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DBD Hot Takes

ChurchofPig
ChurchofPig Member Posts: 2,936
edited February 2025 in General Discussions

I was curious, what are some of the hot takes that the community has on dbd? I feel like everyone has them and I definitely know I have a couple. Like mine are:

  1. Nemesis is well adapted into dbd, people just don't like it because they like the image of Nemesis with a flamethrower better. He's killed more people with his tentacle though.
  2. Map offerings can have a place in dbd, but they need to be reworked, it should not be a guarantee (map offerings are an opinion of mine that have changed a lot over time).
  3. There is no permanent solution to the grind in dbd or map balance
  4. Lithe is not the most brain dead exhaustion perk, it's Sprint Burst, the only reason people think it's Lithe is because the requirement to vault makes you feel like you did something and it granted you a nice reward
  5. Original Chapters are better than Licenses and the fact that the game needs licenses to stay alive is sad
  6. dbd is in it's best state now in terms of balance and the only reason people think differently is because of the nostalgia of older dbd
  7. There is no excuse for all original killers to not have unique lobby, chase, and terror radii themes, the excuse should be a license only thing, seriously there's only 4 original killers that don't have all 3 and that's Trapper, Wraith, Huntress, and Plague and actually if they just gave those killer the themes, it might convince some of the harder to convince license holders to allow special themes for their killers
  8. Since so many killers at this point either have an obvious tell or unique music, unique hooks should also make a return since their main reason for disappearing after like 3 major patches was because it would give away the killer before seeing them, but that's 99% of killers nowadays anyways with the amount of hud elements and other items that spawn
  9. The devs shouldn't announce things months or even a year in advance, the amount of hype the announcement gave will be gone by the time whatever it is (give it a cosmetic collaboration, dlc, or whatnot), the only exception is for dlc but only if it's the actual next dlc to drop, if it's not, save it, if you can't tell us what the next dlc is, I don't want to know what's 2, 3, 4 chapters down the line (looking at you FNAF)
  10. Speaking of FNAF, this might just be a fear, but I think it'll be the worst thing to happen to dbd, whenever dbd has massive releases like that, the game breaks BAD, and FNAF is by far the largest thing to ever come to dbd and I don't think with how the devs are now in terms of length of time to fix bugs as just one reason, that we are ready for what's going to happen with FNAF
  11. Added one: I can't believe this is a hot take, but at this point I think it is. Not liking a killer is not a reason to dc or throw the match. If you're going to quit because it's not a killer you like, play killer then you can play with the killer of your choice all you want or just don't ready up. We all have killers we don't like facing, but some of us put up with it.

Now I'm curious what some of your hot takes are

Post edited by ChurchofPig on

Comments

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    weirdly enough, 2v8 really is the most chill of the game modes we've had, which is weird because you'd think it's the one all the sweatlords go to

  • SoGo
    SoGo Member Posts: 4,259

    The game is starting to get bloated with content that is incomplete or buggy (ahem... ahem... Houndmaster).

    3 releases per year with no mid-chapters would be ok.

    Agree with the take that original chapters are mostly better. The licenses are nice, but they end up feeling very similar.

  • Fuzzycube
    Fuzzycube Member Posts: 316
    1. The killer shack is too survivor friendly and there should be a killer perk that does something to negate that, maybe x% hindered while within the killer shack and a few seconds after leaving but the perk gets disabled if there’s a survivor hooked in the basement below the killer shack and also for x seconds after the survivor is unhooked or something like that.
    2. Chaos mode is the best mode but it would be better with random items and add-ons with only point based offerings allowed.
    3. Self healing via Circle of Healing was the only thing that made boons worth taking.
  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    Autohaven is not balanced at all and is boring to play on

    Houndmaster is slept on

    Lery’s and Hawkins are good maps

  • Smoe
    Smoe Member Posts: 3,307
    edited February 2025
    • Chucky should get his manual scamper back because it was too important to his character.
    • Nurse's tome objectively didn't retcon her base lore, it's just the expectation of people's own subjective intepretation of her base lore that weren't met.
    • All techs/exploits that uses an unintentional aspect are unhealthy for the game and does not belong in it whatsoever.
    • Wesker & Legion have the worst chase music, in the sense that it fits the least as chase tracks.
    • DBD Mobile's cosmetics are worse than DBD Core's cosmetics.
    • Forgotten Ruins is not nearly as bad as some people make it out to be.
    • Most maps are not problematic in design.
    • DBD isn't just purely about the chases.
    • The Finisher Mori is perfectly fine and should not be removed, only reason Survivors blame it as the reason for killers slugging is because they need a scapegoat.
    • Older generation consoles are holding the game back.
    • The memory wipe upon sacrifice aspect in the lore is perfectly fine.
    • Myers stun noise should be removed as it doesn't fit the character.
    • Chapters would be better off without any teasers or marketing to build up hype for the chapter, because it always just leads to people being disappointed in the end.
    • Character authenticity and accuracy both aesthetically and gameplay wise are the single most important aspects no matter what and should never be compromised or be prioritized less over other aspects such as balance. (Unless it's Remake Freddy)
    • The All Things Wicked chapter is the single most overrated chapter and it's popularity is solely carried by its initial marketing only.
    • DBD shouldn't get anymore Resident Evil chapters.
    • Backpacks makes cosmetics better.
    • Vittorio needs less medieval & modern outfits and more outfits from different time periods.
    • The game should not be balanced around high level players the same way other games are, because DBD is not like other games and cannot be balanced like other games.
    • The snowmen moving in the 2024 Bone Chill event was an improvement over them being completely static, all it needed was some tweaking in it's pathing.
    • Houndmaster's default design is 100x better than the stereotypical hollywood pirate design that have been carved into people's minds.
    • Content creators have made and is still making the game worse.
    • DBD will never truly be the hall of fame of horror as certain important horror icons will most likely never make it in.
    • Sable and Unknown are both depthless characters who's popularity only carried by their designs alone rather than any of their perks or power.
    • Both the bot lobby fill-in feature for DCs during both loading and during trial are/were only good things for the game and should be a permanent features.
    • The PTB DC Bot fill-in during loading feature should have made it to live.
    • BHVR should go through with bot fill-in for 2v8.
    • Houndmaster's live chase track is better than her ptb one.
  • jesterkind
    jesterkind Member Posts: 9,573

    I've got a couple:

    • Most perks, on both sides, are perfectly usable. Some are a little undertuned while still being worth bringing in some contexts, but very very few are actually outright bad.
    • The MMR system measures skill just fine, as long as you understand what skill is being measured. It's not a personal feedback system, it's not meant to be ultra precise within a specific match.
    • Skull Merchant's lore isn't significantly worse than most other killers' and is really just par for the course overall. People only think otherwise because they already disliked her and engaged with the lore in bad faith.
    • Tournament matches are useless data for discussions about the game's balance.
    • Genrushing is extremely rare, but also by far the most broken thing in the game right now.
    • Circle of Healing, Adrenaline, Distortion, and Iron Will are still among the strongest perks in the game for survivor and are extremely worth bringing, their nerfs only stopped them being unfair.
    • (Iron Will is still kinda unfair.)
    • The worst chase theme in the game is Hag's. You know what people say about Skull Merchant's chase theme? That's actually true of Hag's, and it has this awful hard cutoff instead of fading away.
    • Macro pressure performed well is better than slowdown perks used without good macro pressure.
    • Tools of Torment and All-Kill are the strongest original chapters BHVR has done thematically, and those two killers are among the best fitting for the game.
  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,270

    Shanoa and Simon Belmont should've been legendaries and should still be later even with the cosplays in the game.

  • KerJuice
    KerJuice Member Posts: 2,104
    • Territorial Imperative is the worst perk in the game
    • SWF’s need to be removed from the main game and limited to KWF
    • Aura perks for both killer and survivors should be removed (they’re no different than cheating with wall hacks and both feel cheap to play against: no skill required)
    • Wraith getting buffed with a speed boost didn’t make sense; felt like a band-aid fix and it’s cheap to play against. Better buff would have been silent foot steps when cloaked, brutal strength basekit when cloaked, and the add-on for the bell to sound like it is anywhere as basekit
    • Chucky needs to be reverted back to launch Chucky
    • NOED needs to be reverted back to launch
    • Pain Res reverted back
    • Dark Sense reverted back
    • Wake Up Reverted Back
    • Distortion Reverted
    • Lucky Break reverted
    • Ruin reverted
    • Nemesis whip reverted
    • Freddy transferring to completed gens removed
    • Skull merchant getting stealth and speed buffs walking in drone areas removed
    • Drones reverted back to launch with two way detection
    • Sadako reverted back to launch
    • Nurse nerfed
    • Wraith, Nurse, and Hag Trap burn with flashlights restored
    • Trapper can carry 3 traps basekit
    • Map offerings either removed or reversed to the map you do NOT want to play on
    • Undying reverted back to launch
    • Gen kick limit removed
    • Reassurance reverted to PTB
    • BP added back to perks like barbecue & we’re gonna live forever
    • SBMM/MMR removed and red ranks returned
    • A lot of children (middle school and younger) play this game, and there will be a serious influx of them when FNAF hits
  • WolfePhD
    WolfePhD Member Posts: 397

    A large portion of the player base is neurodivergent and the developers still aren’t sure how to deal with … that.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    • average dbd player learns the game in a casual way, but expects to get top tier competitive results with the casual training and as low effort as possible.
    • losing majority of your matches as either side has nothing to do with game balance, taking in mind how bad matchmaking is, but it has a lot to do with your lack of macro skill and poor decision making, no matter which side you play
  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,273

    Hot takes huh? Mm…

    I actually enjoy the MMR system.

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421
    edited February 2025
    • Voip needs to happen, preferably team based to minimize toxicity
    • Perks should only be one tier
    • There should be no more bloodpoint cap
    • There should be 100% more bloodpoints by default
    • There needs to be more ways to earn iri shards
    • Tunneling is just playing the game efficiently as killer, there should be no stigma attached
    • Slugging needs to be mitigated
    • There should be no more gen dmg limit
    • The Cannibal should be removed
    • The Skull merchant should be removed
    • Fnaf killer shouldn't be springtrap (hopefully they're something like legion where you can pick different animatronics)
    • They must revert chucky's broken ass legs
    • They must get rid of the weird crumpled piece of paper thing on the weapon for Chucky's blighted skin
    • Blight needs a cooldown nerf bad
    • Wiggle bar thingy needs a slight increase in speed
    • Mad grit basekit
    • Stop removing bloodpoint rewards from perks (e.g thrill of the hunt, beast of prey)
    • Wesker should not be able to power slide around tiles
    • Nurse's plaid flannel should be base kit
    • They should to add most of the dbd mobile cosmetics
    • We need everlasting rifts, if a rift expires before you complete it you can still finish it and swap between old/current rift
    • Freddy should not have dream pallets his new snares are good enough
    • Knight is better as an m1 killer
    • Naughty bear cosmetic is garbage
    • The community is sometimes TOO horny fr
    • None of the content creators for this game are super entertaining, most of them make garbage takes and utilize mob mentality in a harmful way
    • They NEED to remove the sun from sunny maps. All maps should be dark
    • More than 50% of offerings are useless and a waste of bp - the whole system needs to be scrapped or reworked
    • We need more incentives to P100 (e.g. more cosmetic unlocks, profile pics & banners, iri shards, legacy cosmetics for reaching 100?)
    • All killers and survivors should be avaliable as pfp's on the forum by now
    • Profanity filter should optional in game
  • M1_gamer
    M1_gamer Member Posts: 419

    A hot take? ok here I go:

    Demogorgon is not a fun killer to play against. (In my opinion Ofc)

  • justadreampallet
    justadreampallet Member Posts: 301
    • The game is as balanced as it can get with how divided the community is.
    • Ghost face is well balenced but they need to do some touch ups so he can’t be kicked out of stealth so easy.
    • Iri killer add ons shouldn’t be the strongest but should change a fundamental part of the kit. (Trappers stone, or make Pyramid heads ranged leave a X second trail of torment.) it would make them something unique and worth having such a rarity.
    • Stealth survivor isn’t a problem but the people running it should play support so they can in ways other then chase
    • the toxic behavior in the games are not even close to as prevalent as people make it out to be. You remember more matches that had slugging, tunneling, or with bully squads, cause your brain remembers bad matches more often then good matches cause your brain evolved to keep you safe by reminding you of bad experiences.
    • Releasing 2-3 chapters a year will be the healthiest change. Give them 1-2 chapters for visceral skins, bug fixes, QoL, and add on reworks.
  • justadreampallet
    justadreampallet Member Posts: 301

    forgot to mention we NEED shirtless Jeff.
    This is not a request but a Requirement.

    And he better not get a 6 pack, let the man he his dad bod self.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    Maybe for the shack there can be Oblivious or some Haste effect when you run Territorial and the basement is there? 🤔

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    Solo queue isn't that bad

    Survivors dying more often than not makes playing surv more fun and is thematically appropriate

    People knowing their MMR would be a bad thing

    Being "good" at DBD isn't skill based at all really, but knowledge based. Which is one of the reasons its rough for new players

    Maximum efficiency/high level gameplay is boring AF, as unpredictability makes the game more fun

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Could you elaborate? I’m really not sure what you mean with this.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Chucky definitely needs the old scamper back. It's like dude, he couldn't even get you at a short pallet loop, WITH the 2% increased Haste add-on, if you just cut the loop tight and/or mindgamed well enough. And the pushback against him having that ability is basically, "He can get me at loops. That's unfair." It's the Wraith/Deathslinger nerfs all over again.

    Definitely agree on the chapter buildup. If the next chapter just released all of a sudden, it's like "Whoa! What's this?!" Exciting, you know. Unfortunately, chalk it up to the devs' incompetence or spaghetti code, every time a new chapter goes live even with prior testing, the game gets massively screwed up. Reintroduced bugs, lag, perks not working, and killers not working. And the ptb for the most part is just there so that survivors can say, "Knee cap this killer!" earlier than release, so that they don't even have to deal with the killer at their strongest on live, and then still have the gall to later say, "He's still OP!" Look at Chucky or Dracula or new Freddy.

    I really don't like Houndmaster's design. She was a waste of the pirate killer slot, the hound master killer slot, and the black lady killer slot, all in one fell swoop. Her gameplay is mostly fine.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Hatch is a bad mechanic that does more harm than good.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Solo queue is bad in that you almost always get inefficient teammates. When you don't, it's fine.

    How would MMR being shown be a bad thing? Because to me, all it does is enable the entire playerbase to say, "I'm high MMR, so I know what's best for the game!" Can you prove it? "No, but I'm definitely high MMR! That's why I face OP stuff like Wraith and BBQ all the time!"

    DBD is definitely skill over advantage. There's just a lot to learn. Not too much so that people with 1000+ hours still don't know what they're doing, but yet here we are.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Myself included probably. But I was gaslit for years that killer fov was fine until they changed it, or that auto-aim didn't screw you out of hits. Now I know I wasn't crazy, so now I'm not so sure.

  • Smoe
    Smoe Member Posts: 3,307
    edited February 2025

    Chucky definitely needs the old scamper back. It's like dude, he couldn't even get you at a short pallet loop, WITH the 2% increased Haste add-on, if you just cut the loop tight and/or mindgamed well enough. And the pushback against him having that ability is basically, "He can get me at loops. That's unfair." It's the Wraith/Deathslinger nerfs all over again.

    Definitely agree on the chapter buildup. If the next chapter just released all of a sudden, it's like "Whoa! What's this?!" Exciting, you know. Unfortunately, chalk it up to the devs' incompetence or spaghetti code, every time a new chapter goes live even with prior testing, the game gets massively screwed up. Reintroduced bugs, lag, perks not working, and killers not working. And the ptb for the most part is just there so that survivors can say, "Knee cap this killer!" earlier than release, so that they don't even have to deal with the killer at their strongest on live, and then still have the gall to later say, "He's still OP!" Look at Chucky or Dracula or new Freddy.

    I'm not even gonna comment on the majority of all that, all i'm going to say is Chucky specifically shouldn't have had his Scamper removed, not because of any aspects of strength, but solely because of it's importance to his character.

    I really don't like Houndmaster's design. She was a waste of the pirate killer slot, the hound master killer slot, and the black lady killer slot, all in one fell swoop. Her gameplay is mostly fine.

    And i highly disagree with all that.

    Houndmaster to me is anything but a waste of any slots, her design is much better than whatever generic, uninspired and rehashed blackbeard-esque pirate getup slop that hollywood have carved into people's brains, which has cemented itself in pop culture whenever people associate anything with pirates at this point and i firmly stand by that.

    Post edited by Smoe on
  • danielmaster87
    danielmaster87 Member Posts: 10,719

    That's for sure, although I can't imagine how much more childish the playerbase can get. Maybe I've been facing a lot of kids, and it's why when I call someone out for being toxic, they just respond with stuff that doesn't require ANY intelligence like, "Noob kid lol!"

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    Oh, solo queue is bad because your teammates often suck, but it's not the hopeless gulag some people make it out to be.

    I don't think MMR being visible would be good because it would do two things:

    1. Verify that that SBMM isn't really doing anything and make people even saltier
    2. Give another useless thing for players to shame each other over

    As far as skill goes, it's kind of semantics, but to me "skill" means things like quick reflexes, quicker thinking, and the ability to work a controller/M&K in ways some people are just incapable of. Like technical skill. Like a gifted athlete.

    Being good at DBD doesn't require that kind of skill. Yeah, there are people with tons of hours who aren't good, but I'd argue that is mostly because most players aren't really trying all that hard. I think that's the disconnect for a lot of people; really competitive people can't wrap their brain around the reality that most players are playing the game casually.

    Of course the problem is that everyone of these people are all in the same matchmaking pot.

    If a player is taking DBD seriously (which is a mistake, imo), game knowledge is miles more important than technical skill. DBD just isn't technically demanding. The mechanics are messy and loose. What it demands is that the player be a student of its almost endless array of idiosyncrasies. And that takes a long time, and is a task that never really ends.

    And maybe you consider that skill, and that's fine. But anyone can do it.

    Or just get to the skill floor with Nurse or Blight and tunnel, which is the shortest and laziest route of all to being "good".

  • WolfePhD
    WolfePhD Member Posts: 397

    I spend too much time thinking about game theory. To me, the developers have clearly shown they are trying to communicate with the community, but we can't really say they are successful or effective when we have evidence in the community there are still communication problems. I've been thinking why other people haven't noticed it the same way I have. I think it's a language barrier.

    I agree with you — but I think their hands are tied. It's difficult to ignore a disconnect when you see it.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    Skull Merchant doesn't get stealth and haste in the drone radius, hasn't in a long time.

  • hermitkermit
    hermitkermit Member Posts: 996

    Sad that this may be considered a “hot take” But I do believe the devs truly care about the game, and the community, and they do try to make it better. They have made some mistakes and some questionable choices (like the refusal of refund to the cosmetic issue) but I do believe they care.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I told my friend that's a comp player that self healing via Circle of Healing should only be applied to the user who brings it. I don't think that would have been too bad of a nerf when the previous Circle of Healing came out -- but I don't really mind the current version that it is.

    I do think the whole bring Circle of Healing for ALL your team to self heal inside of it was broken though.

  • HeroLives
    HeroLives Member Posts: 3,233

    same actually they do listen and try to fix what they can.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I can agree with Lery's because I can loop well on Lery's but you lose me on Hawkins. ☠️

    @jesterkind , even with it being absolutely gutted with Sprint Burst. I actually like to use Iron Will with Lithe, Dramaturgy, and whatever else exhaustion perk I have. It's definitely came in clutch, especially on my Claire Redfield as she's super loud.

    @HerInfernalMajesty , I agree. MMR gets a lot of hate and I sometimes have a mixed experience. Yesterday, I came across three Sprint Burst users walking everywhere, which was frustrating. However, I have made really great friends from the MMR system and it's been a joy to play with people with a similar skill bracket that I have. Without MMR, you'd have people with so little hours and the games can be a toss-up on what you get imo. Now games are a lot more consistent for me with the odd hit or miss now.

    @Thusly_Boned , interesting that you think DBD isn't skill based. I do agree that it is knowledge related, but there is definitely skill on both survivor and killers.

    Survivors for looping, learning when to stealth, 99% Sprint Burst, optimal pathing, when to go for a save, when to commit to a gen, etc.

    Same for killer on the area of when to drop chase, hiding your red stain, many people who play Wesker (as he has a learning curve to him imo). There is a lot of skill baked into learning killers — the counterpart for survivors knowing how to counter specific killers too.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    That's fair, nothing you listed isn't true as far as being good at the game. But that's not how I personally would define high skill, but stuff that is knowledge based. It's just semantic differences here I think.

    I sometimes fall into defining things narrowly, and often define it technically. Like to me the highest skill gamers are people who are elite at games that require lightning quick perception, reflexes, timing, etc. along with game sense for their respective games. These types of skills aren't really needed to be good at DBD, beyond the ability to work a controller or M&K at a rudimentary level.

    An 80 year old could be great at DBD with enough learned game sense. Anyone can.

    I think what frustrates a lot of people who come into DBD is that virtually none of the general gaming skill one develops over years and decades of gaming translates into DBD. Success in this game is all DBD specific game sense and RNG.

    But if a person defines learned game sense as skill, that's totally fair. I'm just being semantically neurotic here.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091
    edited February 2025

    it’s a cardinal sin to say apparently but I’ve never enjoyed playing against hillbilly regardless of his version

    lerys is the best map in the game

    some people are simply genuinely bad at this game and will never admit it

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i also think FNAF release will probably mean the biggest uprising in milking licences and dbd being a horror fortnite more than ot ever was, and i am afraid that bugfixing will be completely set aside due to sheer focus to licences.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    That's fair, I think with quick reflexes you could argue the ability to hit a vault at a precise moment - along with timing specific hits too. But I get your argument, even if I disagree that DBD is primarily knowledge based to a certain extent — it's definitely a hot take I'd feel so thanks for sharing. 🫡

  • Fuzzycube
    Fuzzycube Member Posts: 316
    edited February 2025

    Two more:

    1. Dead by Daylight isn’t pay to win but it is in a way grind to win since the strongest items and add-ons can make a big difference for both sides, and as well as that perk levels seem completely unnecessary as there’s no reason to penalise newer players with weaker versions of perks.

    2. Botany is good perk but is unnecessarily complicated since I’m guessing most people don’t want to do math to work out what -20% healing efficiency means in practice (In general you can just use a Bandage or any other add-on which increases healing charges to get one full self heal and have enough left over to use a Anti-Hemorrhagic Syringe too since instead of 24 charges (A full med-kit) you need 28.8 charges).
  • Peppa_Pigsaw
    Peppa_Pigsaw Member Posts: 249

    The original Freddy was unironically really good and if he released in the modern day people would scream that he's OP.

    Perma invisibility when you're not asleep.
    No limit to how often you can put people asleep.
    A plethora of broken add-ons that nobody gave enough credit to. Old Class Photo revealing the auras of everyone just for sleeping someone is obnoxiously broken information.
    A 50% slowdown on all actions.

  • TieBreaker
    TieBreaker Member Posts: 1,310

    Doctor's power is designed to exploit players with sensory problems. First he was risking the well being of players with epilepsy, and now he just makes matches miserable for players who can't handle a constant barrage of noise being spammed into their ears.

    Yes I have just faced Doctor three times in a row. Why do you ask?

  • MarbleThrone
    MarbleThrone Member Posts: 963
    edited February 2025
    • DBD has no "comp". Stop pretending like there is any. Playing around in a sandbox environment with rules that have nothing whatsoever to do with actual DBD is cute, but not "comp". Equally, there is no "pubs". So-called "pubs" is literally just DBD. Like, the only queue there is.
    • "Win"streaks know no winners. "Win"streaks are detrimental to the game's health and player retention. They are utterly pointless and prove nothing unless your goal is to show the world how big of an ******* you are. Considering how "win"streaks are typically played, the game is intentionally made miserable for everyone involved (yes, that includes you, the winstreaker, who rages at any point something doesn't work out). Winning ten times in a row is impressive, the rest is excessive.
    Post edited by MarbleThrone on
  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 2025

    DBD would be long gone if it never got a single license. I know many think that's a hot take and I'll just put it here even though I'll never not believe it's a fact. Nobody will ever convince me that the shallow AF game play in DBD would've kept as many people as it has until now without the big horror icons in it. So there's my "hot take".

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    Eat an apple, he'll go away

    This sucks though because like I personally said, I find original chapters to be better and I don't like that dbd needs the licenses in order to survive, but that's kind of the box they're put in because this type of game isn't easy to market, the never ending amount of iconic licenses help them out so much.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957

    I don't like it either.. I want it to stand on it's own legs instead of piggybacking something in any way.. It'd be different if those things actually changed everything for the better, but all they do is add that iconic thing in while keeping the game exactly the same. Same bugs years later, same imbalances, same outdated graphics.. Seems like only competition is going to make this game improve.. Our comfort zones are our own worst enemy.. :/