Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

OPERATION HEALTH IS REAL, I REPEAT, OPERATION HEALTH IS REAL

13»

Comments

  • HolyDarky
    HolyDarky Member Posts: 1,382

    Oh. Then, I miss understood the post and didn't think of it. Year, that is actually a problem since - that's the way I understand it - survivors can drop an Eyrie and a Badham offering and already give you a 40% chance for a miserable killer-map.

  • tjt85
    tjt85 Member Posts: 1,654

    Yeah, that's what I meant (if that wasn't clear). I just didn't know what to call the page that you bring up in game with the menu button.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    only took 9 years. Better late than never, I guess

  • CautionaryMary
    CautionaryMary Member Posts: 808

    That's what I was saying to my friends.

    If you have a killer that brings Knock Out against solo-queue — lets say a Scratched Mirror Myers on an indoor map or any other killer for the most part.

    It just pushes the slugging narrative as you just bypass the hooking stage. You have four survivors on the ground and can easily 4k by using Knock Out. If these changes go through, they need to put it on a timer if anything.

    Last night, I had a Bubba who slugged everyone on Coldwind and in this situation, it would just fuel people to run anti-slugging or push for slugging as they don't have to wait out the four minute timer delay into another game. Definitely wasn't thought through, but I'm not surprised since the Mori changes.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I think the best solution is to put it where you pause the game when the trial starts.

    This way solo-queue gets on-demand information on what someone is running. Sure, you'll have people pause and probably scroll over to read perks, but it would help game knowledge for people to learn non-meta perks and we already do that in Chaos Shuffle.

    You put it in the loading screen, people can DC during the loading screen.

    You put it in the lobby, people will lobby dodge due to the perks.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Does that mean 1 - (0.8 * 0.8 * 0.8 * 0.8) = 59% that one of the four maps is chosen?

    Because the survivor choice going from 100% to 59% doesn't sound very fair to me, when the killer choice is just flat out going from 100% to 20%.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,749

    This is nice to hear. I'm sure there will be growing pains but I'm hopeful it'll be worth it.

  • crogers271
    crogers271 Member Posts: 3,250

    We have no idea at the moment. It could be as you said. Or it could be there is a 20% chance that the system checks to see if map offerings are in play (random number 1 to 5, if 1 go to offering selection, if not go normal map selection), which would mean that stacking map offerings of different types would have no impact.

  • Pulsar
    Pulsar Member Posts: 22,923

    I would think so, but it's DBD math, who knows how it'll end up actually working.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Maybe adding the spectator mode a free camera

  • smurf
    smurf Member Posts: 979

    Yeah, a surrender option for when everyone is slugged will just encourage more slugging. I'm not seeing any way yet how it will help.

  • Kaitsja
    Kaitsja Member Posts: 1,928
    edited February 18

    Oh, I missed the part where it said they won't stack.

    In that case, they may as well have just retired map offerings.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    @Mandy

    Over the past 3 years or so, you have placed various restrictions on killer play, mainly for the purpose of balancing the game. However, since gameplay that follows the restriction of just 7-8 hooks with no camping and no tunnels does not benefit the killer side in any way, we need to consider what the killer player gets if he/she does these "good" deeds.

    On top of that, I would like to see a vision of what direction to take this game to a PvP game, taking into account that a high number of survivor escapes will inevitably give the killer player the impression of losing to the survivor player, and a high number of survivor kills will inevitably give the survivor player the impression of losing to the killer player!I would like to see a vision of what direction you would like to take this game.

  • HolyDarky
    HolyDarky Member Posts: 1,382

    @Coffeecrashing made a good point: survivors can still have more control than killers: dropping Eyrie + Badham or Autohaven + McMillen gives them a 40% chance to get their preferred maps that gives them an advantage while killers will have a 20% chance no matter what.

    I can only say it again: I agree and wish the map offerings would decrease the chances for this realm instead of increasing it. For me, map offerings are the most annoying part in this game. I can understand that some players don't wanna play on specific maps but not that some need to send the other side to the most miserable one or with the best advantage.

    But once the PTB with this change goes live, I hope our feedback will convince the devs to make additional changes to map offerings

  • doobiedo
    doobiedo Member Posts: 371

    Bhvr., after ruining their game for survivors so much that they need to offer 400% blood point bonus just to get them to play the game, decides to announce an "operation health" where the entire first phase is killer sided changes. Good job Bhvr.

  • MarbleThrone
    MarbleThrone Member Posts: 962

    You know just as well as everyone that the incentive has nothing to do with 'people not wanting to play the game'.

  • MarbleThrone
    MarbleThrone Member Posts: 962

    To further add to this:

    I think it would make a lot of sense to have the Thumbs Up rewards be treated similarly to grades. Like, every month you gain increased bonuses based on the amount of Thumbs Up you received, and then it resets back to 0 at the same time as grade reset.

    The multiplier can work as follows:

    For each Thumbs Up received, you gain an additional 1% (stackable) Bloodpoint bonus across all categories post-match. So, with 10 Thumbs Up you gain a permanent 10% increase to Bloodpoints per match. And with each consecutive Thumbs Up, that bonus increases. Is 1% not enough? Then maybe they can make it so it's 5% per Thumbs Up, or 10% per Thumbs Up, or whatever percentage makes it worthwile.

    And if Bloodpoints are not enough, why not do the same with Shards or XP gain. Reward a player who accumulates lots of Thumbs Up with additional Shards or XP points per match. And remember, this will reset back to 0 every 13th anyway.

    Naturally, it should not be possible for friends to upvote each other every match. It should be once per player, per month. I'm sure there are ways to implement this so as to not make it abusable.

  • Adrien
    Adrien Member Posts: 144

    It's more like an "Anti-bleed out mechanic", true.

    Slugging is countered by some perks already. And a decent game sense.

    Knock Out and Blindness are a bit too strong against solo Q for the slugging tho.

  • Hexonthebeach
    Hexonthebeach Member Posts: 589
    edited February 18

    These changes would be nice in a game without griefer and cheater.

    I can't await the lobby reactions about my builds.

    Cheater can disable crows. Survivor teaming with the killer can now just sitting it out.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Yeah. I wish map offerings made the maps less likely to happen.

    Or the game should scale the 20% amongst all the survivors that brought map offerings. If only 1 survivor brings a map offering, then there could be a +20% chance that offering will be used. But if all 4 survivors bring map offerings, there should only be a +5% chance that each of those offerings will be used, so that the survivor side still collectively only has a +20% bonus.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 19

    I agree that Map Offerings should decrease the chances of going to those specific maps. It makes no sense to let people choose maps in a game like this. Now if the map balance wasn't an issue, we wouldn't have to worry… Unfortunately, maps continue to be the worst part of DBD in terms of balance.

    Change the map offerings to guarantee NOT sending us to the map we burn. Makes more sense anyway. The offerings are burned, eliminating that map from the pool when burned. This would also help devs understand what maps need the most work if most people are trying to avoid the same map.

    If you're still listening BHVR, prove it. Map offerings should never aid a side with a plan in place.

    Post edited by biggybiggybiggens on
  • CautionaryMary
    CautionaryMary Member Posts: 808

    I think with the changes it should be a simple flat 20% and no stackability in that case.

    Defeats the purpose for four survivors to stack (let's say a Badham) and it automatically goes to Badham.

    Realistically, I would prefer them to outright remove map offerings but they're not going to do that - so a flat 20% and no more would be key. They did this with the fog offerings (I think where they used to stack) - they can do the same for map offerings.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 22

    I mean anybody can still lobby dodge for whatever picky reason. It'd be silly to leave out such a crucial feature that would benefit SoloQ players… I'd wager most Survivors would really appreciate seeing what Perks they're team is going to be using before the trial starts. If people want to lobby dodge because of something so petty, they'll theoretically lobby dodge regardless. Let us see our teams perks or put a system in place that lets 4 people who are in SoloQ use a similar feature.

    Post edited by biggybiggybiggens on