http://dbd.game/killswitch
Thoughts on No One Escapes Death?
Want to hear what the general consensus is: Is it a pure crutch perk for Killers to avoid using? Is it fine in some builds or specific killers? Fine to have, but not to build or rely on? Something else?
Comments
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It is a crutch perk for sure. A killer getting 2-3 kills from NOED at endgame because they played terrible for the whole rest of the match is super lame. There should be some kind of cooldown for one-shot hits to prevent killer from easily killing more than one survivor in endgame.
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Ever since they added the aura reveal to the NOED hex totem it's never bothered me much. I do think it was an unhealthy perk prior to that change though.
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My biggest issue with NOED is kind of circumvented with the nerf that it got, which is that it didn't have any counterplay. Cleansing all 5 totems made NOED the best slowdown in the game, cleansing 4/5 totems made it almost the best slowdown in the game, plus giving you the full value of NOED in end-game…
It was basically better to NOT do totems, but then you had to be lucky that one of the totem spawns you'd seen and memorised would suck up the NOED spawn.
It was just really awful to play against. It's still cheap, but at least it's no longer a complete crapshoot whether you can take it down or not.
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it feels bad when you’re the one that gets hit by it but 99% of the time if you don’t go down near the totem then your teammates will most likely cleanse it and rescue you. I only ever see noed on m1 players or endgame builds simply because most of the roster has m2 powers that can make it through the match without needing a backup for endgame.
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Feels like ######### to play against a bad killer, that got rewarded some how with 3 or 4k just because of noed. I never understood the logic of this design, rewarding you for bad gameplay, you lost your objetctive of defending the gens, or not killing the survivors before they finish repairing the gens, but hey, doesnt matter! here you got a cookie that can make you still win the match, even if you are a tutorial level killer ;D
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I don’t just noed , I love ed. Best guy around!
All jokes. No real input on this topic I’m neutral.
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The perk is fine. Noed might be a crutch perk sure, but so is WOO.
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People calling NOED a crutch while they're running around with windows and syringes is really funny.
I think NOED is fine personally. It's kind of a chaotic perk sometimes it gets you a down and then explodes other times you'll pull off an upset in end game. I think the aura reading goes a long way in making the perk feel fair. Some things have to line up for NOED to really have impact and not make it just a pity kill in perk form. Anything that creates tension in end game so it's not just a formality gets a thumbs up from me.
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The killer’s objective is not to defend gens, it’s to kill. A kill during endgame is just as valid as one with 5 gens left. The killer hasn’t failed their objective just because the gens get finished, otherwise that’s when the game would end!
on topic, NOED is fine. It has counterplay. It’s not unbeatable. It’s no more unfair than any other killer or survivor perk.
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LOL this. The guy with an Eyrie offering, syringe, DS, UB, Windows, and OTR on comms with his buddies is always the one to make a snide comment about NOED
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I'd have made this a base game mechanic a long time ago. It can still be revealed further and further like it is now, but I see no reason why this shouldn't be something you have to watch out for each game. Then they can either delete the perk or rename it and make it do something else similar to what they did with Shadowborn. That would take some pressure off of Gens to an extent and make people rethink NOT doing Totems if they don't want to get 1 hit downed when the gates are powered. Incentivize those Totems BHVR.
Post edited by biggybiggybiggens on0 -
It's a crutch perk for sure but outside of dedicated end game builds I actually don't see it all that much anymore. Maybe once every 15 matches or so? It's kinda surprising just how much out of favour it's fallen.
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Many survivors will say it's a crutch perk (but so is any perk that you rely on). Killers can choose to start strong and have a good early game or they can choose to snowball and have a bad early game but very good end game, that's where noed comes into it. It's on the survivors if they choose to not do totems all match.
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As a game mechanic? Its great. It adds much more tension to the end game if there is just the possibility of NOED.
As a perk pick if you are just trying to maximize value? It's pretty solid, allowing you to pull back a tough game into either a minor loss or draw.
As a perk to get better at the game? Its awful. It gives easy and powerful value and whether you can block the survivors countering it is completely random.
Last time I had NOED was in a chaos shuffle game where I turned a 1k into a 3k in the end game where they went for the rescue. The survivors were actually really cool about it in the end game chat, but it felt pretty cheap to me.
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I genuinely don't care for it.
Can it be a crutch perk? Absolutely. Heck, I think most killers went through a stage where NOED was a staple in their builds until they gained more and more experience.
Typically, you want to avoid reaching Endgame. But if you want to use it, then go ahead. And it works well in endgame builds, obviously. So do whatever you want.
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Huntress with a well timed endgame NOED Bloodwarden play is so strong. As a surv all versions of NOED have always felt cheap to me, although the current one is ehhhh because of the counterplay.
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I don't like that it blares "cleanse me" after such a short amount of time. That part is dumb. It should stay hidden.
I think it's fine for there to be perks that make the Killer stronger after gens are completed to punish heavy genrush, but gen regression perks should already fulfill this niche (the issue is that regression perks are too weak now - Pop and Pain Res are both mere shadows of their former selves.)
The killer having only 4 perk slots is severely limiting diversity - I'd rather have a couple of gen regression perks and a couple of chase (or information) perks rather than endgame perks. Possible solutions include basekitting "mandatory" perks such as Corrupt but to a weaker level (like only 15 seconds of blockage, for example.)
There are certainly ways to adjust the game to allow for endgame perks like Noed to be more interesting. But in terms of its current state, the totem's self-reveal makes the already niche/useless perk even less useful. It heavily discourages using Noed in the place of multiple gen regression perks, which is the way it should be used to open up perk slots (since normally you would want more than one gen regression perk.)
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in my opinion it’s still a giant crutch perk but barely anyone uses it anymore besides really bad people and that’s when you can definitely tell you’ll be hit by a Noed
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Only change I'd recommend is that the killer can't see the totem's aura OR The hex transfers to a new totem when the killer is too close to it for too long. If there aren't any left, the perk would go on cooldown after a insta down
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Only change I'd recommend is that the killer can't see the totem's aura OR The hex transfers to a new totem when the killer is too close to it for too long. If there aren't any left, the perk would go on cooldown after a insta down
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Frosty eyes Trapper = 99% guaranteed NOED
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I like it when the hex pops up right in front of me.
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Noed is almost exclusively used by killers that can't get anything done all game and then rely on a 4% haste boost and insta downs to make up for their ineptitude. This means that noed gives them kills they normally wouldn't have gotten and carries them to an mmr where they don't belong. This then results in them being dependent on noed and adopting a "killer so hard, survivors op" mindset.
Post edited by Hex_Ignored on5 -
NOED is perfectly fine, and can definitely spice up the end game a lot.
Also, there is no such thing as "crutch" perks. Every perk, add-on and item exists solely for one purpose: to help you achieve your goal, whether that is sacrificing all four survivors or escaping the trial.
By definition that makes everything you bring a crutch. You want no crutches or training wheels? Then go perkless, add-onless and itemless into your matches from now on.4 -
Definitely a crutch and more often than not, the totem will be right near where the poor unfortunate victim is hooked often resulting in the kill being guaranteed or someone trading
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Terrible designed Perk. And the slight Nerf of showing the Aura of the Totem did not make the design any better. NOED also does not spice anything up, it is just a Speedboost and an Instadown which allows the Killer to get a 1K, regardless how good or bad they played before.
The Counterplay is also bad, since cleansing Totems is a huge waste of time for a Perk which might not even be in play. Plus, cleansing 5 Totems is better for the Killer than NOED itself.
IMO NOED should have received the following changes:
- Removal of the Hex-Status since the counterplay is terrible
- Adding a Token-System - for each Hook the Perk gets one Token and for each Token 0,5% Movement Speed once all Gens are done and after a certain amount of Hooks possibly an Instadown as well. This would actually make NOED a rewarding Perk for a Killer who did well, but just could not do enough, while a Killer who did not play well will get a less good benefit.
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How do survivors run the killer like crazy all match, and then 2-3 get downed? It sounds like they actually weren't that good, and threw the game. Probably would lose without the NOED there.
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Yeah. Almost nobody uses it. That kind of shows you why it's bad.
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It's a very good perk for endgame-builds, but I'd never use it in normal ones. In most matches you can get 1-2 people in the endgame without using noed, that's probably also the best I could get with noed if they aren't in a really unlucky position. Because of that reason it's just better to use perks to make the actual game easier and maybe even stop the survivors from reaching endgame as a whole.
To the crutchpart: it's probably best to not use it as a beginner, because you'll probably just getting used to it. Of course you can also use noed as a staple choice, but that decreases the perk variety you could use in theorie. (Well I shouldn't talk about that I guess - my staple is bbq on all killers, iron maiden on range killers and before it was shadowborn on blight. Baboozle, brutal strength and lethal are also almost staple xDD)
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It used to be a crutch perk before it's nerf. The problem with it concerns the same territory as the "kills equal skill" argument - players can get 2-3 kills in endgame because of an unforeseen, quick snowball but were outclassed the whole match before endgame. Does that equal skill? Should that killer be allowed to play against better opponents now?
Back then, many killers stopped getting better because this perk would do all the work, but the few times I've seen it the last weeks it was cleansed pretty fast
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I think this refers to it being a perk that used to carry many killers. Especially with the current "kills equal skill" mindset, this perk can be viewed as unhealthy. It's probably the only real gamechanger perk that can turn a whole match around and gift you kills without much effort, which is the reason it used to be a crutch perk for mediocre killers. It also synergizes well with the current slug meta. I think it's much more bearable nowadays though.
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It is definitely a crutch perk for killers who aren't skilled enough to get kills normally.
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It's on the survivors if they choose to not do totems all match.
I guess they could, one totem per Survivor with one of the Survivors needing to cleanse two per match? I guess in theory it’s doable but in practice I have a hard time believing that cleansing all totems in a match is a winning strategy.
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but barely anyone uses it anymore besides really bad people
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Crutch at low-mid levels, mediocre to poor at high pub level, solid in comp because of how scoring works
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People sure have a lot of derogatory things to say about someone using a perk that only activates in the endgame (meaning they played most of the match with only 3 perks), can be eliminated before it ever activates, and which screams out its location to them.
It's not a crutch perk any more than the zillions of second-chance perks survivors use. It's a perk in a game with a perk system. Anyone saying "it's only used by bad players" or "it gets you kills you didn't earn" is just being kind of a jerk about it.2 -
It makes sense considering how many perks are in the game now. People forget that a big reason new players used NOED is cuz it's a general perk. Most of the playerbase at this point have been playing awhile and have access to other perks. The change to prestige have also made it so even if your lvling up a new killer, you already have access to other perks.
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It's kinda poo as a perk really... unless you're hard building for an end build with perks like No Way Out or Remember me, it's kinda a self defeating perk, since you're essentially planning to fail holding gens, but think you can still get pressure before survivors open gates.
However the swing of power it grants is so wide depending on how the rest of the trial went… if your already miles in the lead, it basically guarantees a 4k, if your miles behind it more often that not merely prolongs the inevitable. It can clutch you the game for a 4k if the game is close, but it can also do absolutely nothing, or give you anything in between... it's good at creating chaos... that's about it.
The only time it's really gonna give you value outside of specifically building for it is if you have the game on a knife edge, and that last m1 down is the surprise when camping out a hook and preventing the last ditch effort of altruistic survivors taking hits to get the unhook and sprint to gate at end game.... hopefully you have a bunch of people on death hook or to make something of it... otherwise it's kinda ass.
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I won't lie, I get dirty when caught out by it. I suspect that's where most of the negativity comes from. But NOED is fine.
The only times I really see it get value is if someone goes down next to or or you get silly survivors all go in for a hook save before cleansing it. It might be different for others but every time I see it pop the killer will just camp the hook so unless it's right next to the hook you always have time to cleanse and then go for the save.
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Game is not over after repairing 5 gens.
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Every perk is a crutch perk if you want to be technical.
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I think many people felt the same way about Adrenaline.
After both Adrenalines nerf and NOEDs nerf, I feel both are in a decent spot that could either change the game dramatically or have no impact at all. There’s just so many factors involved.
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