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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Thoughts on the QoL changes for Survivor?

I'll start with these suggestions to better spread BP gains across categories, since the new changes moves too much over to the survival category, and leaves the Boldness category with scraps.

Screenshot of the PTB notes below:

BP category changes.png

My take on this would hopefully be a more even balance between the categories

Actions that directly interacts with, or impacts the Killer in any way should award Boldness points.

  • Cleansing or blessing a Hex totem
  • Stunning the killer with a pallet
  • Chase time

Actions that increase your own chance of survival should award Survival points.

  • Winning a chase (750 BP)
  • Pre-dropping a pallet to extend a chase
  • Cleansing or blessing a Dull totem

Comments

  • tjt85
    tjt85 Member Posts: 1,653

    Me too. Survivor BP needed a boost across the board imo and hopefully the distribution of points scored will look a bit more balanced after the update.

    Under the present system, it's a little sad to see barely any BP scored in the Survival category in the majority of my Survivor games, since you don't really score much of anything unless you actually escape the trial. But it might be that the Boldness category will look a bit more empty, I guess. They can always make adjustments in future if that turns out to be the case (and these seem like fair suggestions to me).

  • A_T_E
    A_T_E Member Posts: 254

    Cleansing now awards Survival points

    Oof, yeah, I don't like that. I always grab totems, whenever I see them, because it's a nice little bit of BP, and I often don't necessarily fill out Boldness completely.
    Your change suggestions, to keep totems as they are, seem good to me. I'm okay with letting pre-drop pallets become Survival.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,308

    More specifically, Hex totems should be kept as they are, since they are an active killer perk.

    Dull totems on the other hand are neutral objectives, and preventing eventual hidden killer perks that activates on totems later in the game should be counted towards survival.

  • A_T_E
    A_T_E Member Posts: 254

    Awh. I want them as they are. Have you seen them? They're like, skulls with sticks through or something. It's pretty bold to fiddle with them. 😧

  • MrMori
    MrMori Member Posts: 1,917

    I always thought it was lame that almost all survival points are tied to escaping the trial, but you get none for completing the main objective which is finishing gens. It's not like killer gets 0 sacrifice points unless they get a kill right? So making it so all survivors get 1000 survival points when a generator is completed, and making the escape only give 2000 would be really good.

    Would also discourage ratting since hiding for hatch wouldn't give so much more points than actually doing a gen.

  • SummerBBQDwight
    SummerBBQDwight Member Posts: 62

    Its awesome and needed.