Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

So...why do most Killers have a blanket 4.6 m/s despite their abilities?

StudiousTome
StudiousTome Member Posts: 78
edited March 20 in General Discussions

And Bloodlust is something you only really get if you play with the Survivor long enough?

No one cares, but why not flip those? Give Killers lower base m/s, in accordance to speed potential from Killer Powers, and have Bloodlust activate sooner. Having to use your Power to catch Survivors becomes tedious. If the Killer has one and it will stop Bloodlust.

I didn't even know BL had Tiers bcuz they take 25 and 35 seconds to kick in. I don't loop that long. 5 for First, 15 for Second Tier, and Third is 25. Again, if you chase that long. 10/20/30 if Survivor mains think Exhaustion perks aren't enough of an advantage.

Just seems lazy on BHVR's part to have every new killer be 115% speed. To sell? Is that why? I don't want to assume capitalism, it's just the society I live in.

Comments

  • buggybug
    buggybug Member Posts: 1,222

    Yeah it puzzles me how like 90% of killers is all 115 and the worst is the ones who already has strong catch up abilities or teleport abilities.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,742

    4.6 is the killer standard. The time it takes for the killer to catch up, how much distance a survivor gets after a hit, et cetera, are all details balanced around killers being 4.6.

    4.4 killers came later, starting with Huntress, whose justification was that she was ranged so her inability to play chases normally was fine.

    They HAVE made non-ranged killers 4.4 in accordance to their powers: Spirit, Hag, Legion (formerly), and Chucky. Coincidentally, at least 3/4 of them have been pretty hated by survivors for being too strong despite their reduced base speed.

    And, course, the biggest exception of all is the Nurse whose 3.85m/s base speed makes her slower than survivors.

    Bloodlust is a different beast entirely. It's a catch up mechanic in place so that certain tile combinations don't make survivors functionally invincible without consuming resources.

  • StudiousTome
    StudiousTome Member Posts: 78

    Sometimes chases are over before they "begin". Ever since Wraith imo.

  • StudiousTome
    StudiousTome Member Posts: 78

    The speed boost from getting hit doesn't feel like anything. 3 seconds of 1.5x speed isn't really challenging to a Killer. Nor most Exhaustion perks I've used. I'm not good at chases on either side. Looping was an answer to the "unfair" advantage since Killers are supposed to catch you. I simply don't feel a boost after 15 seconds of playing the Survivor's game.

  • StudiousTome
    StudiousTome Member Posts: 78

    But how many of those Killer mains are just coasting off a Killer that had everything given to them? Therefore it didn't take long or much effort to shift to perk builds or playing mind games with Survivors. Playing Killer should be fun since it's 1v4. Not getting even a 1k isn't great, but getting a 4k all the time sounds boring as ****.

    I can't even tell if I'm going against a high MMR Killer or someone who needs to slug everyone to feel anything.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    All killers should be 115% at this point. I'd almost argue 120%, with how survivors feel untouchable at tiles sometimes. The fact that catch-up killers still need to be 115% are a testament to that. For now, Bloodlust helps fix how broken a lot of the loops in the game are. Which is why people want Bloodlust removed, because they know god pallets are the only thing that straight-up denies its benefit. And so instead of adding in more god pallets, which they know won't happen, they could just axe Bloodlust so that most decent pallets become new god pallets anyway.

    You're trying to approach this from a killer's perspective, but all your good points you bring up, you go a completely different direction on. If it's tedious for a killer to have to use their mobility to catch up at a loop (Blight's rush, Vecna's fly, etc), why would them being 110% (even slower) be a good idea? BHVR isn't being lazy at making 115% a new standard (which they really haven't, because Chucky and old Wolf [Dracula] are so recent). They're being smart, because even they realize, "This killer will never catch the survivors at loops if we make them 110%."

  • StudiousTome
    StudiousTome Member Posts: 78

    It sounds like you are also coming at this from a Killer perspective. Most valid arguments are from players who have fun playing Killers despite the overwhelming disadvantage.

    No, Killers shouldn't all be 115. That's a distinguishing layer to the Killer. Making Killer's work for their kills is half of why people play Killer still.

    BHVR is lazy because they're not encouraging people to stay in chases unless the Killer's power specifically denies loops. Or you run the W Killer Build. Spirit Fury is run to eliminate the only thing keeping the Survivor at THAT loop. Enduring is to reduce the stun from the pallet as we are blinded by a flashlight. Ruin is run so we have "time" to do either of those, let alone stay in the chase.

    Bloodlust should activate even a little bit sooner because realistically the Killer wouldn't play Cat and Mouse. They would ******* kill you. It's a game because Dredge likes to watch and deny the satisfaction of a Mori.

    If normal speed was needed for every Killer, Nurse wouldn't be the slowest and the rubric for why 110/115 is better. Even crouch Killers move that slow BECAUSE it's bad and ill-advised unless stealth is your approach.

    More Killers at lower speeds would feel better when you did well with them. Chases would be balanced against Survivors so they start caring about them again. As of now Chases are a joke unless you u-turn with precision or take advantage of hitting through windows(and pallets). No Killer with a dash power or ridiculous attack range have need to move quickly, just time their power well.

    I'm not the best Killer. I mostly play Survivor despite how monotonous it's become. If they wanted Survivors to sweat they would remove one. Maybe bring back the horror aspect. Survivor/SWF mains would complain but that's because they're the weak link, death or no.