.0. no decision making is required. you see tv, you teleport. Observation has no relevancy. survivor takes tape out of TV, they will deliver the tape. you have 0 capacity to stop them. Macro play is irrelevant as no one has condemn stacks except for the people that lock-in hooked. memorizing condemn is meaningless. by the time they're condemn, they're 2nd stage.

  • radiantHero23
    radiantHero23 Member Posts: 4,598

    Sadako 1.0 Was harder to play because she had less tools at her disposal (if you didn't use ring drawing and iri tape)

    I'd whish they'd changed her addons more. Then we would have actually interesting ones and not just 5 viable ones.

    Old iri tape was a hindrance to her overall kit due to its strength. Ring drawing was straight up unhealthy. Both had to change. As someone that has maimed this killer since she came out, I'm happy to never see these two addons return to their former versions.

    Sadako right now needs some tweaks still, but is undeniably better than 1.0 and healthier than 2.0.

    I enjoy playing her.

    In regard to chucky: I still don't understand why window scamper had to be removed when the pallet one was the only problem. I'd also whish for the flicks to make a return.

  • Tits
    Tits Member Posts: 413

    I loved sadako 1.0 because i only use her for stealth mechanics and actualy still win, without tunneling/slugging the whole team/spamming tvs for instakills. Now she just spams tvs for instakills in every round instead of being a fun stealth killer to play against. And playing as her i feel like i shouldnt teleport too much to avoid being seen as a spammer.

    As for chucky i remember being able to loop him an entire game without getting hit even when he could scamper under pallets without dashing and through windows. He wasnt that bad, the only hard part of looping him i found was his size and on/off switch of his red stain. So i was surprised when they nerfed him.

  • joeyspeehole
    joeyspeehole Member Posts: 147

    Which version of Sadako are you referring to—the one that was briefly buffed and people were abusing the condemn power process, or the earlier version?

  • Langweilg
    Langweilg Member Posts: 1,607

    I already thought everyone forgot about Sadako. It’s really nice to see, that someone brings her up again.

    For Sadako I don’t know, which version you mean. I loved playing the first version as more chase oriented and stealth killer. She once was my favorite killer before the reworks. Sadly the devs decided to nuke the fun playstile and made her a boring/unfun condemned spam killer. 2.0 and 3.0 have the almost the same flaws and it’s sad behavior won’t bring her old glory back. The good things from the reworks were the anti pallet stun, improved numbers and lock in condemned, if they had put those things into her first version, we would have a perfect killer.

  • Langweilg
    Langweilg Member Posts: 1,607

    Chucky’s release version was a lot more fun and interactive. I miss my old friend. The second version was just spam slice and dice, hit repeat and down. I really wished they just nerved scamper a tiny or removed scamper into slice and dice. Chucky’s lost its identity after they removed scamper and he just became another dash killer.

  • BananaGun
    BananaGun Member Posts: 4

    This is why I'm afraid to buy anything from Bhvr. You could find something fun like a survivor perk or a killer's power then all of a sudden, they decide to completely change it or nerf it to oblivion.

    I know they have the right to do anything with it but it feels wrong when you learn and enjoy something then it gets forcefully pulled out from your hands.

  • Massquwatt
    Massquwatt Member Posts: 469

    I don't miss old Sadako, her current iteration is fine and I still enjoy playing her. But Chucky on the other hand? Good lord he sucks these days, even if he isn't technically weak he just feels awful to play generally now. Outside of running meme addons that let you slice n' dice across the map during endgame he's honestly got nothing going for him anymore these days. His power sucks, his perks are mostly bad and his addons are all boring stat adjustments. No variety whatsoever.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 142
    edited January 26

    It's wild that anyone can unironically say Chucky is bad and Sadako is fine. What a bizarre world we seem to be in.

    As bad as Chucky might be right now, Sadako is still WAAAAAAAY worse than he is.

  • ArkInk
    ArkInk Member Posts: 809

    Apparently this opinion is insane but I honestly think Sadako is a mostly fine killer who needs some minor tweaks whereas Chucky is pretty awful in his current state.

    Sadako has solid map pressure with TVs and the trick of balancing condemned and hooks is a unique mechanic no other killer has. There are a fair few addons that need changing, and if I remember right she needs the kind of changes they gave Dredge where the passive noises he makes should be lessened so stealth strats actually work, but her kit is mostly functional.

    Chucky's ability was basically cut in half by removing manual scamper and buffing Slice and Dice, and then it was determined that was then too powerful so they nerfed it and the cooldown buff that was his only boon after losing Scamper. Now half his add-ons are based around using scamper in ways he can't physically use it, Slice and Dice feels extremely sluggish to use. He's a killer whose entire kit has been stripped with no real regard for giving him anything else to use.

    As a 110 killer without a ranged ability, Chucky doesn't have the luxury of taking regular chases the same way a lot of characters do. He's meant to excel at mind games and surprise attacks, but they removed tactics meant to compliment that playstyle like Manual Scamper, and bent him into relying on Slice and Dice for everything.