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The Ill Deserved Confidence Series Ep1- Hoarder Pig

UndeddJester
UndeddJester Member Posts: 4,970
edited February 2025 in General Discussions

Good Day Ladies and Gentlemen,

Welcome to the first episode of the Ill Deserved Confidence series!

In an age where the word "meta" darkens every corridor, where heavily encumbered sweat bands are the status quo and every new perk added with any kind of nuance is written off as useless; the quest to find quirky and interesting builds is now more enjoyable than ever.

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While such builds may not carry the raw strength of their well-honed counterparts, lesser known perks are harder to identify and plan for, and one thing they do have in their favour is the element... of surprise...

Join me dear reader, as we explore in this series some of the lesser known mechanics of DBD, and use them to their full potential... starting with the Mistress of Boops herself... the Pig. >🐽^

Jigsaw Boxes

Unsurprisingly the power of the Pig centres a lot of her Jigsaw boxes.

For the uninitiated, Killer Interactable spawns in DBD (such as Onryō TVs, Xenomorph Stations, Plague Fountains, Nemesis/Wesker chests, etc.), are randomly placed between set locations around the map at the start of the trial. These spawn locations are shared with Survivor chests, and despite the logical assumption you may have to the contrary, Killer Interactable spawns do NOT take priority over chest spawns. This means the numbers of chests spawned in the trial impacts where these killer items will spawn, and always pushes them farther apart than normal.

For most killers, having items spawns pushed further apart is highly inconvenient, or outright devastating to their power. The Onryō and Xenomorph will find their tvs/stations pushed much further than normal from generators and greatly hinder their map pressure. The Plague will find survivors able to recover in much safer locations, and her blood fountains are frequently well out of her way to attain and access her devastating Corrupt Purge. Nemesis and Wesker will see killer instinct on survivors curing their infection is often no where near close to meaningfully act upon.

The Jigsaw boxes from Pig are also affected by this mechanic... but unlike the previous killers, Pig is unique in the fact she is the only killer who's power actually benefits from pushing her killer interactables further apart. Further apart Jigsaw Boxes means more time required to search, which means more chance of a head popping.

Screams, Terror Radius and Oblivious

There are of course other factors to consider for focusing Reverse Bear Traps.

At base RBTs have 150s before they pop once activated. This is usually ample time to complete 3 searches comfortably, and usually enough for 4 without too much difficulty unless heavily impeded... but of course the less time survivors are afforded to move across the map, the more potentially profitable pushing the boxes apart becomes.

Jigsaw boxes themselves take 12s by default to search and will always total 12 searches at base, distributed across her 4 traps. There is the possibility of course for 4 lots of 3 search traps, but more often there will be at least 2 traps that require 4 box searches, and these are the cases where a timely interrupt can thrive. If at any time those searches are interrupted, the search must be started again.

One perk that is good on Pig for interrupting boxes is Hex: Face the Darkness, which causes a scream when the Survivor is outside the terror radius. However it is entirely possible while pressuring other survivors to interrupt Fave the Darkness, ideally if pursuing the goal of letting the trap do the work, it would be preferable to not have a terror radius at all. Permanent crouching though is bad form on Pig and kills your pressure/lethality, and many Undetectable perks are not reliable or triggerable on demand.

One effect that could be helpful however is Oblivious. Oblivious will consider survivors outside the terror radius, even if the killer is stood right next to them. Reliable access to Oblivious ensures there would be no need to worry about interrupting the Screams.

Hoarder Pig

Thus... these effects can be combined to the following build.

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  • Hoarder - This spawns 2 additional chests in the trial to push Jigsaw Boxes further afield. The Pig also get notifications on chests opening, so if the aura of a survivor opening one is missed, an alert will also play for it.
  • Human Greed - Grants auras within 8m of chests. This gives passive information to spot survivors as they move to get headtraps off or pursue objectives. Can also help massively at affected tiles with perma aura reading.
  • Hex: Plaything - Grants oblivious the firet time a Survivor is hooked. Taking the time to find and cleanse this hex is not possible while the trap is active. Also adds extra layer of slowdown if the Survivors want to remove it.
  • Hex: Face the Darkness - Periocally causes survivors to scream ebery 28s, interrupting their action and revealing their aura for 2s. This compounds further time pressure on Survivors trying to get their headtraps off if it interrupts a Jigsaw Box search.
  • Tampered Timer - A nasty add-on that reduces the headtrap timer to 130s, doubling down further on our time pressure, and dangerous even without support if not respected.
  • Crate of Gears - The final step, increasing the search time to 15s so the chance/danger of Face the Darkness screams increases.
  • Screech Cobbler - Grants an extra chest for more auras.

All of this compounds to make Pig headtraps quite nasty, where even a slight delay on removing a headtrap can doom a survivor. This build brings a surprising amount of information, and if Survivors bite on removing Plaything/Face the Darkness, can give pretty potent slowdown combined with Pigs kit.

I submit this build to you dear reader, something out of ordinary, perhaps introducing you to some more nuanced mechanics you might not be aware of...

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Post edited by UndeddJester on

Comments

  • Darkage
    Darkage Member Posts: 80

    Really like the build, very well thought out, I'll give it ago next time I try pig!

  • UndeddJester
    UndeddJester Member Posts: 4,970

    Thanking you that man!

    Thus far I've had a head pop every game… a rather alarming success rate. Though obviously map dependence is a thing, I haven't faced something really nasty yet, but it has been surprisingly effective so far....

    Let Me know how you get on 🤘

  • Darkage
    Darkage Member Posts: 80
    edited February 2025

    Tried it out today, I got Midwich first match (not sure if that's good for the jigsaw box spread) and it went pretty well, 3k no head pops though 🙁 (also it was napkin MMR because I rarely play pig).

    Game 2, I got sent to Hawkins by a Steve 4-man that were just doing head on in that one room, so wasn't a great match to do it in (they weren't doing gens). And then I had to do something else. But it's a fun build, thanks for taking the time to share it with everyone. I'll have to use it a bit more before I get the full value.

    I also have a build idea of my own, if you'd like to try it.

    Play Nemesis

    . Insidious

    . Coup de grace

    . NOED

    . Blood warden

    Bring a Hawkins offering, chase a bit and use your coup stacks and don't try and win.

    Then, when it gets to 2 gens, hide by one of the exit gates and camp with insidious. When the survivors try and leave, they'll be met with a nemesis travelling mach-3 towards them, with a fist raised and a NOED ablaze