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Thoughts on No One Escapes Death?

Siachi
Siachi Member Posts: 28

Want to hear what the general consensus is: Is it a pure crutch perk for Killers to avoid using? Is it fine in some builds or specific killers? Fine to have, but not to build or rely on? Something else?

Comments

  • MoZo
    MoZo Member Posts: 772
    edited February 11

    it feels bad when you’re the one that gets hit by it but 99% of the time if you don’t go down near the totem then your teammates will most likely cleanse it and rescue you. I only ever see noed on m1 players or endgame builds simply because most of the roster has m2 powers that can make it through the match without needing a backup for endgame.

  • HeroLives
    HeroLives Member Posts: 3,233

    I don’t just noed , I love ed. Best guy around!

    All jokes. No real input on this topic I’m neutral.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,392

    The perk is fine. Noed might be a crutch perk sure, but so is WOO.

  • Yggleif
    Yggleif Member Posts: 464

    People calling NOED a crutch while they're running around with windows and syringes is really funny.

    I think NOED is fine personally. It's kind of a chaotic perk sometimes it gets you a down and then explodes other times you'll pull off an upset in end game. I think the aura reading goes a long way in making the perk feel fair. Some things have to line up for NOED to really have impact and not make it just a pity kill in perk form. Anything that creates tension in end game so it's not just a formality gets a thumbs up from me.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 12

    I'd have made this a base game mechanic a long time ago. It can still be revealed further and further like it is now, but I see no reason why this shouldn't be something you have to watch out for each game. Then they can either delete the perk or rename it and make it do something else similar to what they did with Shadowborn. That would take some pressure off of Gens to an extent and make people rethink NOT doing Totems if they don't want to get 1 hit downed when the gates are powered. Incentivize those Totems BHVR.

    Post edited by biggybiggybiggens on
  • Massquwatt
    Massquwatt Member Posts: 602

    It's a crutch perk for sure but outside of dedicated end game builds I actually don't see it all that much anymore. Maybe once every 15 matches or so? It's kinda surprising just how much out of favour it's fallen.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Many survivors will say it's a crutch perk (but so is any perk that you rely on). Killers can choose to start strong and have a good early game or they can choose to snowball and have a bad early game but very good end game, that's where noed comes into it. It's on the survivors if they choose to not do totems all match.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,746

    I genuinely don't care for it.

    Can it be a crutch perk? Absolutely. Heck, I think most killers went through a stage where NOED was a staple in their builds until they gained more and more experience.

    Typically, you want to avoid reaching Endgame. But if you want to use it, then go ahead. And it works well in endgame builds, obviously. So do whatever you want.

  • JPLongstreet
    JPLongstreet Member Posts: 6,999

    Huntress with a well timed endgame NOED Bloodwarden play is so strong. As a surv all versions of NOED have always felt cheap to me, although the current one is ehhhh because of the counterplay.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    I don't like that it blares "cleanse me" after such a short amount of time. That part is dumb. It should stay hidden.

    I think it's fine for there to be perks that make the Killer stronger after gens are completed to punish heavy genrush, but gen regression perks should already fulfill this niche (the issue is that regression perks are too weak now - Pop and Pain Res are both mere shadows of their former selves.)

    The killer having only 4 perk slots is severely limiting diversity - I'd rather have a couple of gen regression perks and a couple of chase (or information) perks rather than endgame perks. Possible solutions include basekitting "mandatory" perks such as Corrupt but to a weaker level (like only 15 seconds of blockage, for example.)

    There are certainly ways to adjust the game to allow for endgame perks like Noed to be more interesting. But in terms of its current state, the totem's self-reveal makes the already niche/useless perk even less useful. It heavily discourages using Noed in the place of multiple gen regression perks, which is the way it should be used to open up perk slots (since normally you would want more than one gen regression perk.)

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    in my opinion it’s still a giant crutch perk but barely anyone uses it anymore besides really bad people and that’s when you can definitely tell you’ll be hit by a Noed

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Only change I'd recommend is that the killer can't see the totem's aura OR The hex transfers to a new totem when the killer is too close to it for too long. If there aren't any left, the perk would go on cooldown after a insta down

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Only change I'd recommend is that the killer can't see the totem's aura OR The hex transfers to a new totem when the killer is too close to it for too long. If there aren't any left, the perk would go on cooldown after a insta down

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited February 12
  • joeyspeehole
    joeyspeehole Member Posts: 293

    I like it when the hex pops up right in front of me.

  • MarbleThrone
    MarbleThrone Member Posts: 962

    NOED is perfectly fine, and can definitely spice up the end game a lot.

    Also, there is no such thing as "crutch" perks. Every perk, add-on and item exists solely for one purpose: to help you achieve your goal, whether that is sacrificing all four survivors or escaping the trial.

    By definition that makes everything you bring a crutch. You want no crutches or training wheels? Then go perkless, add-onless and itemless into your matches from now on.

  • Linkdouken
    Linkdouken Member Posts: 680

    Definitely a crutch and more often than not, the totem will be right near where the poor unfortunate victim is hooked often resulting in the kill being guaranteed or someone trading

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    How do survivors run the killer like crazy all match, and then 2-3 get downed? It sounds like they actually weren't that good, and threw the game. Probably would lose without the NOED there.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yeah. Almost nobody uses it. That kind of shows you why it's bad.

  • KatsuhxP
    KatsuhxP Member Posts: 1,600

    It's a very good perk for endgame-builds, but I'd never use it in normal ones. In most matches you can get 1-2 people in the endgame without using noed, that's probably also the best I could get with noed if they aren't in a really unlucky position. Because of that reason it's just better to use perks to make the actual game easier and maybe even stop the survivors from reaching endgame as a whole.

    To the crutchpart: it's probably best to not use it as a beginner, because you'll probably just getting used to it. Of course you can also use noed as a staple choice, but that decreases the perk variety you could use in theorie. (Well I shouldn't talk about that I guess - my staple is bbq on all killers, iron maiden on range killers and before it was shadowborn on blight. Baboozle, brutal strength and lethal are also almost staple xDD)

  • solidhex
    solidhex Member Posts: 925
    edited February 12

    It used to be a crutch perk before it's nerf. The problem with it concerns the same territory as the "kills equal skill" argument - players can get 2-3 kills in endgame because of an unforeseen, quick snowball but were outclassed the whole match before endgame. Does that equal skill? Should that killer be allowed to play against better opponents now?

    Back then, many killers stopped getting better because this perk would do all the work, but the few times I've seen it the last weeks it was cleansed pretty fast

  • solidhex
    solidhex Member Posts: 925

    I think this refers to it being a perk that used to carry many killers. Especially with the current "kills equal skill" mindset, this perk can be viewed as unhealthy. It's probably the only real gamechanger perk that can turn a whole match around and gift you kills without much effort, which is the reason it used to be a crutch perk for mediocre killers. It also synergizes well with the current slug meta. I think it's much more bearable nowadays though.

  • Jadelysta
    Jadelysta Member Posts: 189

    It is definitely a crutch perk for killers who aren't skilled enough to get kills normally.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,273

    It's on the survivors if they choose to not do totems all match.

    I guess they could, one totem per Survivor with one of the Survivors needing to cleanse two per match? I guess in theory it’s doable but in practice I have a hard time believing that cleansing all totems in a match is a winning strategy.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,273

    but barely anyone uses it anymore besides really bad people

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  • ratcoffee
    ratcoffee Member Posts: 2,117

    Crutch at low-mid levels, mediocre to poor at high pub level, solid in comp because of how scoring works

  • H2H
    H2H Member Posts: 954
    edited February 12

    People sure have a lot of derogatory things to say about someone using a perk that only activates in the endgame (meaning they played most of the match with only 3 perks), can be eliminated before it ever activates, and which screams out its location to them.

    It's not a crutch perk any more than the zillions of second-chance perks survivors use. It's a perk in a game with a perk system. Anyone saying "it's only used by bad players" or "it gets you kills you didn't earn" is just being kind of a jerk about it.

  • LordGlint
    LordGlint Member Posts: 9,780

    It makes sense considering how many perks are in the game now. People forget that a big reason new players used NOED is cuz it's a general perk. Most of the playerbase at this point have been playing awhile and have access to other perks. The change to prestige have also made it so even if your lvling up a new killer, you already have access to other perks.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    It's kinda poo as a perk really... unless you're hard building for an end build with perks like No Way Out or Remember me, it's kinda a self defeating perk, since you're essentially planning to fail holding gens, but think you can still get pressure before survivors open gates.

    However the swing of power it grants is so wide depending on how the rest of the trial went… if your already miles in the lead, it basically guarantees a 4k, if your miles behind it more often that not merely prolongs the inevitable. It can clutch you the game for a 4k if the game is close, but it can also do absolutely nothing, or give you anything in between... it's good at creating chaos... that's about it.

    The only time it's really gonna give you value outside of specifically building for it is if you have the game on a knife edge, and that last m1 down is the surprise when camping out a hook and preventing the last ditch effort of altruistic survivors taking hits to get the unhook and sprint to gate at end game.... hopefully you have a bunch of people on death hook or to make something of it... otherwise it's kinda ass.

  • PleaseRewind
    PleaseRewind Member Posts: 345

    I won't lie, I get dirty when caught out by it. I suspect that's where most of the negativity comes from. But NOED is fine.

    The only times I really see it get value is if someone goes down next to or or you get silly survivors all go in for a hook save before cleansing it. It might be different for others but every time I see it pop the killer will just camp the hook so unless it's right next to the hook you always have time to cleanse and then go for the save.

  • Mr_K
    Mr_K Member Posts: 10,347

    Game is not over after repairing 5 gens.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    Every perk is a crutch perk if you want to be technical.

  • hermitkermit
    hermitkermit Member Posts: 991

    I think many people felt the same way about Adrenaline.

    After both Adrenalines nerf and NOEDs nerf, I feel both are in a decent spot that could either change the game dramatically or have no impact at all. There’s just so many factors involved.