Removing a hook state
What would be the up and downside of removing a hook state?
Would the game become more easy?
Would it be more exciting because there is more on the line after one hook?
Would it promote camping or would it be better to hook as many as possible?
What are your opinions?
Comments
-
This would basically mean that in every game there is a Mori in use.
7 -
What Aven_Fallen said. It's similar to Ebony Mori. In some cases it's balanced, in other cases it's unbalanced. It depends on solo/SWF, survivors' equipment, map, which killer is played.
0 -
They won't do it ,so why wonder?
7 -
a mori every game? no lol
3 -
For me this question goes into a lot of changes I would like to see, adding secondary objectives, shifting some focus from pallet looping, more mind games, less dumbed down tracking etc...
Personally when I play killer catching a survivor doesn't feel rewarding as is, buggy hitboxes, and pallet looping isn't what I consider rewarding killer gameplay, what would have been fun; imagine a T-wall where going the wrong way had real impact, a survivor could actually escape, where you have to play well and line of sight was doing something.
Since I doubt they will ever balance the game around longer games, with the necessary effort put into it, I don't think removing a hook state would work out.
0 -
You would need to rebalance the game accordingly. It's not fundamentally problematic but it doesn't solve anything so there is really no reason to do it.
0 -
Why removing a hook state? Just let survivors spawn hooked 4head.
1 -
Think thats a bit strong. Maybe if you add vacuum pallets and double pallets in every jungle gym again
0 -
Calm down satan, lets just keep the free State away D:
1 -
"Would the game become more easy?"
That REALLY depends on from which side you're looking at it. 🤣
0