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Killer mains - listen up

You want to stop having your crap nerfed? STOP MAKING THE GAME MISERABLE FOR SURVIVOR. It's simple.

You tunnel, anti-tunnel perks get buffed.
You camp, hook timers are increased, anti-face camp is implemented.
You slug, anti-slug perks get buffed
You three-gen, gen regression gets nerfed.

When will you all realize this?

You want to cry about "well SWF is too strong!!!!!!" Well guess what, buddy. Not everyone is in a SWF and I would be willing to bet you go against very few try-hard SWFs. And if you are getting them consistently and can't handle them, that means you sweated your ass off to get into top MMR but don't have the skill for it.

There are wildly crazy people that play solo q (like myself) and there are more of us than you realize. So when you make the game miserable or completely unplayable for people like us, we don't want to play.

Guess what that means, more sweaty SWFs and longer queue times for you. Isn't it funny how that works?

Let me reiterate that; the more miserable YOU make the game, the less people want to play survivor. Huh, funny.

And to the content creators that put out the "strongest build for xxx killer" or "this is unbeatable" videos, or to the one streamer (who shall not be named) that says "You cannot win without tunneling" (which is complete and total bullshit by the way), stop encouraging this crap. You are a big part of the problem.

Comments

  • upsideinsanity
    upsideinsanity Member Posts: 166

    That's fine. I personally do not give a crap about my phrasing. I am sick of the excuses as to why its ok or even required for killers to play the way they do IN A VIDEO GAME.

    This game is not fun. A lot of survivor mains have moved onto playing killer or even moved into completely different games because this game is miserable. I like this game, I like the idea of it when I get to play it which is so rare anymore because every game is camp, tunnel, slug. Even when I am in a match, I don't get to play because either the killer is playing like their family's life depends on it or my solo q teammates are potatoes who are allergic to generators or healing.

  • upsideinsanity
    upsideinsanity Member Posts: 166
    edited March 15

    But wait… that's what this game LITERALLY IS. Survivor vs Killer. Funny how that one works.

    Now please tell me how your comment is helpful, insightful or anything other than a troll?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,618

    Why is it always this extreme which is used? The problem is not slugging, tunneling, camping, 3-genning or whatever. The problem is the amount which will be used.

    Nobody aside from the most entitled Survivor Mains has a problem with getting slugged for pressure. Or being tunneled when the Killer needs to secure a Kill. Or when you get camped because other Survivors are nearby and provide free map pressure. Or going for a 3-Gen when the Survivors mess up.

    The problem is extensive slugging up to the point of never picking someone up. Tunneling and camping with 5 Gens to go. 3-Genning from the start without ever having the intention of leaving said 3-Gen.

    Same goes for Slowdown-Perks - nobody really has a problem with using 1 or 2 Slowdown-Perks, the problem comes when 4 Slowdown-Perks are stacked - since that much slowdown is not even needed.

    And the result is that things get nerfed because people just overdo it. We have seen this with Slowdown-Perks, which got the individual Perks nerfed, since it is the easier solution for BHVR. They could either make them not stackable or nerf the power of the individual Perks and they went with the second one. Sucks for those who only use one or two Slowdowns, but the main reason is because people used 4 Slowdowns.

    Same with the Gen Kick Limit - there is 0 issue with holding a 3-Gen when the Survivors messed up. But there is an issue with hodling a 3-Gen from the start. And this is why the Gen Regression Limit was introduced. And people who do extensive slugging, camping and tunneling are the reason why the Devs try to fix those in Phase 2.

    Saying "Oh, win without ever doing this and that" is just an extreme which is a) unreasonable and b) waters down the problems which indeed exist in the game and really hurt the Survivor experience. And I dont really know why the Forums are doing that, whenever I say that Killer is not as bad as some people paint it to be, there is sometimes one weirdo who is like "Ok, show us and win 10 games in a row with perkless Trapper".

  • upsideinsanity
    upsideinsanity Member Posts: 166

    I have been playing killer. Interestingly enough I find it too easy which is why I prefer survivor, the mode that doesn't play itself. But, no I do not camp, I do not tunnel, I do not slug, I do not give half a rat's tail about the finisher mori so there is no point in slugging for it. Maybe that's because I do not sweat and do not feel the need to cry when I do not get the 4k. Which I guess is the real difference here, I do not care about winning. I WANT TO PLAY THE GAME I PAYED TO PLAY.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,618

    I was not talking to OP, I was talking to you because I think that your "show us all how to win consistently without ever using slugging, tunneling, camping or 3-genning in any situation" is just silly and unreasonable.

  • upsideinsanity
    upsideinsanity Member Posts: 166
    edited March 15

    It is very cute of you to assume I do not have equal hours in both. It is very cute of you to assume I do not face good survivors.

    I bet you don't face good survivors consistently because MMR in this game is trash so come back to us when you face good survivors 100% of your games and still win with your cringe playstyle because that crap don't work against the top tier high MMR full stack SWFs you clearly always go against.

    I do understand the perspective from both sides. I just understand ITS A VIDEO GAME and people who queue up to play it should be able to play it which is clearly something you do not understand.

    And to clarify, yes I was talking about the extreme cases. The situations where the killer drops chase to go after the person unhooked whom they are not even close to. The situations where they are 4 man slugging with more than a gen left. Situational, I understand. But that is not what I encounter. And then you add in clinically stupid survivors who unhook directly in front of a camping killer who has already shown they will tunnel off hook. DO A DAMNED GEN.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Ok - show us how to play killer in a way that survivors find enjoyable. Don’t complain about other people using these tactics unless you’re going to show us all how to play without ever using them. Looking forward to learning how it’s done.

  • upsideinsanity
    upsideinsanity Member Posts: 166

    I find it very interesting how I clarified the extreme cases but yet your response remains the same.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    The problem is that killers that didn't do any of that also get punished by these nerfs. The defensive stuff survivors get always get weaponized. So stop doing it that way, and just buff killers in healthy ways.

    The SWF problem is real, and it's just gonna keep making killers play sweaty by default. I like how y'all just continue to not acknowledge them as game breaking. What is a killer to do against them? What strategy can foolproof kill them in the 4 minutes it takes them to do all the gens? Nothing. So you go in simply hoping that the team is weak enough or makes enough mistakes to be beat. That's all you've got. That's why killers play the way they do. These SWFs exist, and news flash: they don't have to be top level to make the killer player their plaything. They can just be decent, and put on Terminator builds with DS, UB, Exhaustion perks, stunning perks, second chance perks, etc. to just make them invulnerable to anything the killer could possibly do. Forget about the 4-minute, 5-gen teams. What about 8-minute, 5-gen teams? Literally halved gen efficiency, but they're still beating really good killer players because they have a time advantage, and if not, the second chance perks and gen perks/items create the time advantage for them.

    Why is it so hard for y'all to see things from the killer POV? Because I see people on here everyday talking, and they straight up don't see killers as other players. They couldn't. Because every time, I'm seeing, "Well, the survivors aren't having fun. Therefore, the killer has to lose something." "The killer's having fun, therefore the survivors must need something." As survivor, you have to be somewhat comfortable with dying, especially if your team is terrible. I get it: solo randoms suck. But that's not an issue with balance. That's clearly an issue with matchmaking, because as you claim, if your teammates were playing as well as you, you'd be outta there every time. So why target the killer player instead of the MMR system or your teammates? Why do they have to justify themselves for wanting to win, the same as you, just because they're the 1 in the 1v4? It always seems like the burden of proof is on them.

    And difference between skill levels is being brushed over as well. Why do survivors die so much at low level? Because those are the players who don't improve because they don't want to. A killer doing really well down there doesn't prove a thing, because those survivors don't even know what a gen is, whereas at least the killers understand, "I hit them, I kill them, I win." So if a killer needs a buff for high level play, because he's getting stomped all the time up there, a buff to him (even a sizeable one) wouldn't make his kill rate skyrocket at bottom level, because those killers aren't playing to the best of their ability either (that's why they're at bottom). In an ideal game, that uses logic, we'd only be concerned with high level, because that's where the good players and the skill is. But because of these devs and this community, we for some reason have to factor in ALL players' performance, if not PRIORITIZING the worst players among us, even though they'd still lose if the killer was played by a chimp.

    The idea that killer's harder than it's even been is not just some narrative. If you want to win against good survivors, and not just bad ones, you will have to work for it. You will have to sweat. You will have to strategize. You will make minimal or no mistakes. Because the game state sucks, and basically tells you to down survivors back to back constantly, with zero room for wasted time, or else they have a chance to escape. I thought I had a foolproof build with Pain Res and Grim and No Way Out. But guess what? All of those perks are hook based. So to use your perks, you have to give an even greater advantage to survivors in exchange, activating their Terminator modes with DH, DS, We'll Make It, and so on. Why would I want to do that, just to break even on momentum? It makes no sense. So people turned to slugging. You switch to hardcore slugging, and don't have to deal with the stupidity of those OP survivor perks, and it's like, "Why wouldn't I just do this? Why give myself the hassle of having to down 4 survivors 18 times to get them all to death hook and they all walk out, when I can down them the same amount of times and get 4 kills?" Saves you the annoyance of survivors legit waiting around to be chased, clicking their flashlight or tbagging, because they know they've got it in the bag no matter what. With slugging, they actually have to sweat, not just you. But now that's gone, I guess, because god forbid killers use decently strong strategies.

    This turned into a bit of a rant more than anything. But the obvious thing is that killers are not out to make survivors miserable on purpose. They are playing the game, and using strategies to win, because the win condition is kills. If the win conditions change, and we make it more Emblem-based, killers will go for that instead, which would be healthier and more fun for everyone. But all I see is that we've got a sucky game state, sucky win condition, and survivors use the killers as their scapegoat for why the game is that way, instead of contemplating literally anything else.

  • upsideinsanity
    upsideinsanity Member Posts: 166

    I stopped at the first sentence because you always justify playing this way. You also advocate for KO the way it is now and use that to justify the need to slug which is a HUGE self-report.

    Why is it ok for survivors who don't make it so killers can't get a hook because they bring sabo/beamers/bangs get penalized for other survivors playing this way? Why is it ok for solo q to get penalized for SWFs? Answer that for me.

    You should specify SWFs that play a certain why because I can guarantee you, when I played in a duo or more, we did not play that way. SWF is a smaller portion of this game than people seem to believe but killers play this way all the time no matter what they go against.

    Why not go into a match assuming it will be chill until the survivors prove otherwise then adjust accordingly?

  • SAWII
    SAWII Member Posts: 337

    You want to stop having your crap nerfed? STOP MAKING THE GAME MISERABLE FOR KILLER. It's simple. 

    You click too much, flashlight gets nerfed.
    You spam map offerings, they get nerfed.
    You slam gens with toolboxes and BNPs, they get nerfed.
    You ######### on first hook, enjoy the ‘Go Next’ prevention.

    When will OP realize this?

    =)

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Why is the killer not allowed to play optimally? Why are they obligated to go easy on the survivors? Because that's what the slugging, camping, whatever argument "at 5 gens" is. It seems like you're okay with the killer using those strategies, as long as they lose a little first. But in my experience, you lose a little as killer, you lose a lot. You can't simply switch to those strategies mid-match for more pressure when you need it, because there almost is no mid-match. The match is over at that point, with the survivors in the lead. 1-2 gens to go with progress, and maybe 1-2 people are dead on hook at best.

    You say slowdown isn't needed, but I see match after match where the survivors are consistently getting downed quick, or as quick as the killer can physically down them, and all gens are done or 1 gen is left. And that's with slowdowns. So yeah, they're not necessary because they're inadequate, and luck-based. You waste Grim or a Pain Res at a certain part of the game, oh well, you just have nothing in endgame. If the slowdown perks weren't so bad and so conditional, then maybe you could make the "gen defence OP" argument.

    I can't believe anyone defends the 8-kick limit. It makes no sense, balance-wise or lore-wise. So because a gen happened to be kicked multiple times throughout a match, and the killer was not 3-genning, it just gets blocked for him and the survivors can keep pushing it freely. Doesn't seem fair to me. They pressured a gen over and over, and couldn't manage to get it done, all while the killer was going on plenty of chases away from the gen, and now he could lose against that same bad team because it's now blocked. It was an extremely radical solution to a position the survivors always put themselves in anyway. "We don't want survivors suffering this bad situation, so now the killer will have to deal with one instead."

    So you're annoyed at people talking about extremes, but all y'all do is prop up solutions based on extremes. "The killer is always dominating and simply has control over every aspect of the match, while the survivors are chickens with their heads cut off, helpless." That's been used to justify base BT, base anti-camp, longer hook states, rebuffed DS, adding pallets every 5 feet because there "weren't enough," and so on. If killer is that strong, why aren't they just winning all the time at high level with ease. Why do good teams get 3-4 man outs against them, or the killer has to sweat like crazy just to beat or draw them. Wouldn't killer being OP be like them winning at 5 gens every time? The fact that they're not means they can't do it just off their own ability; the survivors have to create the conditions for that to happen, by getting outplayed or playing too risky.

    It's just, with the teams I've been facing tonight, how does one even say "There's a problem with killer doing X?" X doesn't matter against good survivors. You'll be lucky to get 3 hooks against them, as they're chilling and having a good time. That's not an equal playing field at all. And again, it's not even necessary for them to be top level survivors to be in that position. They're just have to be decent or be on comms, and not face Nurse/Blight with meta builds.

  • upsideinsanity
    upsideinsanity Member Posts: 166

    Jokes on you, I play solo q. I bring a medkit (which yes, got nerfed because people abused the 6 second heals). I dont bring beamers, I dont bring BNPs.

  • upsideinsanity
    upsideinsanity Member Posts: 166
  • upsideinsanity
    upsideinsanity Member Posts: 166

    Could say the same to you.

    There is literally ONE survivor-based nerf that I was upset about - not being able to take your chances in end game when you are the only survivor left and guess what, that doesn't matter any more since every game is slugging for the mori/4k. Other than that, most of the survivor-based nerfs - e.g. green medkits or BNPs or insta-blinds - were absolutely necessary and they were grossly OP.

    Can you say the same thing about any killer nerfs? What killer-based nerfs were absolutely necessary because they were OP?

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Sounds like your the one with the problem lol such anger and hostility. it's this sort of attitude that makes me want to tunnel lol

  • upsideinsanity
    upsideinsanity Member Posts: 166

    Sounds like copium because clearly you can tell a person's attitude in game

    Since you seem a little dense, that's sarcasm

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    I think you missed my point entirely, I was saying reading things like you have posted in the forum makes me want to tunnel because it shows the attitude you have. To put it simply so you can understand, I was saying your attitude which you have shown here makes me want to tunnel you because it seems to annoy you so much lol.

  • SpitefulHateful
    SpitefulHateful Member Posts: 446

    My last game, I was called a slugger for refusing to engage with a Boil Over/No Mither/Flip-Flop Renato and his Boil Over buddies with Sabo who brought the Petrified Oak offerings and the RPD map offering. I beat the latter with my Sacrificial Ward and then repeatedly knocked all of them down instead of picking them up one-by-one because they obviously expected me to try and hook them - and fail. So, I didn't take their bait, which led them to throwing a tantrum. So, am I too to blame for new killer-based nerfs because salty players like Renato were mad the Killer didn't play by their rules?

  • Rick1998
    Rick1998 Member Posts: 465

    us vs them oh them vs us . Very original indeed