Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Remove The Wiggle Mechanic

I don't get why this is still in the game. If I'm not supposed to break free why make it stun them if I do. I'm never supposed to get there.

To make sure the Killer can't infinite carry? Why would a Killer do that? It's a waste of time against any team that knows how to play the game. Never put them on a hook. Gens will fly and you won't win. I don't think novice killers would do this intentionally. Maybe toxic and spiteful ones.

"It makes the Killer strafe and waste time." Not really. I've played Killer and been on their shoulder. From both sides it wastes effort. The Killer can either wait until the strafe switches or move with it.

Boil Over is Red Herring unless you get height before you're downed. Even then the Killer can take the long way and still make it. Hiding nearby hooks means nothing if the Killer has eyes. Unless they're suffering from the Blindness effect they'll hook.

Gaining Wiggle from being dropped isn't helpful either. Killers drop Survivors when being toxic or giving up. Maybe they drop you because someone will waste time coming to get you. If the carry is taking too long against a good team, I'll drop them just to patrol or chase. Healing at least takes a while unless all the Survivors pitch in to spite you.

Instead of making the Great Skill Checks virtually arbitrary, just remove it. If you're caught you're caught. Killers have enough things that stop a carry and Survivors don't need more "hope". They always have the advantage in numbers.

Comments

  • StudiousTome
    StudiousTome Member Posts: 78

    ...but at that point the killer cares less about winning...

    More than they already do? Killers are either not trying or trying too hard. Which I get, Survivors already outnumber them. Not just in people. 16 perks vs 4 seems heavy-handed but that's just me.

    ...held hostage, helpless, not able to play the game at all for anywhere from 10 to 20 minutes?

    At that point I would DC if the Killer didn't want to play seriously. Oh wait, there's a punishment for that but not a fix for the underlying problem.

    My point is Wiggling has no goal. The Killer wants to put you on a hook. This gives the same false hope over and over. If Great Skill Checks don't do anything, why shrink the zone? Why have the needle switch direction? Why have the Good zone do less than anything? The amount of time we waste making it "harder" for the Killer is minimal. As Killer, I get flashlight or flashbang immediately. If neither of those apply, they get hooked. Rarely is Wiggle the reason I drop them. Most of the time I passed no hooks chasing them. Oh well.

    I don't know if I did the quoting thing right.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    wiggle mechanic serves to prevent killer from being able to easily carry you to the hook inside a very beneficial zone for them if you managed to draw them far away from 3-gen for example + to prevent killer to draw you to basement from far away.

  • StudiousTome
    StudiousTome Member Posts: 78

    If the Killer is thinking that far ahead, Wiggle balks against Iron Grasp, Agitation, Mad Grit. Most Killers I've played against hook you closest they can get.

    Again, why would they carry you that far? It's a waste of time. Survivors have a mechanic to counter something Killers never do, highelo or not.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,604

    As others have said, the Wiggle-mechanic just should ensure that the Killer cannot freely choose any Hook they like. Otherwise you would probably end up in Basement against any Trapper or Hag and would not make it out. Or the Killer would always be able to ensure a Scourge Hook.

    And Wiggle Skill Checks basically exist because the previous system was just not good. Before you had to mash two buttons to wiggle, the Devs changed this to reduce wear on Keyboards and Controllers. Instead we have Wiggle Skill Checks now who originally reduced the Wiggle Time a bit (not by any significant amount, around 1 second when you hit all Great Skill Checks which also got smaller over time) and now the Great Skill Checks increase the strafing of the Killer when carrying (also not by a significant amount).

    Overall you should see those Skill Checks as another source of BP, this is what they basically are. Even tho I have to say they should change it that Good Skill Checks make it easier for the Killer to carry someone. It does not make sense that hitting Skill Checks is bad for the Survivor.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    If the Killer is thinking that far ahead, Wiggle balks against Iron Grasp, Agitation, Mad Grit.

    backpack builds are nothing but meme builds, don't let that trick you because backpack build killer has 0 ways to slow down the match.

    Again, why would they carry you that far? It's a waste of time. Survivors have a mechanic to counter something Killers never do, highelo or not.

    1. there might be a scourge hook further than you think.
    2. there is a hook inside 3 or even 4-gen zone where you can hook survivor and effectively proxy while having clear sight of 3/4-gen
    3. it's a basement at beneficial position
  • Caiman
    Caiman Member Posts: 3,472

    The goal of wiggling is to prevent the killer from carrying you as much as they want and hooking you wherever they want.

    At that point I would DC if the Killer didn't want to play seriously. Oh wait, there's a punishment for that but not a fix for the underlying problem.

    Okay, so wiggling prevents you from being put in a position that forces you to DC. That's another reason it exists. Removing wiggling would mean you'd have to DC from more games because of trolls screwing with you because you would have no counter against being carried until the end of the EGC. That's another good reason to keep it.

  • StudiousTome
    StudiousTome Member Posts: 78

    Okay, so wiggling prevents you from being put in a position that forces you to DC. That's another reason it exists.

    I get what you're saying but in an actual match where the Killer is playing the game and the Survivors are playing the game this has no place. Very skilled Killers will never have Wiggle be the end of them. Very skilled Survivors will either never get picked up or never allow the Killer to pick up someone else. Even poor playing Survivors won't let anyone stay on hook. Every Wiggle in that scenario is null and void. I'd rather get hooked three times straight and be done with that match then be under the illusion I can escape without help. I'm wasting effort.

  • StudiousTome
    StudiousTome Member Posts: 78

    Is this not how DBD is played?? Meme or no, the Killer should win sometimes. I know what Wiggle is doing, but it doesn't feel like it's doing anything. For either side. So why is it here?

    All of your reason represent high skill(or luck). If every match has Wiggle doing nothing what's the point of paying attention to it. They nerfed the failed skill check sound because it was counterproductive. Why make a sound if we're on the Killer's shoulder?

    It's the equivalent of calming yourself down during a panic attack. Breakout is the only good perk for this because it involves another person wasting their time and being at risk. If it's just me nothing happens. I have no control, so why give me control? I'd rather be hooked, then rescued. That always happens.

  • StudiousTome
    StudiousTome Member Posts: 78

    I get more BP struggling during 2nd hook phase. Eating good doesn't come from Wiggle.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    the perspective at which you look at it is what makes it look so weak and pointless. Not everything is about getting easy 2nd chances my friend

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,604

    You will get even more BP if you dont get caught and escape. So what is your point?

  • StudiousTome
    StudiousTome Member Posts: 78

    I didn't say it was? Wiggling doesn't get you a second chance. I've repeatedly said it's a waste of time for both sides. Agree to disagree.

  • Caiman
    Caiman Member Posts: 3,472

    It's still something that has to exist to prevent uncounterable exploits. If there was no wiggle and I could carry a survivor around forever, then if I lost a match as killer and the gates are open but I manage to get a single down and pick-up, I could just hold onto that player until the timer ticked down and I'd get a 1K through the cheesiest, most boring, most spiteful way possible. That would suck to experience.

    Yes, wiggle isn't going to save you 99% of the time. But it has to be there to prevent worse and unfair things from happening. You don't have to wiggle if you don't want to but if I'm playing killer and I notice you're not wiggling I will take advantage of that to put you on a far-off scourge hook or next to a generator I'm defending to exert more pressure on your teammates.

  • StudiousTome
    StudiousTome Member Posts: 78

    I'm glad to know you would?

    Nothing is worse than thinking I can wiggle off and still getting hooked. I could care less if they do get a 1k. I'm not trying to make things worse by being toxic to Killers. They can be as toxic as they would like. I see it as a waste of both of our time. But it's their choice.

    My only complaint would be that not all the Killers can realistically pick up a Survivor, let alone carry them a mile. Gameplay incentives aside, the Killer would never make their job harder. The Entity wouldn't care so much to eat well that it would help Killers carry Survivors. That's intervening in its own trial without prompt. Both parties need specific perks to prompt intervention during a trial anyway.